Shadowrun Missions at ConCarolinas 2016

JustUs Productions announces the Shadowrun Missions schedule for ConCarolinas 2016.  The Adventures will be:

CMP 2013-05 Dangerous Games 1 – Rolling the Dice

Ares has a new prototype pistol, said to be revolutionary, and Mr. Johnson wants you to steal it for him. Ready to roll the dice?

CMP 2013-06 Dangerous Games 2 – Double Down

Go recover a downed drone. How hard can that be, really?

CMP 2013-07 Dangerous Games 3 – Full House

Listen up y’all, it’s sabotage! Ms. Johnson wants a production facility shut down by any means necessary!

CMP 2013-08 Dangerous Games 4 – Going for Broke

There’s a hit out for software designer, and it’s your job to keep him alive. Think you can pull it off?

SRM 5A-01 Chasin’ the Wind

Welcome to Chicago! Your first job involves helping a matrix legend upgrade the old Containment Zone’s matrix service. Can you handle it? Emerging from the Wasteland, Part 1.

SRM 5A-02 Critic’s Choice

Take a run into the Chicago Zone to help a street doc prove ownership of some real estate. Don’t mind the gangs, ghouls, or the bugs. Emerging from the Wasteland, Part 2. 

SRM 5A-03 Gone Long Gone

Radiation and FAB III have left the Chicago Zone an astrally scarred mess, someone thinks they’ve found a cure, and they want you to go get it! Emerging from the Wasteland, Part 3

See the SRM schedule on the gaming schedule on OGRe.

About Shadowrun Missions

Shadowrun Missions (SRM) is the official dynamic Sixth World campaign setting sponsored by Catalyst Game Labs. In SRM, players create a character and participate in sanctioned events throughout the world. This gives players the unique opportunity to play a Shadowrun character of their own design with different people and different perspectives, and affect the storyline of the campaign.


ConCarolinas 2016

June 03-05 2016
Sci-fi Carolina Style
Embassy Suites Concord
Concord, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.


Colt Express

Colt Express

From: Ludonaute

Reviewed by: Sitting Duck

When it came to crime in the Wild West, train robberies were far more common than bank robberies. Banks had the problem of being within (literal) shooting distance of the sheriff’s office. Not only was this not a concern with trains, but there was the added advantage of it often being uncertain in which jurisdiction the crime occurred. Colt Express applies an action programming mechanic to this scenario.

From the rulebook:
“The Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, the sound of rapid footsteps is heard, coming from overhead; and then, gunshots. Heavily armed bandits are mercilessly robbing honest citizens of their wallets and jewelry.”

Gameplay consists of two phases; Scheming and Stealing. After everyone draws a hand of six Action cards, players will take turns either playing an Action card face up or drawing three more cards, with the number of turns being indicated on the current Round card. Some turns may be marked as having a special effect, such as the player order being reversed or requiring that cards be played face down. Once Scheming is done, the cards are then resolved in the order they were played. Possible actions include moving to an adjacent car, switching to the roof or interior as appropriate, punching a rival bandit who is in the same location, firing at a rival bandit who is in an adjacent location, claiming a Loot token in your current location, or moving the Marshal to a car adjacent to his current location. Some Round cards will also have an event which occurs once the Stealing phase is over.

Both forms of initiating player conflict have their own advantages. Punching employs superhero physics, as it sends the targeted bandit flying into an adjacent car. In addition, he’ll leave behind one Loot token of the attacking player’s choice. Firing has more long term effects, where the attacking player adds one of his Bullet cards to the target player’s deck. A Bullet card is unusable during the Scheming phase, effectively limiting the range of actions the player can take. Another source of Bullet cards is the Marshal. Should the Marshal enter a car occupied by a bandit (or vice versa), the bandit’s player adds one of the Neutral Bullet cards to his deck.

A common trope in Westerns is to have one or more characters walking on the roofs of the train cars while they’re in motion. Colt Express employs some incentives to encourage this. While up top, the Move and Fire actions have a range of three. Since the Marshal never goes up top, it’s also the best way to get around him (especially if you don’t want him filling you with lead).

From the website:
“Each character has his own personality but, at the end of the day, they all have the same goal: to get the biggest slice of the pie in robbing the passengers.”

One of the more distinctive aspects of the game is how, instead of a board, the action takes place in a three dimensional cardboard model train. Assembling the cars is a snap thanks to the clear instructions provided. The different parts also fit together snugly, so there’s no need to apply glue. The only potential issue is that thick-fingered gamers may have trouble handing Loot tokens and Bandit pawns inside the cars.

Since the conflict elements work better with at least three players, some modifications are necessary for a two player game. In this case, each player controls two bandits. To avoid the awkwardness of handing two sets of cards, players use combined decks consisting of one Marshal card and one of every other Action type for each of their bandits.

In conclusion, this is an excellent game for introducing gamers to the action programming mechanic, as the chances of played actions being rendered useless (and the attendant frustration) are minimal. It also features one of the better two player fixes I’ve encountered.

Rating: 18

Product Summary

Colt Express

From: Ludonaute

Type of Game: Board Game

Game Design by: Christophe Raimbault

Cover Art by: Jordi Valbuena

Additional Art by: Jordi Valbuena and Ian Parovel

Game Components Included: Rulebook, 6 Train cars, 1 Locomotive, 10 Terrain elements, 18 Purse tokens, 6 Jewel tokens, 2 Strongbox tokens, 6 Bandit pawns, 1 Marshal pawn, 17 Round cards, 6 Character cards, 60 Action cards, 36 Bandit Bullet cards, 13 Neutral Bullet cards

Retail Price: $39.99

Number of Players: 2-6

Player Ages: 10+

Play Time: 40 minutes

Website: http://www.ludonaute.fr/portfolio/colt-express/?lang=en

Reviewed by: Sitting Duck

OGRE 101 How to view the schedule without logging in

Contrary to rumor, you can actually view the game schedule in OGRe without logging in.  We are not really sure where the rumor came from but it is simple enough to resolve.

In all cases, you start out on the OGRe Landing Page or Home Page, which giver you basic information about OGRe, the events associated to this instance of OGRe and the main menu on the left.

ogre1

If you don’t see the navigation, you can use the Toggle Menu button (Circled in Red) to reveal  or hide it.  You can use this button at any time during your OGRe experience.

ogre4

Once on the Landing Page, click Event Schedule on the Left Menu list. (Circled in Red)

ogre2

Note that these are the same steps to see the schedule whether you are logged in or not.  Clicking this link reveals a tabbed page with primarily 3 tables but there may be 4, depending on the types of events on the schedule.

ogre3

This is called the Schedule Browser and the primary tabs that you see are:

  • Games Schedule – This is a means to search and display the complete schedule.  You can Display the whole schedule (which might take a few seconds to load), search with the Basic search criteria (Game Name), or open the Advanced Search criteria to narrow your search even further.
  • Organized Play – This is simply a special view of the same Game Schedule data, filtering out ONLY the organized play games.
  • Game List – A means to list all the individual games on the schedule and find out when they are scheduled (by clicking on the game name).  This is different from the Game Name search in that it includes Personal Game Libraries that people are bringing for the “Player’s Choice” as well as games included in multi-game demos sessions.

Another table that MIGHT be displayed is the Non-Gaming/Panels tab that displays only if there are non-gaming events on the schedule. These might be auctions, discussion panels or other non-gaming events.  This works just like the Game Schedule tab.

Once you click Display Schedule, you will see the scheduled display like this:

 

ogre5

Schedules will vary based on events.

Malifaux Tournaments & Demos at ConCarolinas 2016

The Henchmen of Wyrd Games will be converging onto ConCarolinas 2016 and hosting Malifaux demos/tournaments and Through the Breach RPG demos.

See their schedule on the gaming schedule on OGRe.

Included in the array of events are the following:

Friday
Malifaux – 30+ min demos
Malifaux – Henchman Hardcore

Saturday
Malifaux – 30+ min demos
Malifaux – 50ss Tournament

Sunday
Malifaux – Henchman Hardcore
Malifaux – 30+ min demos

There will also be an introductory demo of the newly Kickstarted RPG, Through the Breach, based in the setting of Malifaux.

About Malifaux miniature game by Wyrd Games

Based in an alternate Earth, Malifaux uses gothic, steampunk, and victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, man-machine hybrids, gunslingers, and power hungry politicos. Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim!

Malifaux 2E completely updates the rules of the game, adding strategic depth, clarity, and choices. New stories, new factions, and new characters continue to pull you through the Breach and leave you battling for opportunity and survival in the dangerous world of Malifaux.

About Through the Breach role playing game by Wyrd Games

Through the Breach is a tabletop roleplaying game set in the world of Malifaux. Players take on the roles of various citizens, such as Gunfighters, Drudges, Dabblers, and Entertainers. Each of these characters is as unique as the players themselves. These are the Fated. As a Fated, you know your future, it has been told to you, as cryptic as the sparrow on a moonless night. It is your task to rush headlong into the arms of destiny, or to carve your own future.

One player takes on the role of the Fatemaster. It is his duty to craft the legends of the other players, to narrate the story of Malifaux in his own vision, and to move each Fated along towards the moment when they must choose between their fortune and their soul.

throughthebreach


ConCarolinas 2016

June 03-05 2016
Sci-fi Carolina Style
Embassy Suites Concord
Concord, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.


Important: Table Signs, an explanation

There is something I have assumed everyone knew, however, as I begin to mix organized play into general play, I realize that not everyone can read my mind.  The tables sign I create for every event serve a purpose beyond show you where to go.    There are basically two types:  Organized Play and Non-Organized/General Play.

Organized Play Table Signs

These are samples of organized play (OP) table signs from MACE West 2016.  First, D&D Adventurers League:

tablesign.dndal

And then Pathfinder Society.

tablesign.pfs

Because of the nature of organized play, the tables are not assigned until they have mustered the players and game master on-site.  The OP coordinator assigns the table to that group of players and GM.  So no schedule is listed on the sign itself.

I have had people try to use tables in the organized play room for pick up games, and I don’t encourage that without asking the OP coordinator first.  You need to ask for the right OP coordinator because chances are, there are multiple – one for each organization (D&D Adventurer League and PFS, are examples of an organization).  Find the right coordinator and ask permission to use that table before you assume you can have it.

Non-Organized or General Play

tablesign.nonop

This is an example of a general play RPG table sign.  Other types of games will have table signs like this as well – miniatures, board games, card games, etc.  The biggest difference between this and OP table signs is the schedule.  All games scheduled for this table are listed on the one panel of the tri-fold sign.  This is very important in that it tells you what is scheduled for this table and when.  Conversely, it also tells you when the table is open and available.

People are free to use a table if it is available but they need to be done and cleaned up by the time the next game starts.  If a table did not make, chances are that table will be empty for that time slot, but check the schedule on the sign to find out when the table is expected to be used again.   It is very important to know about this schedule and check it each time you sit down at a table.

 

Otherworlds RPG & Spellsinger Cards Game at ConCarolinas 2016

MACE was proud to host Vincent Baker and his role playing game, Otherworlds in 2015 and they are returning to ConCarolinas 2016.  At ConCarolinas 2016, he will be running demos on Sunday in short 2 hour blocks.

Along with Otherworlds RPG, a new unpublished card game called SpellSlinger will be demo’ed.

See their schedule on the gaming schedule on OGRe.

About Otherworlds RPG

Otherworlds is a science fantasy tabletop role-playing game designed by Vincent Baker. Otherworlds brings together limitless creation with intuitive design to amp your rpg experience to the next level! Unique worlds, looting, shooting and monstrous creatures await you. Otherworlds is driven by exploration and the tales told by these fearless adventurers who come face to face with their destiny to uncover the secrets of Otherworlds the Limitless Tabletop RPG. See more at Otherworlds RPG

About SpellSlinger card game

A fast paced card game of wit and wizardry. Master powerful spells in an attempt to be the last wizard standing. Games play quickly, and are easy to learn.”


ConCarolinas 2016

June 03-05 2016
Sci-fi Carolina Style
Embassy Suites Concord
Concord, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.


ConCarolinas 2016: No Ordinary Gamers Demos!

James Doster and his team, calling themselves No Ordinary Gamers (NOG games on the OGRe schedule), are returning to ConCarolinas 2016 with their wide variety of official demos.

These include…

  • Steve Jackson Games
  • Atlas Games
  • Looney Labs Games
  • a few select games from Alderac Entertainment Groups

See the OGRe Schedule for all gaming events at ConCarolinas 2016


ConCarolinas 2016

June 03-05 2016
Sci-fi Carolina Style
Embassy Suites Concord
Concord, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.


ConCarolinas 2016 Special Guest GM: Michael G. Williams

JustUs is proud to announce that gaming guest Michael G. Williams will be running Trinity the RPG on Friday night of ConCarolinas.

Michael G. Williams writes wry suburban horror: stories of monsters, macabre humor, and eroded expectations. He is the author of The Withrow Chronicles: Perishables (2012 Laine Cunningham Award), Tooth & Nail, Deal With the Devil, and Attempted Immortality. Michael has also contributed short stories to a number of anthologies in speculative genres, and is a member of the team for the World of Darkness RPG Wraith: the Oblivion 20th Anniversary Edition from Onyx Path. Michael favors first-person narration for its power to present the humor and humanity at the heart of horror.

Michael maintains The Perishables Project (www.theperishablesproject.com) and is an avid reader, runner, cyclist and gaymer. He lives in Durham, NC, with two bossy cats and more and better friends than he probably deserves. Michael is a brother in St. Anthony Hall and Mu Beta Psi. Find him on Facebook.


ConCarolinas 2016

June 03-05 2016
Sci-fi Carolina Style
Embassy Suites Concord
Concord, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.


ConCarolinas 2016 Star Wars: X-Wing Tournament

JustUs Productions is proud to announce an Star Wars: X-Wing Tournament for ConCarolinas 2016.  Below is the details.  Sponsor to be announced.

Preregister for this event in OGRe.

Start Time: Saturday June 4, 10:00 am dice roll

Cap: 16 Players

Round Time: 75 Minutes

Number of Rounds: 4-8 People 3 rounds, 9-16 people 4 rounds

Round Start End
1 10 am 11:15 am
2 11:25 am 12:40 pm
3 1:15 pm 2:30 pm
4 2:30 pm 3:45 pm

Cost: 5$ per player

Prize Support: Prize Table (There will be a variety of ships, accesories, etc. on a table. First place will get first choice, second player second choice etc. The more players, the better the prize table)

Environment: Competitive

About Star Wars: X-Wing

Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, the X-Wing Miniatures Game recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission!  Whatever your chosen vessel, the rules of X-Wing facilitate fast and visceral gameplay that puts you in the middle of Star Wars fiercest firefights. Each ship type has its own unique piloting dial, which is used to secretly select a speed and maneuver each turn. After planning maneuvers, each ship`s dial is revealed and executed (starting with the lowest skilled pilot). So whether you rush headlong toward your enemy showering his forward deflectors in laser fire, or dance away from him as you attempt to acquire a targeting lock, you`ll be in total control throughout all the tense dogfighting action.

Star Wars: X-Wing features a number of unique missions, and each has its own set of victory conditions; with such a broad selection of missions, only clever and versatile pilots employing a range of tactics will emerge victorious. What`s more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage Deck. Each time your fighter sustains a hit, you`ll draw a card that assigns a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged…  The Star Wars: X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What`s more, Star Wars: X-Wing`s quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.


ConCarolinas 2016

June 03-05 2016
Sci-fi Carolina Style
Embassy Suites Concord
Concord, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.


Underground Theatre (old) World of Darkness LARP at ConCarolinas 2016!

Dark Reflections, a local group associated with the Underground Theater organization, will he hosting a classic World of Darkness (Old WoD) live action role playing game at ConCarolinas 2016.

When: Friday and Saturday 4 pm to 1 am

Dark Reflections 

An Underground Theatre Production using By Night Studios edition of Vampire the Masquerade. The game premise is a continuation of events in the Charlotte venue of UT. Since last November, the kindred of the city have done a fine job of stabilizing the city, but something darker then even kindred lurks around the corner. Rumors of something called “the cure” have spread. The cure for what, maybe you could be the one to find out, the one to hold the legendary cure in your hands.

About Underground Theater

Underground Theater is an international LARP organization founded in late 2013. The Underground Theater chronicle is made up of troupes playing all over the United States and around the world. The focus is on telling interconnected stories in the Vampire: The Masquerade setting, using the rules found in By Night Studio’s Mind’s Eye Theater: Vampire: The Masquerade sourcebook.


ConCarolinas 2016

June 03-05 2016
Sci-fi Carolina Style
Embassy Suites Concord
Concord, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.