The link is what we are printing in the program and the pocket program. Changes, cancellations, and additions will be displayed on the posters and posted to OGRe as they happen.
Here is the Order sheet the Grinning Goblin will be using this year, We have added a larger variety of Sandwiches. We are also changing up how we slice the Pizzas. Since all too often the size of the slices are uneven, we will have Dominos just make 2 cuts giving us 4 slices per pizza. So the slice will be 1/4 of a X-Large Pizza. Please take note of the order times for Sandwiches, Pasta and Specialty Pizzas.
The Regular size sandwich can be with bread, a wrap or a sub in a tub for those who do not want bread.
Richard has agreed to join us in an affort to raise money for the MACE Charities. He is going to run Arkham Horror for us as a Charity event. You can bid for a seat at this table, and experience the game with the creator.
Arkham Horror Charity Game
Lead by creator Richard Launius
Saturday Night, 8 pm
You can bid on a seat here on the Auction Page. You can bid up to $20. $20 buys the seat straight out.
Richard Launius, creator of the widely popular Arkham Horror by Fantasy Flight Games, will be attending MACE 2015.
His bio in his own words (from BGG):
I spent the majority of my professional career working in various executive positions within the AT&T Advertising & Publishing line of business, retiring as an Executive Director – Information Technology after 32 years of service. Since retirement, I have been designing games full time through my company King Richard LLC.
I was active in various forms of design even during my career with AT&T. Leaning strongly on my Fine Arts degree, in 1981 I designed the uniform for the Chicago White Sox that they wore from 1982 – 1986 and are wearing it again in 2013 as their special Sunday home game uniform. During the mid 1980s though 1992 I wrote and published a few Role-playing scenarios for Call of Cthulhu with Chaosium and Different Worlds magazine. Additionally, during this time period I worked on several computer game designs with Interstel and Super Nova Creations, including the games Scavengers of the Mutant World and Star Legions.
In 1987, I designed the original Arkham Horror board game which was published by Chaosium and went on to win the the Origins HG Wells Best Science Fiction Board Game Award in 1988. In 2005 I teamed up with Kevin Wilson to redesign the Fantasy Flight Games publication of Arkham Horror and since retiring from AT&T have been fortunate enough to publish many adventure and story oriented games for fans of this genre.
My simple motto of game design is that playing the game should be fun. I enjoy playing a wide variety of games and especially enjoy opportunities to play my designs with those of you that also enjoy them at conventions – hopefully we will be able to play a game together some day.
Thanks for your interest – Richard
We are very proud to have him attend MACE 2015 and we look forward to meeting him. Help us give him a big MACE welcome.
We are also working with him to do a possible charity game, where people can bid on getting a seat at a table with one of his games. Pay close attention to our feeds for that announcement.
We are happy to give you guys and gals a chance to try out a new game from the Dryden Experiment. Dryden, along with MoatCon, have sent us a link for you to download there newest card set. So take a look and let us know your thoughts. Special thanks to Russell at MoatCon for including us in this opportunity! here is the info and link from Dryden.
This is the download link to their Big Damn Dryden game. It’s their preview version.
Blurb about them and what their doing
The Dryden Experiment is a set of fiction universes built by many creatives and made available for general use by the Creative Commons 4.0 BY-SA license. Anyone is welcome to use any materials from the universe for their own creative projects on two conditions.
1. They must identify that the materials they are using are from the Dryden Experiment. Where reasonable, they should identify the individual who did the original work.
2. Anything locations, environments etc. created using Dryden Material must also be made available under the Creative Commons 4.0 BY-SA license for use by others.The vast changes in the technologies and markets has broken down the boundary between those who create fiction and those who love it. We don’t wait for agents to call. We don’t send our materials away to get lost in slush piles. We do the work we love in the way we love.
If working cooperatively to build and promote awesome, vast universes built on the talents of dozens of artists, authors, videographers, game designers, and others creative types, sounds pretty amazing, then join the Dryden Experiment.
We are working with MoatCon ( Dec. 11-13, National Guard Armory, Youngsville, NC) to help bring some gaming to Raleigh. MoatCon has donated 2 tickets to the event. If you are interested in winning the tickets, please send an email to firstname.lastname@example.org. Please place “MoatCon Tickets” in the subject line. For more information visit www.moatcon.com. The winner will be announced at MACE. Good Luck!
We are proud to announce 8th Summit Games attendance at MACE 2015. Game they publish include Coven, Run, Fight or Die!, and Agents of SMERSH! Please Join us in welcoming them to MACE! This will be 8th Summit’s first appearance at MACE.
We will be scheduling their demos soon, so pay close attention to OGRe.
UPDATE: They will be running primarily two games –
Run, Fight, or Die!
The undead hordes are back! But this time they’re not miniatures shambling around a modular board – the zombies are coming straight for you! As in most zombie games, you represent a unique character with your own character traits, except in Run, Fight, or Die! you will also have your own individual board with zombies you alone will encounter. Zombies move closer to you every round. You run from location to location, searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival, or in some cases, new challenges to overcome. In either case, every survivor provides you victory points. The game ends either when one player finds five survivors and declares the last round, or when a player reaches the town line (and the total Followers in play meets a minimum), or if a player gets bitten and turns. Be careful, some followers may turn against you, while others can slow you down. When it comes right down to it, the choice is simple: Run, Fight, or Die!
Scoring is based on the total points of survivors and remaining health of the players’ characters.
Run, Fight, or Die! is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion). The game is loaded with goodies, including 4 Action Boards, 5 Character Boards, a Loot Deck, a Location Deck, an Event Deck, a Follower Deck, Mutant Deck, 7 Custom Dice, tokens and beautifully crafted miniatures.
Solstice approaches. A swirling darkness coalesces in the night sky over a field as you, one of five Witches, perform incantations to vie for Earthly prominence, calling upon five Goddesses for protection and favor… But which of your fellow Witches serve the light, and which the dark? Gather information and form alliances, cast hexes, and use all your wit and connivance to ensure your dominance. Serve your Goddesses well, and they will reward you above their other followers, as they cast down those who dare to oppose them.
Coven is a game of secret alignments for 3-5 players in which each player represents a Witch serving either the darkness or the light. Not only is your starting alignment a secret, but each of the five non-player Goddesses has an unknown alignment as well. Deducing which Goddess(es) and which other player(s) share your alignment will make your strategy clear and victory easier to achieve, but not guaranteed by any means. Gameplay is deceptively simple, with five possible actions as players traverse a circular board with an inner pentagram rotating widdershins changing tactics with each rotation. Coven presents an interesting strategic challenge: the side (Light or Dark) that scores the most Balance defeats the opposing side — but on the dominating side, only the Witch that scores the most Power can win, so players must be careful not to invest too much in one while neglecting the other.
Coven includes five playable characters (along with their miniatures) – Witches of Earth, Water, Spirit, Air and Fire. The game also includes a Goddess Power/Balance board, Black and White magic crystals, hidden alignment tokens, “reversal” alignment crosses (for players who dare to change sides), Artifact Cards and Balance cards, a Goddess Board, and a two piece circular playing board with a rotating pentagram.
Many of you have used OGRe to preregister for games. Most (but not all) games require tickets for you to play – primarily those with limited seating. We will be using a ticket system for those games that need it. You can print out your Gaming Preregistration/OGRe tickets online or pick them up at Gaming Registration. These basically represent your reservation for a seat at a particular game you are registered to play.
On site, I will have registration tickets for people to use for onsite registration. You pick any games you want to sign up for off our schedule posters or from OGRe if you have mobile access to the site. This is what our posters will look like.
And here is a key to what they mean
Status Dot – As the key shows, these dots will give you an idea of what games are full and what games are not. For those games that have what we call the target symbol, you will have to go to the location to determine seating status because they can not be determined by conventional means. Organized Play games are marked with the target because they are handled by their own coordinators and muster their own tables their own way. We will attempt to update the posters as time allows with dot stickers to keep you aware of what games are still open and what games are not.
OGRe Event ID – also known as the OGRe Event Number, this is the sequential number given to games in OGRe. Only games that you can sign up for and have limited seating need an ID. You need this coupled with your own OGRE ID for fast sign up.
Seats – Each open box is an open seat. As they games fill, these will be marked off. We will attempt to update the posters as time allows to keep you informed of how many seats are taken, but we ask as we approve your registration, to help us mark the seats you are taking.
Game Name and Logo – For easy reference, we grab the logo and name off the web to make it easier to find what you are looking for. For Organized Play, the Scenario title appears here instead of the game name (because organized players know what game they are playing and the scenario is more important to them.)
Title – Non-organized play (aka General Play) RPG adventure titles appear here. For Organized Play, the game system appear here. Other game types (like board games, card games or miniatures) might have an additional descriptor here that tells you more about the format of their game, what expansions they might be using or general theme.
Host: Primary Game Master (GM), Tournament Director, Event Coordinator or Referee, it is the person in charge of this event.
Location: Where to go to find the game. Use the convention map to figure out what rooms are what. We use the hotel room designations for ease of navigation and each room is clearly labelled. If you are not familiar with the location, you will be by Friday night. We try to keep similar games near each other but as we grow, many games have encroached on other game areas. Don’t be surprised if you see board games alongside RPGs, or organized play games along side non-organized play games.
Time slot – Obviously the time slot for the game. Some games might end early. Others might go long, especially the night games. Ask the GM if he thinks it will be short or long. I do not know.
Ratings – At minimum, I always set a game to PG because I always feel that a parent must always be aware of what a child is playing. Some GMs set their game to PG-## where ## is the youngest he would prefer to be in his game. Some games or GMs are not kid friendly just because you also have adults playing. We try to keep things as family friendly as possible, but we want the parent active in the child’s gaming life.
Tags – Finally, whatever tag we decide to slap on the game that differentiates it from others. Explanations can be obtained if asked and if I have time, I may come up with a key, but most are self explanatory.
Changes, cancellations and additions will also be displayed on the posters. Life happens and sometimes GMs can not show up last minute, so cancellations can happen.
We will also have tickets for you to fill out for on site registration. Hand those to one of the volunteers behind registration and they will register you. It would help speed the registration process up for everyone if you write down or otherwise have access to your OGRe number. Log into OGRe to get your ID number.
One major exception to this is Organized Play which is being handled by their own coordinators. Tickets are not needed in organized play unless the coordinator says so. However, they may help you keep up with your schedule. I will have all tickets printed at the gaming registration desk.
If you have any questions, feel free to ask here or email me.
Here is out Layout for this year.
PLEASE NOTE: ALL PAYING ATTENDEES MUST GO TO CON REGISTRATION FIRST, MARKED IN RED ON THE MAP.
Method to our madness
All tables have the first initial or initials of the room they are in.
UA = University A
UB = University B
UC = University C
UD = University D
UE = University E
L = Lackshore 3/4
W = Walden
WH = Walden Hallway (just outside Walden)
K = Keynes
B = Burnham
A = Audubon
O = Olmstead
G = Glenwaters
Chris “GamerChris” Norwood, best known for his gaming blog GamerChris.com, will be running some of his favorite games at MACE 2015. Chris has been a long time supporter of MACE, between all the other stuff he does with family, real life and gaming life. Check out his list of games…
Dead of Winter
Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal, but don’t get walked all over by a loudmouth who’s looking out only for his own interests!
Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It’s a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up.
Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Firefly: The Game
In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the ‘Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day’s work for a ship’s captain at the edge of the ‘Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.
Letters from Whitechapel
Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called “the wretched” – on every street corner.
The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel’s streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.
This session includes the chance to play either or both of:
Legendary Encounters: An Alien Deck Building Game, based on the four movies of the Alien series, is a fully cooperative game with original art. While based on the Marvel superheroes version of Legendary, the two games will be compatible but cannot be fully integrated.
Legendary Encounters is a deck-building game in the same family as Legendary: A Marvel Deck Building Game, but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley, Dallas, Bishop and Corporal Hicks, players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board.
Legendary Encounters: A Predator Deck Building Gameis based on the first two movies of the Predator series. Taking on the roles of characters from the films, players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Predator cards that are added to the central game board.
In more detail, within the setting for each film you can play as the humans or as the Predators. As the humans, you play the co-op version of the game as in Legendary Encounters: Alien, recruiting, scanning and attacking the same way while trying to achieve objectives. When you play as the Predators, the game is player vs. player instead of co-op, with each player assuming the role of a Predator hunting for the most honor (VPs).
Legendary Encounters: A Predator Deck Building Game is a standalone game in the Legendary Encounters series that is fully compatible with Legendary Encounters: An Alien Deck Building Game. Specifically, you can use the Predator deck in Alien or the Alien deck in Predator. Similarly, Predator is also compatible with the Marvel superheroes version of Legendary but cannot be fully integrated.