MACE West 2018: Dungeon Crawl Classics Inferno Road Tournament
MACE West 2018 is proud to be hosting a Dungeon Crawl Classic Inferno Road Tournament. Kevin Heur and Michael Jones are heading up this effort. You may contact us with any questions. If we can not answer, we will forward your email to Kevin or Mike.
INFERNO ROAD @ MACE WEST 2018
Saturday, March 10th starting at 2pm. Asheville, North Carolina
An insane DCCRPG death metal tournament in a nightmarish hellscape cranked up to 11 and beyond. Sex, drugs, and rock and roll are just the beginning. YOU ARE THE DAMNED!
Slaved to the overlords of Hell. A soulless grub in a sea of grubs, endlessly writhing in the burning pits of the inferno. Your eternity is suffering with the gnawing hunger for a soul… any soul… ALL souls. Plucked from obscurity and forced on board a Hellwagon in service to a Duke of Hell, you and your ‘companions’ race to overtake Satan’s Wives, pregnant with fresh souls for the Prince of Darkness. With every soul you devour your power will grow, perhaps enough to take on the the Devil himself?
RATED M FOR MATURE. Trigger Warning: EVERYTHING
About Dungeon Crawl Classics
Dungeon Crawl Classics (DCC) is a series of roleplaying adventure modules published by Goodman Games, most of which use the d20 open gaming license. It includes more than 73 adventures, and features celebrated game designers such as Michael Mearls, Dave Arneson, and Monte Cook, as well as classic TSR artists like Jeff Dee, Erol Otus, Jim Roslof, and Jim Holloway. The DCC series harkens back to classic 1st edition Advanced Dungeons & Dragons modules in content and style.
The series’ design ethos is summed up by the following statement that is included in every DCC:
“Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.“