The Rule of 3: GMs that
run 3 or more sessions (12 hour total) get in free. If you run less, you get a discount.
General Guidelines
Important Note: The
primary focus of this convention is to: Have Fun, Try new things, Learn, Share,
Grow and Play.
- GMs can pick their event time
slot: When selecting a time slot,
please list your Primary and Acceptable choice. There may not be space for your
event in your first choice and so it may have to be moved. You will be contacted via e-mail if we can not accommodate you.
- Sticking to the Schedule!
- In most cases, games are to
be scheduled according to the standard convention schedule (4 hour slots).
- The schedule is very
flexible. Some games may have shorter slots. If so, just remember
to get in free, you must have at least 12 hours as a GM on your
schedule. Work out any special schedules with the Gaming
Coordinator.
- GMs will have a five to ten minute leeway to begin their game after the listed start time.
- It is recommended that a GMs shows up at their table about 10 minutes early to get set up.
- Clean up will commence at 6:00 PM on Sunday.
- Convention
- It's important to the
Convention that all players playing in your game have valid convention
badges. It's up to the GM to check for badges of all players.
- GM Requirements:
- You must be prepared to run
your event prior to arriving. This includes, if applicable,
pre-generated characters and necessary materials for those characters.
RPG GMs must be prepared to run with 6 players unless previously
arranged between the GM and the Gaming Coordinator to run with less or
more.
- GMs need to know the rules
of the games thoroughly in advance. Do not try to read the rules while
teaching the game.
- All beginners must be
allowed to play. If any player refuses to play with a beginner than the
refusing gamer should not be allowed to play.
- You will be required to
teach the rules of the game to any and all interested gamers. NO gamers
can be left out because they do not know the rules. If there are enough
players for two separate games, then you may separate the beginning
players into one game if so desire.
- You must make any house
rules that you intend to use clear to all players prior to beginning of
the game.
- Let all players know in
advance the approximate time it takes to play the game.
- NO paperwork is required! If
you would like to take notes or write down some general comments on what
occurred you are more than welcome to do so.
- The GM should pay close attention to who signed up for the game and give the first player slots to those that have signed up first. Give those players a little time to show up. If you need to, you may use the sign up page to verify who signed up (you may obtain this at gaming registration)
- Online Gaming
Registration System
a. There will be an online
system gaming registration system. GMs will have
immediate access to it when it is up and running and you can submit game
descriptions there.