MACE 2016 Flea Market and Swap Meet

MACE 2016 will host another Flea Market and Swap Meet.  This is a very casual aspect of our convention and we leave a lot up to you and your judgement.

Sell or Trade your old gaming stuff. MACE is providing a chance for you not sell your old games and accessories like a yard sale. This is not for vendors to sell current games, or game stores to sell their old stock.  This is for regular folks to sell their old out-of-print gaming stuff. You set up your own schedule. We will just set up tables. All sales are final. No retail sales allowed here. Negotiating and bargaining are encouraged.

We are going to set up tables in the hallway outside the elevators. 2 or 3 depending on space. We are going to try and keep it as simple as possible. We did not want to make it any more complicated than it needs to be. Basically these tables are available for you to sell any old, used and/or out of print games and fandom merchandise. This is not a place for new or unopened product or a place for vendors. You can set your own schedule for when you want to sell. If there are not tables available, try again some other time. I would not recommend waiting to the last day because (1) people will have less money by then, (2) I think a lot of people are going to wait last minute.

Contact us if you have any questions.

MACE 2016 Feature: Live Charity Auction

MACE 2016 will mark the return of our live charity auction.  This year only, Jeff and Ron will host a live auction to benefit the various charities of MACE.

Join us at the auction on Saturday from 6:00 pm to 7:30 pm as Justus Productions raises money for charity. In the past we have raised money for the following groups.

  • The Reading Connection, an adult literacy organization,
  • The North Carolina Zoo,
  • The Bread Basket, a food bank,
  • Brenner’s Children’s Hospital,
  • Victory Junction Gang Camp
  • Open Door Ministries, a local Food Bank, Homeless Shelter & Emergency Services organization
  • Weslyan Education Center

These organizations and others that we hope to help need your support. The charities do change based on needs.  We should have lots of great deals, but remember it is for charity come with a big heart and a fat wallet.

Time: Saturday night 6:00 PM to 7:30 PM
Place: Lakeshore 3&4.  

(All Gaming will be stopped for the auction)


MACE 2016

November 11-13 2016
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2016 UNPUB: Unpublished Games

MACE 2016 will have several brilliant game designers and publishers attending for the sole purpose of demoing and play testing their unpublished games.  We feel very privileged and honored that these fine designers would use MACE as a testing ground for their ideas.  Here are a list of games currently on the schedule that are marked with the UNPUB tag, but we will have more.

The following are just some of the Unpub games on the schedule right now.  We expect to have more as we draw closer to the con.

We Come In Pieces

By John Bailey

We Come In Pieces takes place in the fictional town of Small-Town in the middle of some unnamed region of an unnamed territory or state in Earth’s mid-20th century. Each player is one of the alien masterminds working for the Matriarch of your home planet. Your goal is to use your robot to exert influence over the citizens of Small-Town in order to secretly capture its first wave of Earthlings to bring back to your home planet as pawns to do your bidding. All the while, you will be improving your robot when you can, and thwarting the efforts of the other masterminds. But you must be careful. if the humans catch wind of your true intentions, they will resist, impeding your progress. What’s more, you are in a “friendly” competition with your fellow alien masterminds for taking control of Small-Town, and these collaborators won’t hesitate to find ways to slow you down and get ahead of you. All in good fun, of course.

The Matriarch receives great delight in favoring the underdog in these contests. For this reason, the player in last place, known as the Favored One, will always receive the favor of the Matriarch, receiving temporary special powers. That is, until another mastermind becomes The Favored One…

The alien mastermind who has exerted the most control over the populace, slowed down the other player masterminds, and accomplished side missions while upgrading their robot and maintaining the most Discretion by the end of the 5th day (round) wins the favor of the Matriarch (and the game!)

We Come in Pieces is a light-medium weight competitive game that utilizes area control, resource management, and player interaction. The game is suitable for 2-4 players ages 10 and up and plays in about 1 hour. Playtesters will have the option of having their name recorded as an official playtester for the game.

Pizza World

By Andrew Haigh

Players are master pizza makers looking for the finest ingredients in a market. Each player is given several shopping lists of ingredients to collect. Unfortunately with a limited number of ingredients in the market, getting the ingredients you need may not be easy, especially if another player got there first.

Pizza World is a game about completing as many personal and shared shopping lists as possible, some ‘take that’ elements and remembering where you last saw an ingredient – although they might not be where you thought. Make friends, or not, as you compete for the ingredients you need.
Plays 2-6 for about 30-45 minutes

CITY State

By Andrew Haigh

Never Just Settle

Six tribes of settlers arrive on a small but bountiful paradise island. Two butchers, two millers and two lumberjacks. They separate and decide to occupy six equal areas of island. Over time the tribe’s settlements grow and cities are built with outlying towns. All the time remembering the character traits of the original tribes. We join the story with each tribe having built two adjacent cities, just to the inside of their respective market area (tile) and three outlying towns.

Every day a player sends out their hunter gather to collect resources. Resources are collected without bias. So if a player moves to a Grain area, everyone with access gets to benefit.

Settlements of different sizes are needed to grow the territory covered. Every settlement is either helping to collect resources or manage and administer the settlement. So the bigger the settlement the fewer resources it can collect, however the more roads it can support for expansion.

Unfortunately the hunter gather can only carry so much, so they must return to a market. With all of these resources they can:

  • Hire additional villagers
  • Use villagers and resources to build/upgrade settlements
  • Spend resources to learn new abilities – e.g. stonemason or jeweler
  • Or as may become necessary prepare for combat – attack, defend and train mercenaries

As city states desire to get bigger and to control more territory, grab more resources, unlock new abilities; tribes will get in each other’s way. As a result, there will be squabbles over the ownership of settlements and fights will start.

Galaxy Alpha Team Number One Go!

by Mark McGee

It’s a cooperative card and dice game. You and your fellow space fighters must use the power of teamwork to overcome evil with awesome! Players are pilots of space fighters that are made of different components (cards). They roll dice and draft them to activate the components, which are used to attack the bad guy (which is made up of similar components). Later, players are able to upgrade their fighters with components they destroyed from the bad guy, and continue battling. 45 minutes. 2-4 players.

Check OGRe often for updates.  More UNPUB games are expected to be added.


 

Past pics of UNPUB games


MACE 2016

November 11-13 2016
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2016 Featured Miniature Game: Star Wars X-Wing

MACE  2016 will be host to a Star Wars X-Wing Miniatures Tournament Saturday from 1 PM until it ends.

100 pt Standard X-wing Tournament using the latest FAQ. All ships are legal for this event including Wave 9. Prize support is a mixture of the 2015 Summer Kit, 2015 Winter Kit, other misc. acrylics, and some CUSTOM ALT ART CARDS, and a few odds and ends. Did someone say acrylic templates? What’s that about a dice tower you say? Bring your squad sheets and mats, please.  Everyone will win something! Max number of players is 16.

Free entry with purchase of a MACE membership.  Bring your X-Wing minis and compete with the best that MACE has to offer.  Win prizes! Demos and open play will continue Saturday and Sunday.

Prize support include

2 Alt Art Han
17 Alt Art Gamma Sqdn
4 bags of acrylic Cloak Tokens
2 bags of acrylic Stress Tokens
2 Dice Bags
2 Custom Alt Art Rebel Captive
1 Winter 2014 Medal

How to register for the tournament:

Register here

https://www.justusproductions.com/mace/register/

You will then get a activation code for our game registration system OGRe.

Go to http://ogre.justusproductions.com/

Search on Star Wars X-Wing Miniatures (in Game Name) for our X-Wing events.

About Star Wars: X-Wing

Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, the X-Wing Miniatures Game recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission!  Whatever your chosen vessel, the rules of X-Wing facilitate fast and visceral gameplay that puts you in the middle of Star Wars fiercest firefights. Each ship type has its own unique piloting dial, which is used to secretly select a speed and maneuver each turn. After planning maneuvers, each ship`s dial is revealed and executed (starting with the lowest skilled pilot). So whether you rush headlong toward your enemy showering his forward deflectors in laser fire, or dance away from him as you attempt to acquire a targeting lock, you`ll be in total control throughout all the tense dogfighting action.  Star Wars: X-Wing features a number of unique missions, and each has its own set of victory conditions; with such a broad selection of missions, only clever and versatile pilots employing a range of tactics will emerge victorious. What`s more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage Deck. Each time your fighter sustains a hit, you`ll draw a card that assigns a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged…  The Star Wars: X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What`s more, Star Wars: X-Wing`s quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.


MACE 2016

November 11-13 2016
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2016 Cornerstone Game: Hull Breach Card Game

MACE 2016 will once again host a full weekend of Hull Breach card game.  See OGRe for times!ogre.logo20.sidemenu

Hull Breach! is a tactical card game that combines everything you love about Sci-fi with everything you love about card games. Hull Breach!(C) was developed by Not-So-Broken Games, Inc., a company of gaming enthusiasts and combat veterans.


Each player has his or her own deck of cards consisting of a Station, ships, modules, Marines, technological breakthroughs, events, and tactics. Players compete head-to-head to destroy each other’s fleets and space station; the last player or team standing is the victor.

This year is a little different for Hull Breach – We are excited to announce that development is complete, and we are launching our Kickstarter campaign for our third Box Set – In Defiance of Dictators – just after MACE West!  As of this Proposal, I hope to have print-and-play copies of the new decks by MACE West, for a first look to the public. We hope to have a massive presence from our Operative network of demo teams, and possibly even our lead designer, Dan Auxier, present for the Con!

In addition, we will be running demos of all three box sets – Corporate Wars, Loyalty and Vigilance, and the new I.D.O.D., plus our made-for-MACE Scenario Game, Hammer’s Fall. (More on that in a separate proposal if needed)


About Hull Breach

Hull Breach is a sci-fi cards-and-dice game featuring epic space combat between ships, firefights between Marine boarding parties, and plenty of clever tactics and galaxy-shaking events. You command of a space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination! The object of the game is to protect your Station – your home in space – from other Commanders while trying to capture or destroy theirs.  Be warned – they’re trying to do the same thing to you. It’s a tough galaxy and at the end of the day only one Commander gets to remain standing.

Best of all, while we encourage customization and deck-building, this isn’t one of those “collectible”  card games that will have you tearing through randomized foil packs of cards to find the ones you want. Hull Breach plays right out of the box and you’ll know where you can find every card in the game without having to drop a ton of space-cash on boosters or turn to the secondary market to field a competitive deck.


MACE 2016

November 11-13 2016
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2016 Cornerstone Demo Team: No Ordinary Gamers a.k.a NOG!

James Doster and his team, calling themselves No Ordinary Gamers (NOG games on the OGRe schedule), are returning to MACE 2016 with their wide variety of official demos.ogre.logo20.sidemenu

These include…

  • Steve Jackson Games
  • Atlas Games
  • Looney Labs Games
  • a few select games from Alderac Entertainment Groups

Below is a list of what they will have at the con.

Game NameDescriptionOther Notes
After Dark
Open Demos
No Ordinary Gamers invites you to casual open board game time. This is time we set aside to just break out games we enjoy and relax with anyone who wants to join us. Often we feature games for mature audiences such as "Cards Against Humanity"
Agent HunterIn Agent Hunter, two players act as rival agents attempting to eliminate their opponent's safe houses, which are represented by face-down cards; the cards range in value from 0 to 9. The closer you get to uncovering your target, however, the more you risk compromising your own position. Stealth and cunning are your greatest allies as only agents who remain hidden in the shadows will survive the hunt.
Bill & Ted's Excellent BoardgameStrange things are afoot in Bill & Ted's Excellent Boardgame!
Collect personages of historical significance in order to pass your oral history report. But beware! Every time you bag someone, the phone booth breaks heinously, and your adventure through time will take a most serious turn!
Be excellent to each other . . . and PARTY ON, DUDES!
BrawlBrawl is a lightning-fast combat game where two players burn through their 35-card decks in about 35 seconds. Each deck contains a unique mix of cards, and each deck requires a slightly different playing style to win.
Card of the DeadIn the survival action card game Card of the Dead, players are trapped in a town full of zombies; engulfed in the scourge of terror, they must try to survive the zombie horde. Some will frantically seek to flee the city, others will seek to barricade themselves in buildings against the terrible siege. By not getting surrounded, and through the use of both luck and brains(!), you will be able to survive the night.
Cheaty MagesThe card game Cheaty Mages puts you in the role of a wizard who has come to watch and bet on monsters fighting in an arena. Of course, you have all of your spells to help the monsters you've bet on win (or harm the monsters fighting against yours) – but then again, so do all of the other players, too! What's more, judges line the arena during combat and if players push things too far with their cheating spells, a judge might intervene and dispel – or even eject – the fighter! Who will walk away with the largest pile of gold?
Chez GeekIn this light, humorous, and fast-paced card game that parodies geek culture and co-habitation, players are roommates just trying to get through life with as little work as possible.

At setup each player is dealt a Job card which lists their free time, income, a special ability that they possess and their Slack goal. Players are also dealt five Life cards. The space directly in front of a player is their Room, where cards will be played during the course of the game. Slack can be represented using any available chit or counter, but every player begins with a Slack total of zero.
As seen on Table Top
Choose One!It's the moment of truth. Will your friend choose Outer Space, or The Bottom of the Sea? Do they prefer the Window or the Aisle? Are they all about the Party, or the After-Party? Successfully predict how your friends will answer weighty questions like these in Choose One! and you'll advance your token to the finish line!
Chupacabran Chupacabra: Survive the Night, which includes 24 glow-in-the-dark dice, each player rolls six dice at the start of the game and uses their rolled Chupacabra to steal other players' chickens, goats, and bulls. One Chupacabra can capture up to two chickens or one goat, and two Chupacabra can capture a bull – but animal packs are immune to Chupacabra so be sure to roll a lot of the same animal!
Cthulhu 500The Cthulhu 500 card game puts you in the driver's seat for a frenzied race that mixes the madness of HP Lovecraft's Cthulhu Mythos and the insanity of motor sports. Rev up your Satanic Pushcart's Engine Of The Damned, mount your Radials From Beyond Space And Time, and take a Dreamlands Shortcut to win the race for The Sponsor That Must Not Be Named. The driver in the lead when the Checkered Flag card is drawn celebrates victory by devouring his opponents!
Cthulhu DiceCthulhu Dice lets you drive your rivals mad... Very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! Eighteen glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins... Unless everyone goes mad together. Then Cthulhu wins!As seen on Table Top
Cthulhu FluxxFollow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor, as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic University, and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile, unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium, or are you, in fact, a Secret Cultist, worshiping the Minions of Darkness? Gaze upon the ever- changing face of Madness with Cthulhu Fluxx!
Dark SeasDark Seas is a dicey island-building game. Each player plots out his own plundering route, filling its ports with docks, hideouts, and shady sea-faring characters. Players sail their ships around their islands, building their reputation by recruiting pirates, gathering doubloons, and acquiring treasure and infamy. Whoever amasses the greatest reputation wins!
DeadMoneyDead Money is the newest game in the Friedey's series (Give Me the Brain, Lord of the Fries, and The Great Brain Robbery). It's a wacky cross between poker and Give Me The Brain.

Players begin with a hand of cards and no Brains. The Brains are cards in the deck; there are eight of them all together. The object of the game is to get rid of your cards, which represent (among other things) the money you have left in this poker game. Of course, a lot of the cards make you draw more cards, and a lot of them require that you have a Brain.
DeadWood Studios USATime to film the latest western being produced at Deadwood Studios, makers of terrible western movies. All the special roles are up for grabs: "Man falling off roof", "Crying woman", "Stagecoach driver", "Dead man", and more. Yes, they're all available, and if you're good enough – that is, if you progress up through the "hack" levels represented by the number on your character's die – you may even get to play that complicated character part "Rear-end of Horse"!
Dice HeistDaring art heists with a roll of the dice! Take on the role of an international thief in Dice Heist, and attempt a series of daring heists to steal the most valuable artifacts, gems, and paintings from four of the world's most famous museums. Recruit sidekicks to help you, or go it alone. Will you beat the security systems at the Louvre in Paris and make your escape with the Mona Lisa, or will one of the other thieves get there first? Whoever can impress his fellow criminals with the most valuable collection of stolen goods wins!
Dino Hunt DiceIn this quick game for parents and kids, you're capturing dinosaurs for your zoo. Roll the dinosaur picture, and you caught him! If you get the leaf picture, the dino is hiding, and you can try again. If you get a footprint . . . you're STOMPED! Push your luck to catch as many as you can, but stop rolling before you're stomped three times or else you'll lose them all.
FallingThis game is from an odd genre, real-time card games. Each of the players (except the dealer) is a person falling to his death. The goal is not to live, rather just to be the last one to go splat. The dealer continues dealing cards to players, eventually giving them 'ground' cards. But on the way down players can do all kinds of nasty stuff to each other to ensure their relative longevity.
FluxxIt all begins with one basic rule: Draw one card, Play one card. You start with a hand of three cards... add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn.As seen on Table Top
Fluxx the Board GameEverything is in flux in this unique game, from the rules, to the gameboard, to the color of your pieces! It’s more strategic than the original card game and delivers everything you’d expect from a name like Fluxx: The Board Game. The ever-shifting landscape is made of tiles that can be rotated or uprooted elsewhere on the table. Occupy the right tile spaces to claim the current goal and reveal the next goal… getting you one step closer to victory!
Give Me The BrainWorking in fast-food is hell. All the employees are zombies, and you can't find a single brain amongst them. Except for the brain part - there is, in fact, one brain - that's the premise of Give Me the Brain!, a card game in which players take on the roles of zombies in a fast-food restaurant in hell. They all have to complete a number of tasks before leaving work, and the work keeps piling on. Even worse, some of the tasks require basic intelligence and there's only one brain to go around.
GloomIn the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. There are now multiple variants, each with a special theme.As seen on Table Top
Greedy Greedy GoblinsGreedy Greedy Goblins is a simultaneous play, strategic tile placement and bluffing game.

Players lead a clan of goblin miners who want to gather the most valuable collection of gems. Coins are scored for gem tiles on the mines you have claimed, with bonuses for dynamite tiles — but if there is too much dynamite, the mine (and all the riches within) are destroyed!
I Hate ZombiesIn I Hate Zombies., 2-12 players face off in a climactic battle for the very fate of the world that will last between 10 and 20 minutes. Some of the players will be the noble last survivors of humanity, while others will be dirty, wretched brain-guzzling zombies. To see who survives, they will engage in that time-honored tradition, that Sport of Kings...

Yes, that's right. Rock-Paper-Scissors. To the Death!
King of New YorkThere's always something happening in the city that never sleeps. Maybe it's the lights, maybe it's the energy, or maybe it's the giant monsters trying to demolish the place!

King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.
King of TokyoIn King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!

In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.
As seen on Table Top
Let's Kill!Let's Kill is a bloody little card game featuring distinctive stick figure art and gruesome humor.
LoonacyPlayers start with a hand of seven cards, and, as fast as they can, without any turns, they rush to play their cards onto the open piles on the table. The more players, the fewer the piles, so competition is fierce! The first player to empty their hand is the winner! If the frantic rush of card playing comes to a halt because nobody can play, everyone draws a card to their hand, so you might find yourself on the brink of victory, only to be saddled with extra cards.
Lord Of the FriesGame Synopsis: Lord of the Fries is a thematic sequel to Give Me The Brain!. It takes place at the same restaurant, has the same cast of characters, and requires roughly the same equipment. But the game is entirely different.
Players choose orders (sometimes randomly, sometime not) from the figuratively colorful Friedey's menu, and try to fill them with cards from their hands. Some orders are easy, like the Cowabunga. One Cow Meat, one Bun. Some are a little harder, like the Chickabunga Conga: same as a Chickabunga (Bird Meat plus Bun), plus Fries and a Drink. Sound easy? Now try your hand at a Lord of the Fries, a Meat Munch, or the infamous Patriarch (Fish Meat, Cheese, Bun, Fries, Drink, and the oft-maligned Strawberry Pie).
Love LetterLove Letter is a game of risk, deduction, and luck. All of the eligible young men (and many of the not-so-young) seek to woo the princess. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first? Love Letter has several Variants, including Batman and Munchkin "Loot Letter"As seen on Table Top
Mad Scientist UniversityMad Scientist University is a storytelling party game for 3 to 7 people. Players all receive one Unstable Element card, like "lawn gnomes," "marshmallows," or "squirrels." Then they each present a cunning plan to achieve the group's Insane Assignment using their Element: Journey to the center of the earth using tunneling mechanical lawn gnomes ... Win the presidential race with mind-altering marshmallows ... Take over the world with your army of vicious mutated squirrels. Your sinister plot knows no bounds!
Mad Zeppelin!Mad Zeppelin is a fast-paced card game of sabotage, as you use your traitors to throw the most cargo off the Nostria and ruin the Emperor's plans. The player who destroys the most cargo wins, but you must assure you properly bribe the guards each turn, or your chances of sabotage may end at the point of a bayonet!
Mai-StarA card game about Japanese geisha by Seiji Kanai.
Players take the roles of various geisha, and compete with the other players to win the legendary title of "Mai-Star". Use the characters surrounding you to increase your popularity, and earn money by attracting guests, the more demanding the better. Focusing only on increasing your popularity won't earn you any money, yet failing to spread your name won't make the rich or helpful guests come your way.
Mars Attacks 10 Minute take-downDestroy the earthling cities with your flying saucer!

Mars Attacks: Ten-Minute Takedown is a fast-playing dexterity game of Martian aggression and global destruction. Flick the custom die from your flying saucer at the earthling cities, and claim their points as you destroy them.
Mars Attacks DiceIn Mars Attacks: The Dice Game, the Martian players compete to see who can subjugate which U.S. cities first.

At the start of the game, four stacks of cards are dealt out randomly, with each stack having as many cards as players. On a turn, the player first declares which city he wants to attack, then rolls all ten dice. Any dice showing the "nuke" symbol are locked and cannot be rerolled. Laser guns are similarly locked, allowing the player to reroll only the alien heads. If he rerolls and ever has as many nuke symbols showing as the number on the face-up cards and the supplementary token, his turn ends; otherwise he can stop at any time, and if he doesn't have enough guns or alien heads to claim his target, he marks his total with one of his tokens, allowing him to add on to this number on a future turn — assuming that someone else doesn't claim the card first
Moop's Monster MashupThe marvelous magician Moop is mashing up monsters to meet the marauding munchkins. He's created bizarre new animals such as the Owligator and Kangarooster! But the heroes can fight back with their own mixed-up weapons, including Sockodiles and the Beaver Cleaver. This version of Munchkin is the craziest ever...but it's still Munchkin, so the first player to Level 10 wins!
MunchkinGo down in the dungeon. Kill everything you see, and take the treasure. Be a dwarf, or a cleric, or a cheating elven wizard with the Pantyhose of Giant Strength and the Staff of Napalm! Backstab your friends and steal their stuff. First one to Level 10 wins! Learn to Play Munchkin with the Carolina MiB!As seen on Table Top
Munchkin QuestKill the monster, grab the treasure, stab your buddy. That's what it's all about. Now Munchkin Quest brings the action to the gameboard!
Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can! Learn To Play Munchkin Quest with the Carolina MiB!
Murder of CrowsUncover a murder most foul by revealing six story elements that together describe the deadly deed and spell the word MURDER. But take care that your opponents can't do the same -- take their letters, counter their actions, or call on a waiting Crow to influence the murder before they do! At any moment a well-played card can shift the balance and seal someone's fate.
Night of the Grand OctopusLong ago, the Grand Octopus, one filled with cosmically divine powers, reigned over the entire world — until an unfortunate combination of circumstances imprisoned it at the bottom of the ocean. Idle under miles of water, it fell asleep dreaming of the day when its time would come once again. In each round, players secretly place their cultist and monster tokens on locations, then reveal those locations at the same time. If only one cultist group occupies a location, that cult gains strength — but if two or more cults want the same spot, they must negotiate or both lose cult strength. If, on the other hand, a rival monster occupies the location, the cultist is smashed. Gulp!
Ninja BurgerNinja Burger pits you against your fellow trainees in a new Ninja Burger store. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion! Learn To Play Ninja Burger with the Carolina MiB!
OctoDiceThe theme of OctoDice is based on Aquasphere, and the game mechanisms recall that board game. On your turn, you roll six dice (three white and three black); two dice (one white and one black) form an action. Every roll you must pick exactly two dice to take out (any colour). In the end you combine the six dice any way you want, no matter in which order you chose to take them out of your rolls beforehand. You can use only two actions on your turn. On your development sheet you enter the actions chosen for this turn and note your points. You can also decide to "expand your lab" which will give you bonus actions or points. Other players may pick any action combination from your dice roll to add to their sheet. Do not forget to fight Octopodes 😉 The game ends when each player had 6 turns. Whoever has the most points in the end wins.
Ogre: Objective 218In 2085 A.D., armored warfare is faster and deadlier than ever!

Supertanks, GEVs, and infantry slug it out to defend supply lines and keep pressure on your enemy in Ogre: Objective 218, a two-player game based on The Battle for Hill 218 in which players fight to control a hill by occupying bases on the opposite sides of it.
Once Upon A TimeOnce Upon a Time is the award-winning storytelling card game that encourages creativity and collaborative play. One player is the Storyteller, and begins telling a story using the fairytale elements on her Story cards, guiding the plot toward her Ending Card. The other players use their own cards to interrupt her and become the new Storyteller. The winner is the first player to use all her Story Cards and play her Ending Card. The object of the game, though, isn't just to win, but to have fun telling a story together.As seen on Table Top
PagodaPagoda is a two-player only game in which players compete to build multiple layers of up to six pagodas
PairsPairs is the name of the game, and pairs of cards are what players want to avoid.

There are many versions of Pairs from Cheapass Games. The base game play is identical, but the artwork (and artist) vary across the versions. Some include special game rules relevant to the theme of the deck. In general you can find new/experimental/user-submitted rules at the Cheapass web site.
Pieces of EightAdventure and glory await you in Pieces of Eight, the rousing combat game of rival buccaneer ships on the high seas. You play the game with a stack of metal pirate coins held in one hand that represents your ship. The coins you choose and the order in which you place them determine your ship's strengths, and you use the special abilities of your coins to destroy your opponent's coins one by one. Your goal is to expose the Captain coin buried deep in the middle of your adversary's ship, then take him out!
Revolution!Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
Secretly bid against your opponents to gain the support of the people, win territory . . . and collect more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support – and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise. Learn to Play Revolution with the Carolina MiB!
Say Bye to the VilliansSay Bye to the Villains – a.k.a., 成敗 ("Punishment") in Japanese – is a cooperative card game in which players share information in limited ways to collectively defeat a villain who has harmed people in some manner. Players can discard certain cards to learn hidden information about the villain, go through special training to increase their attack abilities, and take special actions from other cards in the game.
Seven DragonsEach player is given a secret goal card of one of the five colored dragons: RED, GOLD, GREEN, BLUE, and BLACK. The cards are played on the table connected like dominoes, with each player trying to win by connecting seven panels of their dragon. Action cards allow players to shake up the action in five different ways and the WILD and SILVER dragons bring strategy to the table. The game is fast, fun, colorful, and easy to learn - with enough bluffing and strategy to keep adults engaged.
Simon's CatThe fast-paced Simon's Cat Card Game features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views.

In the game, players go around the table playing cards to escape Simon's attention. Get caught and you get Blame; get too much Blame and you get fed last. No one wants that.
Smash Up!The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience. Smashup features several expansions and even a Munchkin themed full "base" set.As seen on Table Top
Stuff and NonsenseStuff and Nonsense is "the Inevitable Aftermath of Professor Elemental's Imaginary Polar Expedition", an adventure game about never leaving London. The players move about the city, collecting artifacts and stories, and then return to the Adventurer's Club to tell made-up stories of adventure. This game plays something like a board game, though the board is made entirely of cards. The mechanics revolve around collecting sets of cards, while trying to avoid meeting Professor Elemental, and deciding which destinations to pretend to return from. The cards are filled with humorous text and whimsical illustrations by Harold Fay.
The Dwarf KingThe Dwarf King is a trick-taking game played with a deck of 53 cards: three suits (Dwarves, Goblins and Knights) of thirteen cards each and fourteen special cards.

Special cards and changing goals keep the game changing through 7 rounds.
The player who scores the most points over seven rounds wins the game.
The Stars are RightIn The Stars Are Right, you take the role of a cultist, summoning Lovecraftian horrors from beyond time and space.
You'll start small, bringing ghasts and ghouls back to our reality. Invoke minor creatures to flip over a tile or push a row, creating the correct patterns to summon more and more powerful ones. Eventually, you'll build a horde of Servitors who can chain flips, pushes, and swaps together, rearranging the entire grid to your whims. Change the skies, summon a Great Old One, and win! Learn to Play "The Stars are Right" with Carolina MiB
Three Cheers for MasterMaster has been blue lately. It's just not the same now that all lands known to evil have been conquered — and when Master's blue, it's the minions who suffer.
As a lieutenant in Master's army — a foreminion — it falls to you to cheer him up. Not the easiest task, even in the best of times. But then it hit you: What better way to cheer Master up than a cheerleading competition?
Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master's heart. What could possibly go wrong?
TokaidoIn Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.
As seen on Table Top
TsuroTsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.
As seen on Table Top
Unexploded CowEurope. Summer 1997. You and your most creative friends have discovered two problems with a common solution: mad cows in England and unexploded bombs in France. You've decided to bring these two powder kegs together just to see what happens – and you wouldn't say "no" to a little money on the side, so round up your herd, march them through France, and set them loose behind the Cordon Rouge. If you're lucky, you'll come home rich before Greenpeace gets hold of you.

Either way, there's something magical about blowing up cows.
Unspeakable WordsUnspeakable Words is the Call of Cthulhu Word Game designed by James Ernest and Mike Selinker. In the game, you and your opponents will attempt to form words from the letter cards in your hand. Each letter is worth points – the amount of points is determined by the number of angles in the letter (where the hounds of Tindalos are lurking!). You may try to make the highest scoring word possible, but… you’ll have to test the strength of the word against a roll of the 20-sided die. Roll equal to or higher than the value of your word and you’re safe… but roll less than the value of your word and you lose a precious piece of your sanity, represented by an adorable Cthulhu pawn!As seen on Table Top
Zombie DiceEat brains. Don't get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.
As seen on Table Top

See the OGRe Schedule for all gaming events at MACE 2016


MACE 2016

November 11-13 2016
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2016 Featured Game Publisher: CoolMiniOrNot

ogre.logo20.sidemenuThe fine folks from CoolMiniorNot will be running demos of many of their games. Come by and try any of the following, for the first time to learn how the game plays or for a full game with friends.  See OGRe to sign up!

Saturday – 10:00 am – 6:00 pm : CoolMiniOrNot Demos

Sunday – 10:00 am – 2:00 pm CoolMiniOrNot Demos

CoolMiniOrNot Demos : a rotating cast of our newest games on the market. Come by and try out Bloodborne, Cthulhu in the house, Kaleidos, Kreo, Looterz, Masmorra, Masques, Play Me, Potion Explosion, Rumble in the Dungeon, Ta-Da!, Unusual Suspects and more!

Also they will be hosting a special event

Saturday 8:00 pm – 12:00am : Zombicide : Black Plague – Survive the Night (8 players)

Zombicide : Black Plague – Survive the Night (8 players) : A horror filled night of zombies and necromancers…can the survivors survive the night? Can they fight off the incoming hordes? We’ll find out!


MACE 2016

November 11-13 2016
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2016 Cornerstone Miniature Game: Classic Battletech

ogre.logo20.sidemenuFrom the beginning, we have had Battletech at MACE.  From the late Jerry Hensley to Bill Zeigler and his friends, we have supported one of the classic miniature games of the industry.  It returns once again to MACE 2016 with new scenarios and new terrain for another weekend of Classic Battletech madness.  See the Battletech schedule on OGRe.

About Classic Battletech

Classic BattleTech is a table-top wargame set in the fictional BattleTech universe that simulates combat between futuristic mechanized forces. Originally published by FASA Corporation, the game is now produced by Catalyst Game Labs under license from WizKids.


Battletech in the past


MACE 2016

November 11-13 2016
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2016 Cornerstone Publisher: Empire Games

empiregameslogoEmpire Games will have wine glasses to give away each round and a giant wine glass to give away for the grand championship round on Sunday. Each round’s winner gets a wine glass and can come back on Sunday at High Noon for the Grand Championship round.  Join them the in the “Empire Room” (aka Welwyn Room) for the frivolity and fun.

If you sign up on OGRe, you will get your pick of a round during that day.  Each slot is between 1 and 2 hours.  Rounds will fall into these blocks.

Friday: 5:00 PM – 11:00 PM
I Drank What?: Friday Happy Hour! Qualifier Rounds

Saturday: 10:00 AM – 10:00 PM
I Drank What?: Saturday Hair of the Dog! Qualifier Rounds

Sunday: 10:00 AM – 11:30 AM
I Drank What?: Sunday Last Chance Saloon! Qualifier Rounds

With the final round being

Sunday: 12:00 PM – 2:00 PM
I Drank What?: Grand Championship!


In I Drank What?, it is the party of the year, and all your worst enemies have been invited. You have brought along a bottle of poison to help spice the evening up. Funny, so did all the other guests. With all the witty banter and bumbling of the staff, you have lost track of which glasses of wine were poisoned.

The only thing certain is that someone is going to die, and the survivors will have a good laugh. It’s all in good fun, so long as you have the last one. So propose a toast, and drink as if there were no tomorrow, because, for you, tomorrow may never come.

I Drank What? is the fast and furiously funny card game of poison toasts and split-second treachery. It’s a wine tasting to die for…

Game Play
Each player has a card representing a glass of wine, face down in front of them; one of these glasses is poisoned. Eventually, everyone will have to take a drink, and someone will die. The last person left alive in the party wins.

idrankwhat


MACE 2016

November 11-13 2016
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC