Andrew Haigh returns to another MACE event with another round of playtests of his unpublished game designs, Pizza World and CITY State. Please check them out on our game schedule, OGRe. You must be registered to MACE West 2017 to participate.
By Andrew Haigh
Players are master pizza makers looking for the finest ingredients in a market. Each player is given several shopping lists of ingredients to collect. Unfortunately with a limited number of ingredients in the market, getting the ingredients you need may not be easy, especially if another player got there first.
Pizza World is a game about completing as many personal and shared shopping lists as possible, some ‘take that’ elements and remembering where you last saw an ingredient – although they might not be where you thought. Make friends, or not, as you compete for the ingredients you need.
Plays 2-6 for about 30-45 minutes
By Andrew Haigh
Never Just Settle
Six tribes of settlers arrive on a small but bountiful paradise island. Two butchers, two millers and two lumberjacks. They separate and decide to occupy six equal areas of island. Over time the tribe’s settlements grow and cities are built with outlying towns. All the time remembering the character traits of the original tribes. We join the story with each tribe having built two adjacent cities, just to the inside of their respective market area (tile) and three outlying towns.
Every day a player sends out their hunter gather to collect resources. Resources are collected without bias. So if a player moves to a Grain area, everyone with access gets to benefit.
Settlements of different sizes are needed to grow the territory covered. Every settlement is either helping to collect resources or manage and administer the settlement. So the bigger the settlement the fewer resources it can collect, however the more roads it can support for expansion.
Unfortunately the hunter gather can only carry so much, so they must return to a market. With all of these resources they can:
- Hire additional villagers
- Use villagers and resources to build/upgrade settlements
- Spend resources to learn new abilities – e.g. stonemason or jeweler
- Or as may become necessary prepare for combat – attack, defend and train mercenaries
As city states desire to get bigger and to control more territory, grab more resources, unlock new abilities; tribes will get in each other’s way. As a result, there will be squabbles over the ownership of settlements and fights will start.