Justus Productions

MACE 2021: Special Guest, Meeple Mentor!

We are EXCITED to announce that MACE will host Jared Reeves, Creator/Writer/Host of Meeple Mentor youtube channel.


Jared will be running/teaching several board games through out the weekend –

Food Chain Magnate

For more information on MACE, please visit our website www.justusproductions.com or stay tuned on FaceBook! You must be registered for MACE 2021 to participate in his games.

MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2021 Featured Publisher: Liar’s Legacy

MACE 2021 is proud to welcome Liar’s Legacy LLC to our community.  Owner Aukai Arkus will be demoing his unpublished game Dreadkin.


Tagline: Slay. Enslave. Rule.

Number of players: 2-8

Description: The end of the world is nigh. Take control of one of the classic horror icons of the western cannon and slaughter as many humans as possible, gathering trophies to use abilities and stake your claim to the crown of New Hell.

Game modes run-time:

  1. Classic 120-240 minutes
  2. Classic Abbreviated (this is what I will demo at the con) 90-180 minutes 
  3. Good VS Evil 120-240 minutes
  4. Rupture Only 30-90 minutes

Please see our gaming schedule through OGRe.  You must be registered for the MACE 2021 to register for games.

We are also working out scheduled demos of these as well as demos of several of the unpublished games.

MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2021 Organized Play: D&D AL Season 11

Just added to MACE 2021 D&D Adventurers League schedule – SEASON 11 Scenarios

See OGRe for complete schedule.  You must be registered for MACE 2021 to participate.  Here is the list of scenarios currently on the schedule.

WBW-DC-FDC-03: I Find That Familiar
WBW-DC-FDC-05: Crumbling Castles & Candy Clouds
WBW-DC-FDC-08: The Great Toy Escape
WBW-DC-FDC-09: A Stitch in Time

About D&D Adventurers League


The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.

See more about the D&D Adventurers League

MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2021 Layout

Please note a few things on this map.

(1) Red Dot (Midway room) is where paid/paying attendees go if they want to pick up their paid badge or pay for their badge.  It is also where the Grinning Goblin is going to be. (Red for Registration)

(2) Green Dot (outside Glenwaters room) is where GMs go to pick up their badges and sign in.  It is also where gaming registration is and where players go to sign up for games if they can’t do it on their own (you can sign up all weekend on OGRe with an activated account).  There will be an onsite activation code for those that pay at the door. (Green for GMs or Gaming)

MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2021 Cornerstone Demos: No Ordinary Gamers (NOG!)

The No Ordinary Gamers (NOG games on the OGRe schedule), are returning to MACE 2021 with their wide variety of official demos.

These include…

  • Steve Jackson Games
  • Alderac Entertainment Group
  • CoolMinisOrNot
  • And a few select games from other publishers

Games include:

Deadly Doodles 1&2
Deadwood studios USA
Dice City
Fluxx the Board game
Hack & Slash
Kill Doctor Lucky
Munchkin Steampunk
Munchkin: Booty
Random FUN Generator Game
Red Dragon Inn
Space Base
The Captain is Dead
Ticket to Ride 

and More

See the OGRe Schedule for all gaming events at MACE 2021.  You must be registered for the con to participate.

MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2021 Cornerstone Event: I Drank What Tournament

Empire Games will have wine glasses to give away each round and a giant wine glass to give away for the grand championship round on Sunday. Each round’s winner gets a wine glass and can come back on Sunday at High Noon for the Grand Championship round.  Join them the in the “Empire Room” (aka Welwyn Room) for the frivolity and fun.

If you sign up on OGRe, you will get your pick of a round during that day.  Each slot is between 1 and 2 hours.  Rounds will fall into these blocks.

Friday: 5:00 PM – 11:00 PM
I Drank What?: Friday Happy Hour! Qualifier Rounds

Saturday: 10:00 AM – 10:00 PM
I Drank What?: Saturday Hair of the Dog! Qualifier Rounds

Sunday: 10:00 AM – 11:30 AM
I Drank What?: Sunday Last Chance Saloon! Qualifier Rounds

With the final round being

Sunday: 12:00 PM – 2:00 PM
I Drank What?: Grand Championship!

In I Drank What?, it is the party of the year, and all your worst enemies have been invited. You have brought along a bottle of poison to help spice the evening up. Funny, so did all the other guests. With all the witty banter and bumbling of the staff, you have lost track of which glasses of wine were poisoned.

The only thing certain is that someone is going to die, and the survivors will have a good laugh. It’s all in good fun, so long as you have the last one. So propose a toast, and drink as if there were no tomorrow, because, for you, tomorrow may never come.

I Drank What? is the fast and furiously funny card game of poison toasts and split-second treachery. It’s a wine tasting to die for…

Game Play
Each player has a card representing a glass of wine, face down in front of them; one of these glasses is poisoned. Eventually, everyone will have to take a drink, and someone will die. The last person left alive in the party wins.


MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2021 Charity Game with James F. Kelly, the Terrain Engineer

Join James Kelly the Terrain engineer in a MACE 2021 exclusive opportunity to game and give to charity.

Mothership RPG

Saturday 8 PM in the Crafting Room (Olmstead)


key: 9839293BXI — authorization: HGR-22
— rating: ULTRA Subject: UCRS Stillwater
[voice to text translation confirmed by root-uptx.cmd]

Stillwater is found, Captain. Initiate S/R. Comms dark.
Salvage and proceed to attached coordinates.
Hazard pay confirmed. 
Hazard pay tripled.
Make it happen… bring her home.

Up to 8 players will join together for an evening of sci-fi horror. Using the Mothership RPG, players will assume roles on a UCRS Search & Rescue ship that has been ordered to an unexplored region of space on the opposite side of the Bethel binary star system. No experience required. 

Players wanting to read the rules of Mothership may download a free copy (PDF) of the rules using the following link (choose the PDF only option under FORMAT):

All proceeds will go to the North Carolina Zoo.

Pay for a Seat here and you will be automatically registered for the game. MAX 8 Players! $10 per seat

MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2021 Featured RPG: More info on Time Warriors

More on the MACE 2021 Time Warriors d6 Event

Session Bios for MACE 2021

Session: Friday 3pm Session 1 – Tables 1&2 – Multiple GMs – PG13

Title of Session: “Oath Breaker”

Tag Line: The future hangs on the words of an oath breaker.

Detailed Description:

Times are dark, the war has devoured hope like a pack of ravenous wolves tearing flesh from a rotting carcass.  No feelings of remorse, no exceptions to the brutality, just cruel survival of the fittest…evolution.  Such conditions are a cesspool for rumors.  Rumors of annihilation, of surrender, and impending doom.  Despite such an ominous outlook, Hawkins himself has ordered your squad to investigate a rumored source of intelligence concerning enemy forces.  Even your commanding officer doesn’t bother to hide her sarcasm or the rolling of her eyes upon passing down the orders…especially as she shares the rumors that said intelligence comes from Angora.  Orders are orders though…right?

Session: Friday 8pm Session 2 – Tables 1&2 – Multiple GMs – PG13

Title of Session: “Hope Comes in Time”

Tag Line: The hope of the future lies in the past, Das Vadanya.

Detailed Description:

Hope restored is empowering.  It provides reason and purpose to push on.  However, nothing is more dangerous than false hope.  The source of the intel and the intel itself must be verified.  The realization of that responsibility falling to your team has only begun to seep in as you check the time travel device on your left forearm.  The buzz of equipment and the smell of ionization fill the ready room, as your teammates check each other’s equipment and armor.  Your mind remains focused despite the gravity of what your squad is about to embark upon, the fact that your life and that of your fellow squad members hang in the balance upon the word of an oath breaker.

Session: Saturday Morning 9am Session 3 – Tables 1-4 – Multiple GMs – Interconnected Missions – PG13

Title of Session: “Tide of War – The Gates of Hell”

Tag Line: No good deed goes unpunished.

Detailed Description:

Technicians scurry about the cluttered floor of the subterranean hangar, equipment and shuttles fill the bay.  Armored warriors check gear, pilots check their shuttles none too happy about the upgrades made to their shuttles, nor do they like the new nickname of their crafts being referred to as “ticks.”  The pre-battle tension is thick enough to cut with a knife, each individual dealing with the stress in their own way, some with bravado, others look at halo pictures, some begin to explore religion, some simply use the opportunity to get sleep, or at least act like they are sleeping.  New recruits, fresh from Angora are seen praying, wide eyed, more fear of the unknown than anything else.  One truth remains constant, all understand the future of humanity hangs in the balance.  This will be the largest coordinated attack to date.  No resources are being held back.  The plan is massive, with many moving parts.  Each phase is dependent upon the success of the preceding phase, each with an expected high cost of life.  Defeat is not an option; it is victory or death.

Session: Saturday Afternoon 2pm Session 4 – Tables 1-4 – Multiple GMs – Interconnected Missions – PG13

Title of Session: “Tide off War – Hell’s Fury”

Tag Line: The good deed.

Detailed Description:

Adrenaline courses through your veins, each heartbeat feeling as though your blood vessels are stretched to capacity on the verge of exploding.  A warm trickle of blood navigates its way down your arm from the gaping wound in your left shoulder.  The battle comes in waves.  It is close quarters fighting, brutal and unforgiving.  Both human and VenRacken bodies litter corridors, smoke moving across hall as if a looming spirit, illuminated by the occasional sparking of exposed wiring.  Bodies lay one upon another as death blows were dealt simultaneously by each combatant.  The stench of blood, mixed with venom, permeates the air.  It is a smell that sears itself into your memory assuring you shall never forget this living nightmare.  Comm chatter indicates the siege of HQ is still too close to call, as VenRacken forces are reported as overwhelming.  A Black Hawk soldier down the corridor from you spits on a VenRacken body, “Hell can’t be much worse than this.”   The Sergeant stands, smoldering cigar in his mouth.    “Hell?” he says in a gnarled voice, “Hell is what we are bringing the VenRacken, now move out!”

Session: Saturday Evening 8pm Session 5 – Tables 1-4 – Multiple GMs – Interconnected Missions – PG13

Title of Session: “Tide of War – The Devil Himself”

Tag Line: The Punishment.

Detailed Description:

Losses are beyond belief on both sides.  Exhaustion overcomes the body, mind, and spirit.  Everything is raw, it’s all about survival, kill or be killed.  Death, a mysterious reaper hiding within the shadows, claiming her prey like a stealth assassin while also showing her ruthless wrath upon both sides indiscriminately.  Yet the team has managed to outmaneuver death, at least for the moment.  “You must complete your mission!” echoes through the comm system. Weapons fire rattles the walls providing cover.  “How did they do it?”  It’s a simple thought that runs through your mind, how did the heroes of generations past run into the face of death, what drove them to an unyielding bravery?  “Bravery is not the absence of fear, bravery is overcoming fear to do that which must be done,” says a grizzled middle aged Time Warrior sharing the wall with you.  “I’ve seen that face before, my guys all looked that way when we stormed the beach of Normandy.  Just follow my lead son.”

Session: Sunday Morning 9am Session 6 – Tables 1&2 – Multiple GMs – PG13

Title of Session: “City of Death”

Tag Line: The Final Push

Detailed Description:

Command says it’s the last push that will break the VenRacken stronghold on Earth.  Despite our wounds, our weariness, and our fatigue, the squad is being ordered back into the breach.  This VenRacken outpost hasn’t seen battle, their forces are fresh and for the first time they know fear, for the first time they are afraid of what lurks in the dark.  Today, there is no room for fear or pain, only the rage of revenge! 

Session: Sunday Afternoon 2PM Session 7 – Tables 1&2 – Multiple GMs – PG13

Title of Session: “Break Point”

Tag Line: Though I walk through the valley of death, I fear no evil.

Detailed Description:

“What my eyes have seen, cannot be unseen.  What my hands have done, cannot undone.  What blood has spilled, cannot be cleansed.  I fear the cries I have heard will haunt me throughout eternity.  There is no escape, we are doomed to live in this all-consuming nightmare, that knows no difference between the realms of sleep and the waking hours.  My burden is heavy but mine to carry, it is a price I was destined to pay, and pay it I will.  Those who come after me, after us, will not know the darkness, but rather the light.  They will not be crippled under this weight, but be free to explore the heavens, unaware of nightmares.  Driven only by their dreams, tell them to dream big.”

Grand Marshall Setzer

MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2021 Featured New Game: Neon Blood

We are proud to welcome RPG designer Scott Welker back to MACE in 2021.  He will be running demos of their new role playing game, Neon Blood, an OSR cyberpunk game, which is currently in Kickstarter.  He will also be demoing his new game Baserds!

You can see the schedule of games as well as when they are running demos on our Online Gaming Registration system, OGRe.  You must be registered for MACE 2021 to participate.

About Neon Blood

Neon Blood is an OSR/DIY (we call our work Dirty-OSR) inspired cyberpunk game set in a version of the world in 2035. We don’t need to go very far into the future to see how culture, tech, and politics might shape the future of humanity. It is dystopian, but all hope is not lost for ye who enter here.

The goal of this game is to take the OSR-based RPG system and roughen up the edges, throw in some chrome, pump it full of HiCap neon, and light it on fire. The rules start with the d20, but we make a firefight feel like a frenetic two-way range where your decisions and training will be a matter of life and death. And hacking will never be boring or the side gig; it easily occurs in real-time alongside a firefight without disruption to either team.

The combat is brutal and deadly, and death is one bullet or NovaWire away. Zero hit points isn’t the end, but neither is it a handful of chances to not experience what comes for everyone. Even hackers aren’t safe; play hacking games, win deadly prizes. As awesome as this sounds, combat is full of player-facing choices to keep your character alive and gunning. But everything comes at a cost in Neon Blood.


BASTERD is an amalgam of the best features and choices of 5E, coupled to the best concepts of the OSR movement, and mixed to the level that is best for a solid tabletop campaign. Take time, be careful, and enjoy a different kind of game where the Ability Scores actually matter.

The Characters are those brave or foolish few who can be bought, coerced, engendered, or outright seek fortune and glory themselves to hunt ancient treasures, artifacts, relics, and forgotten lore to keep the Runewyrm slumbering for one more night.

MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE CraftCon 2021 Contest

We will have Crafting folks at the con this year.

DM Scotty, Wyloch and James Floyd Kelly will be gracing us and showing their skills. Alas, our crafting schedule is slim, but this will give them time to play games and relax.

Below is information on what we are doing this year. You can sign up in OGRe soon. Depending on how many folks we have sign up, we may have to have a cut off number due to room size.

Please get in touch if you have any questions.

Please share this jpg with all the other crafting folks you know.

We are working on prize support from Proxxon, The Army Painter and a few others.

MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC