Mythoard Subscription Box Service

Hey guys, here is an opportunity I am sure you will be interested in.

Mythoard is the first and only Subscription Box Service, just for Tabletop Roleplaying Games! Each month we bundle together a box full gaming items and ship them out to our members. Rulebooks, maps, modules, zines, dice, minis, magazines can all be found inside! We also offer PDFs and digital discount codes each month as well. Go to www.mythoard.com to check us out!

MACE 2015 Magic Tournaments by Comic Monstore

MACE 2015 in conjunction with Comic Monstore of Salisbury will be hosting two Magic tournaments.

Friday Night will be a Standard Tournament ($5 entry;  2 packs into the prize pool per player).

On Saturday night, the tournament will be a Battle For Zendikar Booster Draft – $15 entry fee; everyone gets 3 packs to draft and build decks from; prizes = 2 packs into the prize pool per player.

In addition, they will offer casual Spellslinging and Pack Wars events.

Thank you Ray Franks and Comic Monstore!

 

Club MACE 2015

JustUs Productions has been involved with organized gaming events for nearly 20 years now, but only recently has Jeff and the gang gotten into gaming cruises.  Although not an original idea, for a company like JustUs Productions it is no small task.  However, Jeff Smith and his friends at Outlander Travel have now put together two amazing gaming cruise trips for the MACE crowd.  The first one was 2013 and I could not afford it at the time.  I saved up for the 2015 trip and we finally got to experience Club MACE.

Of course, my first question is just how much gaming is going to get done on a cruise.  The cruise that was picked was a Carnival ship out of Charleston, SC that would take us to Grand Turk Island in Turks and Caicos, Half Moon Cay, and Nassau, Bahamas. There is a lot to do on a cruise, including swimming, laying out in the sun, and eating.  I had already been on one 4-day cruise but this was a 7 day cruise.  I was not sure how different it would be.

There were 18 of us on this one, and many were more casual gamers than me.  Jeff Smith likes to really ramp up the swag for the cruise and we all got several games in a nice tote bag.  I hope to have some reviews of these games up here soon.  Some were silly games, some were party games and some were more involved games.  I am more into the more involved games but I was not sure how much of those would be played.

Also, I planned a horror RPG game with a nautical theme for the cruise with hopes of getting enough players to play in two or 3 short sessions over the cruise.  I picked an adventure I found in RPGNow called Fright Night: Ghost Ship, written for the d20 system in 2005.  The fine guys at Hogshead Publishing were kind enough to dig up a higher resolution version of the ship in the adventure for me to print out on plotter.

In the board game department, I really thought I could change the dynamic of the trip (based on what I saw in pictures from last year) and bring more “meaty” games – longer and more involved games like Eldritch Horror, Relic, A Game of Thrones, and Spartacus.  Those are just a few of my favorites.  I thought perhaps there might be 2 or 3 people willing to play them at least once.

GAMING CRUISE LESSON #1:

The key about packing for a cruise is packing light.  We were fortunately driving to the port but we still were limited on luggage based on what we could carry.  So my advice to those considering bringing some board games, regardless of the type, lose the box.  It is the most bulky part of the game. Use large ziplock games like the picture below.

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Some games may require larger than the normal gallon bags you get in the grocery stores, however.  I ended up using bags I had collected from work while unpacking computers.  They tend to pack all the paperwork, software and manuals in large ziplocks.

Once packed and the kids tucked away at the in-law’s house, my wife and I traveled to Charleston for a one night stay there before boarding the ship. We had arranged with a certain hotel that if we stayed the night, they would allow us parking for the week and a shuttle over to the port.  If you drive to the port city and can arrange something like that, I highly recommend it.

Upon arriving at the hotel, Jeff “Cruise Master” Smith presented us with our Club MACE bags.

clubmace.bags

As you can see, they were substantial.  Jeff went all out on the swag.  They were already gaming when we arrived at the hotel, which did not surprise me.

On departure day, we piled pretty tightly into one van and headed over the the port.  Before long, we were out to sea.  I spent a lot of time with my wife, exploring the ship and finding our room.  The others did the same but it wasn’t long before they settled down and started playing more games.  Again, they were were casual and party type games.  Given the choice, in our situation, I chose to spend more time with my wife.  It was our first time away from the kids in at least a year, so we just could not muster up a mood to play games.

Throughout the week, however, there were times we settled down and played some games.  On the second day, I got a chance to run part of the adventure I prepared.  I will be writing about that separately.  I also played Wizards card game, Mars Attacks dice game, and Dementalism card game.  We never really settled down to play my “more involved games” other than the one RPG session.  This brings to me to my second lesson.

GAMING CRUISE LESSON #2:

This pretty much applies to any gaming event – know your audience.  Unfortunately, no one seemed interested in the games I brought but it was also hard to really dedicate that much time to them.  The others did play a majority of the swag games they got, but most were 2 hour games or less.  The cruise environment was also a little less conducive to the types of games I brought, but I am sure with the right audience, we could have played at least one.
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I know that they did get one session of Dungeon Crawl Classics in, which I am sure was fun.

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Although this was billed as a gaming con, for me it was more a vacation with my wife.  Being without kids and having all that we had at our disposal made it difficult to put my mindset into the gaming mood.  Don’t get me wrong, though.  This was an amazing trip.  My wife and I had a blast and made some lasting memories with friends, old and new.  From a gaming perspective, it was pretty light for us.  Many others played a lot more than we did.

GAMING CRUISE LESSON #3:

I recommend you decide ahead of time what you plan to do with the cruise. Is it going to be a gaming cruise or a cruise with a little gaming for you.  In the end, it was a cruise with my wife, that happened to have a little gaming on the side.   In my case, I chose time with my wife over the games they were playing, in part because of the games we had to choose from but also because my wife and I rarely get these opportunities without our kids.

Grand Turk in the Turks and Caicos was beautiful.

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Half Moon Cay was probably the most memorable moments of the cruise.

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The Bahamas was laid back and enjoyable.

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It was a great vacation with my wife but also with some good friends.  Would I do more gaming if I could?  Probably not.  I did just enough for my tastes. I know others did a lot more.  And they seemed to enjoy it a lot.  We also enjoyed some of the entertainment on board together and that made for some more lasting memories.

Club MACE was an absolute blast and I would do it again.  Thanks to Jeff and Outlander Travel for their hard work on making this happen.  Hopefully we will see you in 2017 on another one.

[RPG GMs] Emberbright GMs are needed!

We are seeking GMs to help fill  4 more sessions of Emberbright (the Living MACE campaign setting) Adventure 3 (in both Savage Worlds and Pathfinder). Please contact us if you are interested in running some sessions of Emberbright!

You will be working closely with the writer, Matt Holmquist.

Email me back if you or anyone you know is interested in running it.

Thanks

Ron McClung
MACE 2015

Emberbright; The Living MACE Campaign Returns!

Matt Holmquist returns with the Living MACE campaign contest winner – Emberbright!  What is Emberbright.  Two years ago, we conducted a contest between some of the best GMs to create a world that MACE can call its own.  Matt was the final winner and his world, Emberbright represents a collection of ideas from those in the contest.

Matt with help from us at MACE are continuing the development the setting that will act as our own living campaign setting. That means you can create a character for it at one event and play that character at other JustUs Productions events that host this living campaign. We are planning to run it in at least 3 different systems – Pathfinder, Savage Worlds, and D&D 5e.

Emberbright is a bleak fantasy world where humanity struggles as the subjugated species after a cataclysm of divine proportions.

A millennia ago, humankind nearly destroyed the world – an event later named the Unraveling. The greatest kingdoms lay to waste, and the largest race reduced to nomads. Those that did not devolve into tribal cults in the north, eeked out existence as servants to the Elf Mageocracy or as second rate members of the Ignis Combine. (Igni – goblinoid fire-elemental race). The gods, once protectors of man and their greatest strength, have gone silent. Lorekeepers of the remaining human settlements still espouse that faith will restore humanity to its previous glory. What few baronies managed to survive have started to form alliances. A rudimentary collection of city-states has laid the groundwork for the rise of the next great human kingdom. The balance of power may shift again. The Wizard Lords have enjoyed their time as the most powerful beings, and the Ignis Leaders would not give up their monopoly on trade and steam tech. What of the Icemen to the north… no one knows what agenda their seemingly random raids hold. The great cycle of the heavens nears another completion. What will the next thousand years hold? What part will you play in it?

We are seeking GMs to help fill  4 more sessions of Emberbright Adventure 3 (in both Savage Worlds and Pathfinder). Please contact us if you are interested in running some sessions of Emberbright!

Classic Battletech Miniatures

Bill Zeigler and friends return once again to MACE 2015 with new scenarios and new terrain for another weekend of Classic Battletech madness.

About Classic Battletech

Classic BattleTech is a table-top wargame set in the fictional BattleTech universe that simulates combat between futuristic mechanized forces. Originally published by FASA Corporation, the game is now produced by Catalyst Game Labs under license from WizKids.


Battletech in the past

 

UNPUB: Unpublished table top game demos

MACE 2015 will have several brilliant game designers and publishers attending for the sole purpose of demoing and play testing their unpublished games.  We feel very privileged and honored that these fine designers would use MACE as a testing ground for their ideas.  Here are a list of games currently on the schedule that are marked with the UNPUB tag, but we will have more.

The following are just some of the Unpub games on the schedule.  We expect to have more as we draw closer to the con.

The Specialists by Turnstile Games

The Specialists is a cooperative board game that recreates the feeling of pulling off a classic movie heist. Players work together against an environment that includes ever-vigilant Guards, a variety of tricky security devices, and plenty of unpredictable events that could turn a carefully-constructed plan into a mad dash for the exit. To navigate this setting, the players choose from four different types of Specialists: the slow, methodical Safecracker; the brash, smash-and-grab Muscle; the cunning and tactical Hacker; and the flashy trickster Acrobat. Play is performed using six-sided dice, a highly variable layout, and a lot of attention to detail.

Specialists Promo Poster 600

Dragon Draft Card Game

It is a four player trick-taking, draft your hand card game.  It takes similar concepts to Spades, Rook, or Euchre and turns them on their head.

Unauthorized

This game takes place in one of the many locations in which the Christian church is forced to exist underground. The state actively opposes the church, and frequently imprisons people thought to be involved. Are you loyal to the state, or to the church? How about your neighbors? What type of things can affect this loyalty? Who can you turn to? Who can you trust? Christian Goal: Win if a majority of the players are Christians, and at least 1 is not in prison. State Goal: Win if there is no Christian majority, or if all Christians are imprisoned.

Danger on a Dirigible by Ludological Labs

Danger on a Dirigible is an exciting game of hidden identities, deduction and critical board movement. Passengers are desperately searching for saboteurs. Saboteurs are covertly trying to execute nefarious plans without giving themselves away. Neither group knows who is friend or foe. Saboteurs and their bombs must be discovered and defused before the timers elapse with devastation. However, the agents of destruction are very well hidden among the other passengers, and only have to keep at least one bomb undiscovered by the timers’ end to win.

Plays in approximately 45-60 mins, for 6-12 players, aged 13 and up.

danger-on-a-dirigible

 

Check OGRe often for updates.  More Unpub games are expected to be added.


 

Past pics of UNPUB games

Warzone Resurrection Demos all weekend

Warzone returns to MACE with Warzone Resurrection.  MACE 2015 will host demos of Warzone Resurrection miniature games all weekend.

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About Warzone Resurrection:

Warzone Resurrection is a 32mm scale tabletop skirmish wargame for two or more players, each fielding units of warriors drawn from one of the mighty MegaCorporations of Mankind, the Brotherhood or its vile enemy, the Dark Legion. Warzone Resurrection is a fast paced, exciting and tactical miniature game created by Prodos Games Ltd. and Paraodox Entertainment.

The Warzone Resurrection project brings the tabletop game well and truly into the 21st century. Lovingly, we have taken essence and best bits from the game, art and prose of previous editions to produce all new miniatures, a background re-imagining (by Warzone mega-fan and writing genius, Andy Hoare) and an exciting innovative gaming system.

The gaming system involves both miniatures and cards. The minis are your skirmish force and the cards represent game resources, additional wargear, global and local effects on the battlefield etc.. In a real battle it is likely that a soldier wouldn’t know his opponents wargear, whether they have grenades or a laser-sight for example. Both sides might be surprised by a Martian earthquake or Mercurian solar flare. The Venusian jungle cover you are in might be better (or worse) than you thought! War is rarely predictable, especially when it takes place on the planets, planetoids and asteroids of the solar system! All these and many more variables are represented by the cards you and your opponent play. Making Warzone Resurrection a truly novel, realistic and exciting tabletop miniature skirmish game!

The game brings 7 factions among the Bauhaus, Capital, Cybertronic, Mishima, Imperial, The Brotherhood and the Dark Legion