MACE West 2020 is proud to welcome Michael Mikaelian and his game Berd.He will be demoing his game most of the weekend as open demos in the Gallery.
The “Berd” is an ancient word that stands for a fortress or prison. The goal of the game is to collect the most tokens of any color by the end of the game. Playing pieces in the Berd game have ability to attach/detach to each other. That allows players to move a stack of tokens like a single unit and split the structure when needed. Using interlocking blocks players can create towers and a certain type of tower – Berd has unique properties that make this game special.
The design of the game is specially made simple underlying an easy and logical concept of the game. However the Berd is a serious game and players have to think strategically to win. Also, the board without a theme allows to play many different Berd games.
The board of the Berd game has a shape of a square castle from top view. In fact the starting/finishing corner squares were designed larger for accommodating four stacks of tokens. Berd game can be played by two and more players. The game set includes two different games and over six game variations for each game. Berd game can be setup in few seconds. Duration of any option of the Berd game depends on how many tokens are played. So players can set up a rapid game of 10 minutes or a long game of 90 minutes. The Berd game for two players may last less than 5 minutes. Berd game can be adjusted for luck and strategy. By employing more tokens in the game it becomes heavier in strategy.
Berd game perfectly fits for tournaments because players can accumulate tokens (or points) in series of games with different players. The interlocking blocks in the “Berd” game are made of high quality ABS plastic with thick walls, so they can last forever without wearing and breaking. The Berd game is ideal for educating children, especially when using value assigned tokens. The game can also help developing strategic thinking.
MACE West 2020 will host to a X-Wing Miniatures (2nd Edition) casual play and demos Saturday night and Sunday afternoon (and more if there is demand and room). Bring your X-Wing minis and compete with the best that MACE West has to offer. If there is enough interest, a pick-up casual tournament can be organized and prizes can be obtained.
Demos and open play will take place Saturday night and Sunday afternoon. Sign up for on OGRe. You must be registered for the MACE West to participate.
About Star Wars: X-Wing
Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, the X-Wing Miniatures Game recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission! Whatever your chosen vessel, the rules of X-Wing facilitate fast and visceral gameplay that puts you in the middle of Star Wars fiercest firefights. Each ship type has its own unique piloting dial, which is used to secretly select a speed and maneuver each turn. After planning maneuvers, each ship`s dial is revealed and executed (starting with the lowest skilled pilot). So whether you rush headlong toward your enemy showering his forward deflectors in laser fire, or dance away from him as you attempt to acquire a targeting lock, you`ll be in total control throughout all the tense dogfighting action. Star Wars: X-Wing features a number of unique missions, and each has its own set of victory conditions; with such a broad selection of missions, only clever and versatile pilots employing a range of tactics will emerge victorious. What`s more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage Deck. Each time your fighter sustains a hit, you`ll draw a card that assigns a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged… The Star Wars: X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What`s more, Star Wars: X-Wing`s quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.
MACE West 2020 is proud to host a soon to be kickstarted RPG called The Midnight World. Find it on the schedule both Friday and Saturday night, GM’ed by Corby Stroud.
About The Midnight World
The Midnight World is a narrative driven horror role playing game focused heavily on mounting anxiety and tension…that creeping dread you experience when you know something terrible is hiding somewhere just out of sight.Like other entries in the horror RPG market, The Midnight World seeks to tell grand stories of mind-cracking terror. Unlike those games, which tend to focus on the big flashy moments at the beginning and end of a story, The Midnight World tries to digs its claws into the stories that happen between, around, after and before them.
LIVING WITH THE MEMORY
Every Player Character in The Midnight World has had a brush with the terrifying creatures across the Twilight Veil. They all live every day with the awful memory of that event, and the heart-crushing anxiety that it might happen again. Memory plays heavily into The Midnight World’s mechanical system. Character creation is based off of each character’s recollection of their own dance with cosmic horror. The way they recall that event provides the framework for their abilities, skills and backstory. The character creation process can take as few as a couple of minutes, using pre-generated memory blocks, or the player can meticulously craft a memory and character sheet based on their desires.
THE 11TH HOUR
Just as the minutes constantly slip away in real life, the pendulum of The Midnight World’s clock swings steadily and without pause. Hour by hour, the hands creep towards their apex. Once it has been set in motion, there’s nothing anyone can do to stop it. The Midnight World’s system is designed to replicate the feeling of constantly creeping tension, of building pressure in your skull that must eventually rupture. When the clock chimes Twelve for you, will it be a relief or just some new kind of horror?
MACE West 2020 is proud to host anther Savage Saturday Night! This event presents Savage Worlds in a variety of different settings, some run by a number of professional game writers the game line. SAVAGE SATURDAY NIGHT will take over the RPG room at 8 pm! A regular tradition at MACE West.
Savage Worlds is a generic role-playing game and miniatures wargame written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers’ Choice Award for best role-playing game.