MACE West 2017 is proud to host games run by John Watts from Gypsy Knight Games. All of the games will be running his all-new system, Clement Sector: The Rules (formerly of Traveller system fame) and set in his own personal universe called the Clement Sector. They all can take up to eight players and will run about 3-4 hours and can be found on OGRe.
John will be running two of his own scenarios:
TXE-605b, known to some as Calliope, is an untapped planet whose barren surface but breathable atmosphere and abundance of water promises to be an excellent candidate world for colonization. The Nordic Exploratory Service sent an expedition to the TXE-605 system to expand humanity’s knowledge of this world. Now their vessel, NESS Arn, has not returned on schedule. The crew of the CCAS Clara Barton, a Cascadia Colonization Authority search and rescue ship, has now been tasked with finding out why the Arn has not come back from TXE-605b. Have they been attacked by pirates? Have they suffered a malfunction? Or
is it something far more sinister?
Just What The Doctor Ordered
On Sequoyah, the characters are approached by a man in a desperate situation. Can the characters get him out of this predicament? Or will they simply place themselves in danger
About Clement Sector: The Rules
Found on RPGNOw here. Your adventure starts here!
Join the adventure as Clement Sector, one of the most popular and fastest growing science fiction settings, expands with its own rulebook! Using a unique blend of The Cepheus Engine and the 2d6 Science Fiction OGL rules, Clement Sector: The Rules builds on those to create a framework for action packed role-playing game excitement!
Fight epic space battles! Explore new worlds! Become a pirate! It’s all possible in Clement Sector and these rules provide the foundation for your exploits! Use these rules for your own settings or, in concert with The Clement Sector Core Setting Book, strike out on an adventure in the Clement Sector setting. It’s in your control!