Justus Productions

MACE East: Memory Lane Comics, Heroclix & Dice Masters

MACE East is proud to work with Memory Lane Comics in hosting two tournaments:


Heroclix Tournament, Saturday afternoon


Dice Masters Tournament, Saturday Night

About Heroclix

HeroClix is a collectible miniatures game that uses the Clix system that centers on the world of superhero comic books, especially the Marvel and DC Comics universes. Players construct teams of comic book heroes, villains, or characters from various video games series such as Street Fighter, Gears of War, and Halo and engage in a turn-by-turn battle on grid maps based on various storyline locations. The Game was originally designed and produced by WizKids, but was discontinued in November 2008 when WizKids owner Topps shut down their HeroClix line. In September 2009, collectible toy producer National Entertainment Collectibles Association (NECA) purchased some of the WizKids’ intellectual property from Topps, including the HeroClix rights and then soon after began to produce and sell new HeroClix series.

About Dice Masters

Dice Masters® is a smash-hit cross-brand offering utilizing WizKids’ proprietary Dice Building Game platform where players collect and assemble their “team” of character dice and battle in head-to-head game play. As with Quarriors, the game that kicked off Dice Building Games, Michael Elliott and Eric M. Lang are leading the design work for what will certainly be on most people’s watch list.

MACE East: D&D Adventurer’s League Schedule

The D&D Adventurer League Schedule is posted.  Click OGRe above to see the schedule.  The schedule includes the following scenarios…

DDEX02-03 The Drowned Tower
DDEX02-04 Mayhem in the Earthspur Mines
DDEX02-05 Flames of Kythorn
DDEX02-06 Breath of the Yellow Rose
DDEX02-07 Bounty in the Bog
DDEX02-08 Foulness Beneath Mulmaster
DDEX02-10 Cloaks and Shadows
DDEX02-14 The Sword of Selfaril
DDEX02-15 Black Heart of Vengeance
DDEX02-16 Boltsmelter’s Book
DDEX03-01 Harried in Hillsfar
DDEX03-02 Shackles of Blood
DDEX03-03 The Occupation of Szith Morcane
DDEX03-05 Bane of the Tradeways
DDEX03-06 No Foolish Matter
DDEX03-08 The Malady of Elventree
DDEX03-09 The Waydown
DDEX03-10 Quelling the Horde
DDEX03-11 The Quest for Sporedome

About D&D Adventurers League

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.

See more about the D&D Adventurers League

MACE hits a new high!

MACE 2015 was the best year ever, and the numbers show.  In 2015, we set a new attendance record of over 700 attendees!  That is up about 50+ people and a very manageable growth rate for Jeff and I.

Much of that was apparent in the number of pick up board games, and new events. I think the Malifaux minis tournament, the Star Wars X-Wing tournament, the great crowd we got for the Mage Wars Wounded Warrior tournament, and the LARP all contributed to the growth.

JustUs Productions measures purely by badge count and nothing more.  Some cons explode their numbers by multiplying that number by the number of days (turnstile count) but we find that a little shifty.  If you want turnstile, you can do the math.

Thanks to all that attended, especially the new people.  We hope to see you again.  Please feel free to comment here, in our facebook group or email us if you have an questions, complaints or compliments.

2015 Play to Win Winners!

Here is a list of the winners of the Play-to-Win Games that we had sheets for at MACE. Congratulations to all who won. We had a good amount of players trying to win one of these games. Emails will be going out today. Please keep an eye out just in case I cannot make out the handwritten addresses. I will mail the games to the winners.

Bad Medicine – Colin Boothe
Dark Moon – Chris Norwood
Dimension – Elijah Gordon
Good Cop, Bad Cop – Joseph McPeeks
Hex*Hex XL – Brian Pope
La Granja – Jake Bock
Lost Cities – Lane Foster
Nefarious – Clarence Simpson
New Salem – Scott Jaworski
Too Many – Cinderellas Suzanna Vasquez
One Night Ult. Werewolf – Peter Ingraham
Munchkin: The Nightmare Before Christmas – Donna Wiles

MACE 2015: The Gaming Coordinator Review

There was a lot of anticipation for MACE 2015, especially from me considering the advancements I made in OGRe and all that was planned.  OGRe is still not perfect but it works well enough that it is getting easier and easier for people to get a seat at tables they need to while at the same time get an idea of what games are playing sporadically or on flexible schedule.  One day, maybe will have a complete list of games in our library so more people can have a better idea of what is there, but for now, we have OGRe.

Lots of plans were made, lots of expectations were set but as my instinct told me, many were not totally fulfilled.  However, other things were surprisingly successful.   We added a lot of new things, tried a few new things, and saw old things resurrected once again.  MACE 2015 on total was a success and I am very proud of what we have built here in 19 years.  We had a good balance of scheduled and unscheduled/pick up games.  We had a great turn out of our unpublished games, as well as previews to Kickstarter games.  RPGs went very well. I would say that 80% to 85% of our scheduled non-organized play RPGs made, and the Organized Play did very well especially Dungeons & Dragons Adventurers League.  I love the fact that D&D is back!  We did struggle finding DMs on both the PFS and D&D AL side but I think it all came together in the end.  Thanks to Mac, Nathaniel, and Tim for their hard work in the Organized Play areas.

Amazingly, Live Action Role Play has returned to MACE.  Back in the late 90s and early 2000s, LARPing was a cornerstone of MACE.  It has been a while since we had a decent World of Darkness LARP.  Finally, thanks to the advent of the Underground Theater, we have the beginnings of a good Live Action event at MACE once again.  Thanks to the UT group including Tonya and Freddie for organizing our first WoD LARP in a long time.

Of course, thanks to Stephanie Shinn and her crew, we had a great Warmachine and Hordes event.  Despite a few setbacks, we still had a great start to new miniature events for Malifaux miniatures.  Thanks to Dawn for her help there.  Unexpectedly, we had an awesome turnout for Star Wars X-Wing.  Thanks to Chris for running that.  I am very happy with the growth of our miniature gaming.  Even on the historical side,  things are starting to come together.

Board games, especially the board game library and pick up games were crazy this year.  I think the Flea Market tables were used more for pick up games then flea market stuff (although I heard that the flea market did well).  Changes will be made next year to accommodate that, for sure.  For instance, by next year the hotel plans to remodel the area under the escalator, taking down some walls and making it more open.  This will give us more room to place more open gaming tables.

Other successes included the Buy a Little Luck idea which was only intended for Friday but it turned out that the Savage Worlds players wanted it all weekend.  We will plan for it all weekend next year.  The Mage Wars tournament went well, thanks to Ben.  Most, if not all, the game publishers that attended were pleased.  Jeff can speak about the Dealers but I know I spent $100+ in the dealers room.  Artemis seemed busy all weekend as well.

I have to apologize for the minor issues we did have.  We had a considerable number of cancellations (more than normal) as well as several no-shows.  Those really bother me and those that simply did not show up without letting me know are not going to be allowed to run for us again.  Everyone should have known their schedule as it is accessible in OGRe and if not they could have asked.  I expect every GM to know their schedule and show up on time as it is a commitment to you as much as it is to me.  I am very disappointed with some people.

Because we left online registration open all weekend, it made it easier for people to register on their own.  We are going to continue to push that and close onsite registration on Sat night.  Obviously, I am going to develop more features to make it easier for people to activate and register, have a work station there for at least Sat night for people to do it on their own and leave contact information for people to contact me. but things tend to slow to a crawl by Sat night.  For MACE and probably MACE West, on site registration is going to start closing between 6 and 8 pm Saturday night.

Thank you very much for a great weekend.  You all are very gracious and kind.  I do appreciate the kudos and the accolades.  It would not have been possible without the support of my lovely and gracious wife, Stephanie, as well as my patient and understanding volunteers Megan and Heath.  And of course, thank you to Jeff and Karen, for forming a great company and giving me the opportunity to do this.  I already thanked all the GMs but I can’t thank them enough, at least the ones that showed up.  And thanks to all the players that were patient with us at gaming registration.  We were pretty slammed Friday and Saturday, probably more so than ever before, despite having an online solution open all weekend.

I did get a chance to game a little – Fortress America, Sheriff of Nottingham, and Charles White’s Templar Savage Worlds.  All were very fun and thanks to all that played in those games with me.

We don’t have the exact numbers yet. With so many pick up and flex-schedule games, I have no real way of precisely formulating everything all together.  As an estimate based on what I have in the database, I would guess we had between 650 and 750 tables of games, averaging about 5 to 6 people per game.  This does not include the LARP, the Kids Room or Artemis.

It was an enjoyable weekend, once again.  It took me a full day to recover but that is a good sign.  Thanks to everyone!  See you at MACE East!




MACE 2015: GM Thanks!

MACE 2015 has come and gone!  It was a great weekend of amazing gaming and fun.  I want to thank those Game Masters/Event Coordinators/Tournament Directors who showed up, ran their games and helped MACE 2015 be the best MACE ever!  We don’t have any numbers yet but we know that it was a good year.  The GMs that worked so hard had a lot to do with that and it was very much appreciated.

Those that could not show due unforeseen circumstances (and let me know), I do appreciate your communication and understand the circumstances.  We got what games we could replaced or filled in.  Those we could not, the players found something else.  Communication is important to me and even if it is the day of the con (and we had several of those), I appreciate you letting me know. It did seem like real life was in rare form this year.  There were a lot who had to cancel last minute, but I understand and you are welcome to try again at our next event or next year.

However, there were several GMs that were no-shows for your scheduled games whom I never heard from you.  I would have appreciated some kind of communication that you could not make MACE.  An email, IM, Facebook message, text or note of some kind.  I realize that life happens but with games on the schedule, knowing that you can not fulfill your commitment ahead of time makes it easier for me to deal with registered players looking for alternative games.  This con is about them and if you can not fulfill your commitment to me, then I would have appreciated some kind of notification.  No-shows are not appreciated at all as it is failure to your commitment to MACE, the players that paid their way into the con and to me.  If you can not fulfill your commitment, the least you could do is tell me.

Again thank you to those that stayed committed to me and MACE this year and well as in the past.  I do sincerely appreciate your hard work and contribution to our con and the gaming community.  I Hope we see you next year.

We will be shifting the email list to MACE East 2016 fairly soon.  You are welcome to stay on because MACE 2016 is a year away and we will use it again for that.

OGRe 5.2 roll out – OGRe onsite!

This is probably a stupid move but I can’t wait until January to do this. MACE 2015 is a great way to test it and if it doesn’t work, you can always go to gaming registration.  I had this idea and figured out a simple way to design it into OGRe. I have tested it over and over again and from what I can tell, it works. So without further ado….

Shortly, OGRe 5.2 will be rolled out and represents a major change in the way I do things.  Gone are the days when I close OGRe to do my printing.  Gone are the days where you HAVE to go to gaming registration to register for games onsite.  Now you can register for games onsite through OGRe, if you brought you laptop, tablet or even phone (although it is a bit much to do on the phone.)

What this means is that if you have an activated OGRe account, you can register for games onsite.

What if you don’t have an OGRe account or it is not activated?  Then come to gaming registration, and we can set you up.  Either make your account there, and we can activate the account or register for one game, and it will be created and activated.

If you don’t have a online access to OGRe, that is perfectly fine, just come to gaming registration and sign up the old fashioned way.

So you will suddenly see OGRe registration open again, which means you can register for games any time between now and the end of the con.

MACE 2015: Battle For Oz/Shaintar Crossover

Pirate Press and Savage Mojo are currently working on a long awaited Battle for Oz / Shaintar crossover. In anticipation of that, all of the adventures run in Battle for Oz at Mace this year will be Shaintar crossover adventures!!

The Hook

The mysterious Red Brick road that straddles the southern coast of Munchkin Country pre-dates even the Emerald City. Though Oz historians have studied it for centuries, no one has ever been able to uncover the origin of the bricks or why they cant be removed from the ground.

Recently, even the forces of Ozymandias have avoided the road and the area surrounding it due to unexplained disappearances. A small band of freedom fighters have been sent by Amber Gayle directly to investigate the road and what new power may be growing there. Joined by a foreign pair of Knights that call themselves, Grey Rangers, the group finds themselves surrounded by the forces of the new evil Wizard and an unknown threat from outside of Oz.