MACE 2017 will feature official demos most of the weekend of a new indie board game called Hero’s Crossing.
What do you suppose life is like for the NPCs in an RPG? Hero’s Crossing is the board game that answers that! In Hero’s Crossing, your goal isn’t to go on quests and fight the Big Bad – it’s to run a town, craft weapons, and sell items to heroes so that they can go off to save the world while you focus on the hard work of city building.
All the while, the game is uniquely styled to echo back to the evolution of early console video games – you start in the 8-bit era, and as the game progresses you advance into the 16-bit and 32-bit eras, with the art style changing to reflect the change in times.
Hero’s Crossing blends the depth of strategy board games with the art and theme of console RPGs into a unique game that gamers of all varieties can enjoy.
Pathfinder Society RPG schedule, including some of the new Starfinder RPG, for MACE 2017 has been posted to OGRe. See it on the Event Schedule or the Organized Play view.
PF Adventure Card Game: 3-1: Serpents in the Deep
PFS 8-07: From the Tome of Righteous Repose
PFS 8-16: House of Harmonious Wisdom
PFS 8-18: Champion’s Chalice, Part 1: Blazing Dangerous Trails
PFS 8-21: Champion’s Chalice, Part 2: Agents of the Eye
PFS 8-22: Wrath of the Fleshwarped Queen
PFS 8-23: Graves of Crystalmaw
PFS 8-24: Raid on the Cloudborne Keep
PFS 8-99: The Solstice Scar, Version A
PFS 9-01: The Cost of Enlightenment
PFS 9-02: A Case of Missing Persons
PFS 9-03: On the Border of War
PFS 9-04 – to be announced
PFS 9-05 – to be announced
PFS 9-06 – to be announced
Starfinder Quests: Into the Unknown
Starfinder: 1-01 The Commencement
GMs get in free by running three slots as well as early preference to what they want to play before gaming registration opens.
Contact if you interested in running games.
About Pathfinder Society
Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.
The campaign’s home base is sprawling Absalom, the so-called City at the Center of the World, that stands astride the great Inner Sea on the mountain-capped Isle of Kortos. A Pathfinder’s adventures explore the dark alleys and political intrigue of Absalom between far-flung travels to the most interesting and exotic locales in the world of the Pathfinder Roleplaying Game.
In Pathfinder Society Organized Play, you play a member of the Pathfinder Society, seeking fortune and glory all over the face of Golarion. At the same time, your character works for one of the competing factions, all with their own motivations and secret agendas.
Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of Pathfinder Society scenarios (short, 4-hour adventures) set in a variety of exotic locations across Golarion.
The Starfinder Society Roleplaying Guild (SFSRPG) is a worldwide science fantasy roleplaying campaign. Set thousands of years in Pathfinder’s future, the gods have mysteriously spirited Golarion away to an unknown location and refuse to answer questions about it. In its place, the cultures of that world have evolved and spread throughout the solar system, especially to a vast space platform called Absalom Station. Gifted access to a hyperspace dimension by an ascended AI deity, the residents of the system suddenly find themselves with the ability to travel faster than light, and the race is on to explore and colonize potentially millions of worlds. But there are horrors out there in the darkness…
The Starfinder Society recruits members of all races, alien and familiar, to join their ranks. Encouraging members to explore, report, and cooperate, the Starfinder Society sends teams into the vastness of space to explore the uncountable worlds of the universe. While on their missions, Starfinder Society agents works for sub-organizations with their own motivations agendas, earning reputation and securing favors.
Beginning this August, come join the mission, as the Starfinder Society requests YOU as their newest operative!
“I think this new game will be HUGE at MACE, don’t you? It was huge at GenCon!”
I can not count the number if times I have heard statements like this only to see an event fail or get far less than the space I allocate for it. What is at the core of this problem? One simple word. Scaling.
I realize that not everyone understands or even knows the size MACE as compared to something like GenCon. Especially first timers that might be expecting something close to GenCon. So I decided to put things in perspective so that when you approach MACE with a new event, you will get some idea of what to expect. This applies primarily to most tabletop games except RPGs and primarily large events like tournaments,etc.
In a lot of ways, MACE is like a much smaller GenCon. In other ways, it is nothing like GenCon. I have been to GenCon and thoroughly enjoyed myself, but the size of GenCon can be misleading when you are looking to run a game at MACE. If you have never been, ask people that have. It’s important to understand the market, the community and the scales of what we are dealing with.
GenCon 2017 had over 60,000 attendees this year. To many that is just a number. To contrast, MACE had 710 attendees in 2016. That is one of the largest MACE events we have had but as compared to something like GenCon, it is tiny. I realize there is no comparing MACE to GenCon as a whole, but there is a way to use GenCon to get an idea of what to expect from MACE. So we are starting out knowing that MACE is a very small fraction – 1.183% of GenCon’s attendance as a whole, based on the above numbers.
Now, suppose you are convinced that your event will do well at MACE because you saw say 1200 people playing it at GenCon. Assuming that there is a one-to-one relationship between those that go to GenCon and those that go to MACE, that means the same percentage would play that game at MACE. That adds up to 14 people (1200 of 60K is 2% and 2% of 710 is 14.2).
However, there is not a one-to-one relationship. Many convention attendees ONLY go to the big ones and ignore the small ones like MACE – something I generically would call a community factor. It would be generous to say maybe 40% of likely convention attendees would only attend large conventions, meaning 60% of potential convention attendees in the community would come to MACE. That brings it down even lower – 60% of 14 is 8. Now this 60% may fluctuate based on the community we are dealing with, however. For example, MACE has struggled with getting any kind of Magic, the Gathering players to come to MACE. So I would say that factor is more like 1% coming to MACE. On the other hand, we have reasonable success with Warmachine and Hordes, so maybe that factor is a little higher. X-Wing for us has been up and down for us, depending on the community.
Additionally, different games have had different impacts in different states. Warmachine might have a major impact in the Carolinas but Warhammer might have a stronger impact in say Tennessee or some other place like that. The best way to get an idea of that is look at social media and what groups have the most people in the region.
If you do not go to GenCon and have no idea the numbers that had for a certain game or event, I suggest asking someone who did go. Or ask the publisher about the attendance at GenCon for their events. Once you have that, you can easily get some realistic numbers as to what to expect at MACE. Once you put some kind of realistic scaling in place, you will have an idea of what kind of space you will need. One thing that drives me crazy is allocating a ton of table space only to have half or even none of it used because of poor understanding of the community and the scale of MACE.
Grunt Games LLC will be demoing their new card game Lewt Ninja at MACE 2017 all weekend. CEO Dewayne Cameron will be presiding over the demos. Join him for short demos of a thrilling new card game.
See OGRe for his specific schedule, click on Event Schedule. You must be registered for MACE 2017 to participate.
About Lewt Ninja
Lewt Ninja is a standalone card game that challenges 2 – 5 players to become Epic Fantasy Heroes and find treasure, weapons, armour, and Artifacts from the many monsters they encounter. But beware! Every Hero is out only for themselves and will try to swindle the winnings away from you and the rest of your group. Build your lootstash and take what is yours and theirs before they do. Are you ambitious enough to be the Lewt Ninja!
Grunt Games LLC is a service disabled veteran-owned small business and recent startup game development company based out of Grovetown Georgia by Dewayne Cameron. A retired 20 year U.S. Army Veteran, Father, and Game Designer. In 2010 Dewayne was medically retired from the Army due to injuries received during a deployment to Iraq in support of Operation Iraqi Freedom. After retiring from the Army he went on to obtain his bachelor’s degree in Game design and worked in the development of VR simulators and educational games for the U.S. military. Starting up Grunt Games LLC has always been his passion and now ready to launch his first game Lewt Ninja.
We are proud to announce The Rune^Forge attendance at MACE 2017. Please Join us in welcoming them to MACE! They will be running demos of their new role playing game, Oubliettes, Sorcery & Reavers (OS&R) (d20)
About Oubliettes, Sorcery & Reavers (OS&R) (d20)
OS&R is designed to bring that Original Seed System feel a more modern conceptualization; combat is fast, players gain far more choices over their archetypes and actions, magic is just as much a give and take as is conflict, and zero HP is just the beginning of your roleplaying!
JustUs Productions is proud to announce that Broken Archer has donated several games to be demo’ed at MACE 2017. These games include Best Pitch, Stick Figure Fighters , and the recently Kickstarter game Just Survive The Game. We are looking for volunteers to run them. They are relatively short card games, easy to play.
See our gaming schedule here at OGRe. You must be registered for the convention to register for any games.
About Broken Archer
Broken Archer develops fun card games, board games, and books! Broken Archer prides itself on fun, creative, and innovating adventures. Our games and books send people into a captivating world where things can be whatever you want them to be. Try and survive in a room with friends, immerse in a story filled with blood thirsty zombies, or just enjoy a few laughs with the people around you. Broken Archer aims at making life a little more fun.
JustUs Productions is proud announce that our 2017 special guest DM Scotty will be running some games for us. He will be running Pocket Fantasy RPG and these games will showcase his hand-crafted terrain.
His games are tagged with DMSCOTTY in OGRe. You must be registered for MACE 2017 to participate
Friday: 8:00 PM – 12:00 AM
Pocket Fantasy RPG: DM Scotty`s The Sanctuary of Sumuho
Saturday: 2:00 PM – 6:00 PM
Pocket Fantasy RPG: DM Scotty`s The Sanctuary of Sumuho
A powerful wizard styled himself a god after he discovered the secret of immortality but was lost to the ages and his temple was buried under the sands of the Inhap desert. You are hired by a small band of archaeologists trying to discover the lost secrets of Sumuho. Will you join the expedition for wealth, fame or to find the very secret of immortality itself. DM Scotty of the DM’s Craft will be running the game so you can be assured of cool terrain in this visually enhanced adventure.
All Weekend: Iron Arena (2 tables will be reserved for this even during events, no max players)
Boaster’s Challenge (16 player max)
MACE Open Masters (26 player max)
Highlander (no maximum)
Rumble Steamroller (16 player max)
About the Events
PP Games Demos
If you’ve ever wanted to try out Warmachine/Hordes or any of Privateer Press’ other games like Level 7, Infernal Machine, or Zombies Keep Out, we’ll have demos available for much of the weekend!
Iron Arena is all about playing games and having fun. To that end, when you play games at MACE you earn Iron Arena points. You can also earn them by participating in events, playing people you don’t normally get to play, and accomplishing a few other assorted tasks related to PP games throughout the weekend. Why earn the points? Iron Arena is also all about fun prizes. You can redeem your points for special items such as Warmachine/Hordes templates, NIB models, signed posters, and limited edition models. It’s not just for Warmachine/Hordes too. There are also ways to earn points playing things like Level 7, Bodgermainia, or other PP games.
If you’ve ever played Fable, you have an inkling of what this one is about. Players will compete in a 50pt Steamroller tournament with a non-standard twist: at the start of each game they’ll get to make boasts that handicap them in an attempt to earn Victory Points. Players also earn Victory Points from their Control Points and Army Points Destroyed, but they only earn the Victory Points from their boasts if they deliver a win. The player with the most Victory Points at the end of the tournament wins.
Midnight Madness: Highlander
This has become a favorite event hosted annually at MACE. All players face off in a free-forall on a single table using only a warcaster/warlock and a single warjack/warbeast. The winner takes home a special prize: a handcrafted blade worthy of a Highlander LARP.
WARMACHINE players take on the role of warcasters as they lead their titanic forces into battle. Warcasters possess significant martial prowess of their own as well as having hardened warriors and magical spells to bring to bear. Players collect, assemble, and paint fantastically detailed models representing the varied warriors, machines, and creatures in their armies. WARMACHINE is fully compatible with its feral twin, the monstrous miniatures combat game of HORDES.
HORDES players take on the role of warlocks as they lead their wild forces into battle. Warlocks are formidable combatants in their own right, and their armies make use of both hardened and brutal warriors and packs of savage warbeasts, allowing them to contend on equal footing with the greatest armies of the Iron Kingdoms. Players collect, assemble, and paint fantastically detailed models representing the varied warriors, minions, and beasts in their hordes. HORDES is the feral twin of the steam-powered combat game of WARMACHINE, and the two are fully compatible.
MACE 2017 presents a new Day LARP, for Saturday morning and afternoon (10 AM to 5 pm).
A Shadowrun LARP set during Portfolio Of A Dragon
Moments after being sworn in as the President of the UCAS, the Great Western Dragon Dunklezahn was assassinated. The months that followed were made all the more chaotic with the release of the wiz wyrm’s Last Will & Testament.
The articles of the Will indicate a number of benefactors, as well as outlining criteria to be completed for claiming many more rewards. The denizens of the 6th World poured out of the proverbial woodwork all in the hopes of getting a piece of the action.
The Draco Foundation, a brand new shiny megacorp in its own right, was one of the first provisions laid out in the Will. As the acting agency of Dunklezahn’s will, the Foundation has brought some small degree of order to the chaos and the fallout, but the time has come for a temporary reprieve. On November 11th, 2057 at 5PM, the Draco Foundation will close its doors to the public for one month, opening again on the 3rd of the following months for a period of 7 days. The halls are abuzz with last minute efforts for claims, and as the day wears on the shadows stretch even longer.
Unfinished Business is a LARP set in the Shadowrun universe following the fallout of Dunklezahn’s death.
Costuming is highly encouraged!
Bust out the trenchcoat and mirror shades, or rock that pink mohawk with pride.
There is no entry fee to play, just show up! However, there are a limited number of characters. We are currently looking at a cast of up to thirty characters, but as we get closer to the convention dates we may add more depending on the response and feedback.
Contact with any questions.
See game schedule on OGRe. You must be registered for MACE 2017 to participate.
See OGRe for his specific schedule, click on Event Schedule. You must be registered for MACE 2017 to participate.
Legend of the Five Rings: The Card Game
About the Game
The Emerald Empire of Rokugan. It is a land upheld by honor, guided by fate, ruled by destiny.The Great Clans each support the Emperor, but inter-clan conflict is inevitable—both in the Emperor’s courts and on the battlefield. In the midst of danger and turmoil, honor must be your sword and your armor.
Enter the vibrant world of Rokugan with Legend of the Five Rings: The Card Game, a Living Card Game® of honor and conflict for two players! Drawing on the legacy of AEG’s original Legend of the Five Rings collectible card game, and now reimagined with new mechanics, story, and the Living Card Game distribution model, you are invited to join the Great Clans, uphold the tenets of Bushidō, and fulfill your duty to your daimyō and the Emperor in a world shaped and changed by a dynamic, player-influenced story.
During the game, you take on the leadership of one of the Great Clans which define Rokugani society, and you are cast into conflict against another clan. Your conflicts will decide the future of Rokugan, whether you’re battling with a katana or with cutting words, but the samurai of your clan cannot remain by your side indefinitely—when their destinies are fulfilled, you must find new allies to continue your conflicts. Ultimately, it’s your choice whether you will fight with honor or use unsavory means, but in every game, it is your role to lead your clan to victory.