Eldritch Horror

Eldritch Horror
From: Fantasy Flight Games
Reviewed by: Tony McRee

Eldritch Horror is a cooperative board game from Fantasy Flight Games. This game is another addition to their line of games that explore the H.P. Lovecraft lore. Getting inspiration from the Arkham Horror game, Corey Konieczka and Nikki Valens take the adventures out of the city of Arkham and send them globetrotting in search of a mystery that will bring them face to face with the Ancient Ones.

 “The end of the world draws near!”

Eldritch Horror is very familiar in gameplay to Arkham Horror, and the mission you need to accomplish is to either keep the Elder One from awakening or destroy it if it does. At the start players pick investigators, some of which are familiar faces from the other games in the series. Investigators have three steps to perform: all players take two actions, players then have encounters, and the lead investigator turns over a Mythos card from the constructed deck based on the elder one. The actions the players take include travelling, getting tickets to help move a little farther, resting, trading items, getting assets, or doing component actions. All these actions help prepare the player to face the upcoming encounters. These actions and encounters then assist the investigators in solving the three mysteries that will keep the Elder One from awakening. Sounds simple, but the Mythos card that gets turned over after the encounters only throws roadblocks up for the investigators by either spawning monsters, advancing the doom track, spawning gates or a host of other bad effects.

“The door exploded into the room with a thunderous crack, and the thing stepped past the threshold”

While the concepts of Eldritch Horror are simple, the gameplay is very challenging. It is one of my favorite cooperative games and we find ourselves at times on the verge of success only to be ripped to shreds as the Elder One steps through the threshold. Two things stand out for me about this game over Arkham Horror. First, the gaining of assets is different in this game during the player’s turn and is a nice addition to the game. Players roll dice equal to their player’s Influence stat and based on the success rolls, the purchasing value is determined. Players then gain Assets from the reserve equal to or less than the purchasing value. If a player doesn’t have enough value, he can then take Debt which adds some interesting impacts if you are not careful. The second addition is the ability to collect loot from players that have expired during the game…and players will expire, that is a given. Instead of losing their assets, players can claim them if they go and investigate the body. This is a great addition because some loot is epic and really helps along the way.

In conclusion, Eldritch Horror has the same feel as Arkham Horror but can stand on its own. If you already have Arkham Horror, should you get it?  It depends on if you need another “beat an Elder One” cooperative game in your collection. If you don’t, then Eldritch Horror is a great addition to a collection. I enjoy Eldritch Horror more than the other games in the series. I liked not having to fiddle with the stats of a character like you do in Arkham Horror and of course the challenge of the game exceeds Elder Sign. While the base game only comes with four initial scenarios, Fantasy Flight has already announced an expansion to keep the game fresh and thus showing their support.

For more details on this game, head over to the Fantasy Flight Games http://www.fantasyflightgames.com/edge_minisite.asp?eidm=244&enmi=Eldritch%20Horror or your local game store.

Codex Rating: 18

Product Summary

Eldritch Horror
Type of Game: Cooperation
Game Design by: Corey Konieczka and Nikki Valens
Game Components Included:  

  • 1 Game Board
  • 1 Reference Guide
  • 12 Investigator Sheets w/ Matching Tokens & Stands
  • 4 Ancient One Sheets
  • 51 Mythos Cards (21 yellow, 18 green and 12 blue)
  • 16 Mystery Cards (4 backs, 4 each)
  • 14 Artifact Cards
  • 40 Asset Cards
  • 36 Condition Cards
  • 20 Spell Cards
  • 4 Reference Cards
  • 122 Encounter Cards
  • 8 America Cards
  • 8 Europe Cards
  • 8 Asia/Australia Cards
  • 12 General Cards
  • 24 Other World Cards
  • 18 Expedition (6 backs, 3 each)
  • 12 Special Cards (2 backs, 6 each)
  • 32 Research Cards (4 backs, 8 each)
  • 245 Tokens
  • 43 Monster Tokens (34 normal, 9 epic)
  • 1 Lead Investigator token
  • 1 Active Expedition Token
  • 20 Travel Ticket Tokens (8 train, 12 ship)
  • 30 Improvement Tokens (6 for each skill)
  • 9 Gate Tokens
  • 20 Eldritch Tokens
  • 36 Clue Tokens
  • 1 Mystery Token
  • 4 Rumor Tokens
  • 78 Health and Sanity Tokens
  • 30 (1 Health)
  • 12 (3 Health)
  • 24 (1 Sanity)
  • 12 (3 Sanity)
  • 4 Dice

Retail Price: $ 59.99 (US)
Number of Players: up to 8
Player Ages: 14 and up
Play Time: 45 minutes per player
Website: http://www.fantasyflightgames.com/edge_minisite.asp?eidm=244

Reviewed by: Tony McRee