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Dawn Adventures 2: Hell’s Paradise

From: Gypsy Knights Games
Reviewed by: Ron McClung

Dawn Adventures 2: Hell’s Paradise is a RPG Adventure from Gypsy Knights Games.

Following up Dawn Adventures 1, number 2 takes place in the same region, as the name implies.  See my review of the first adventure HERE.  Like the first one, this adventure takes place in an alternate Traveller setting known as Clement Sector and in the frontier region known as the Dawn subsector of the Tranquility Sector.

From page 3: “This book is an adventure based in the alternate Traveller universe which Gypsy Knights Games has been building, known as the Clement Sector”

 The adventure start out much like the previous one with the summary of the Dawn subsector as well as a series of pre-generated characters and a ship for them to use in the adventure.  A perfect setup for a one shot adventure if the GM does not plan to do a campaign.  It’s quite obvious the Gypsy Knights folks have that down.  And I have said this before and I will say it again, these adventures are perfect for conventions games.

The adventure takes place in a system orbiting the star TXE605, on a world called Calliope (TXE605b) by Nordic Exploratory Society.  A brief summary of the system and the world is also presented.  Linked to the first adventure, they party starts off where the last adventure left off, with the ship aiding those that might have been injured in the disaster that took place on Argos Prime.  While on Argos Prime, the players are recruited to help find a lost survey ship bound for TXE605.

From page 3: “The Dawn subsector is located to trailing (or to the right) of the Cascadia Subsector of Clement Sector.”

 The adventure takes the players along the path of the lost ship, starting from Argos Prime to another world called Bicocca (for fuel) and then on to TXE605.  Little happens in Bicocca, which I see as a missed opportunity but a GM can adapt an encounter for the characters if he so wishes.  Onward to TXE605, the players finally learn the fate of the missing ship.

 The rest of the adventure takes place on TXE605b, where mysteriously the oceans teem with life and the land is barren of it.  Without giving too much away, they find a grisly scene and have to investigate into some kind of alien effect on the crew of the missing ship.  They explore the ship (a nice map provided) room by room.

In conclusion, the adventure is fairly straight forward and perhaps a little cliched. It is probably not the best of the series but with a little tweaking, I think the adventure can be fun.  It is very detailed and a GM needs to read it cover to cover to make sure every detail is covered for the players.

For more details on Gypsy Knights Games and their RPG AdventureDawn Adventures 2: Hell’s Paradise” check them out at their website http://www.gypsyknightsgames.com/, and at all of your local game stores.

Codex Rating: 14

Product Summary

Dawn Adventures 2: Hell’s Paradise
From: Gypsy Knights Games
Type of Game: RPG Adventure
Author: George Ebersole
Artists: Bradley Warnes (Cover), Ian Stead, John Watts
Editor: Curtis Rickman
Number of Pages: 46
Game Components Included: One PDF
Game Components Not Included: Core Traveller books/PDF
Retail Price: $5.99(US)
Website: http://www.gypsyknightsgames.com/

Reviewed by: Ron McClung

 

 

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