Board Game Related

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Interview with April & Kevin Cox, of KnA Games

April & Kevin Cox make up KnA Games and are currently Kickstarting a board game, Space Movers. They took a few minutes of their time to answer some questions about his Kickstarter.

Thank you April & Kevin Cox for taking the time to answer a few questions. Tell us a little about yourself and your gaming experience.

We are a couple of reluctant adults that remain kids at heart. For fun, we love to watch movies and play games. Kevin probably has about 10 more years of gaming experience, but we’ve been playing board games together for over 20 years. He grew up playing games like Stop Thief and Dark Tower. I grew up playing Monopoly and Life. He introduced me to Magic and Eurorails in the early 90’s and I was hooked!

How did the Space Movers come about ?

Space Movers is something we began working on about 3 years ago. Kevin initially came up with the idea of the theme and basic structure of the game. Over a couple of years we spent a little time developing the game. Late last year we learned about Kickstarter and went into high gear polishing the game so that we could release it this year.

Could you give us a brief description of the game and why you are so passionate about it.

Space Movers is a cooperative adventure that incorporates story, strategy and balance. You work as a crew to complete 5 objectives to win the game. During play you will have to deliver cargo from planet to planet to gain resources that allow you to keep flying. There are several other things you have to juggle during gameplay, like events that can alter the rules of the game and the evil UO that will chase you across the system in an effort to interrogate one of the crew members. Space Movers is the type of game that has you feeling like you have complete control in the beginning and like you’re barely hanging on by the end!

Honestly, we are passionate about the game because we really believe it is good. Not that we can take all the credit for that. Since we began demoing the game over the summer, we have had great feedback that has resulted in changes to improve the game tremendously.

How does the comic book tie into the game?

The comic gives you a backstory for the characters and helps you to connect to them. We developed a small bio for each of the characters to help us determine what their special abilities would be in the game. That led to the idea of doing a more complete story that explained why the characters ended up together on the Liberty. The added benefit is that you feel as if you know these characters and inevitably identify with one or more of them, even though you’ve never met them before.

The art for the game and comics is phenomenal. Who does the art and what inspires it?

Kevin did the graphic design for the game board, game box and the cards. All the illustration of the characters and ships in the comic and the game were done by Jon Hrubesch. And phenomenal is a great way to describe his talent! We have been so fortunate to have him involved in this project.

What do you feel separates it from other cooperative games of its nature?

Probably the most unique thing about Space Movers is the dice mechanic that is used to complete skill checks. Each player controls a die specific to their character. To complete skill checks, dice are rolled one at a time on a roll mat inside the game box lid. Multiple players can be involved in each check and they are able to try and change the result of previously rolled dice.

What do you see for the future of Space Movers?

The possibilities for expansions are endless. We will be releasing more Objective card sets and Random Objectives like we have in the initial game, along with more roll mats. We would like to also release an expansion with miniatures for the ships and characters. Eventually we hope to release a new game with a new location for our crew to explore along with another comic book to continue their story.

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