Interview with Duncan Davis, Sherwood Games
Duncan Davis of Sherwood Games is currently Kickstarting a card game, Missing Link. He took a few minutes of his time to answer some questions about his Kickstarter.
Tell us a little about yourself and your gaming experience.
Hello everyone! My name is Duncan Davis and I am a game designer. During the day, I am a Ph. D. Chemical Engineer at North Carolina State University. I work with polymer origami (https://www.youtube.com/watch?v=CjfhfqAv1mI). I am the 2nd of 5 children and have been playing games like Bridge, Magic the Gathering, and Acquire since I was 6 years old. I grow up in Rhode Island – the smallest state with the biggest imagination!
How did Missing Link come about?
Missing Link came about because I once took a physiology exam to test creativity and one of the questions was to come up with as many ways to use a brick in a given amount of time. I had a lot of fun with the question and tweaked the idea a bit to turn it into a group deduction game.
Could you give us a brief description of the game and why you are so passionate about it?
The active player draws two objects from the deck, reveals one object, and keeps the other one hidden. That player provides hints to help the other players guess the name of the hidden object. The trick is that all the hints must be true about both of the objects.
For example: If you had an apple card and a skyscraper card, you might reveal the skyscraper and and say “Both objects are associated with New York,” “These are both bigger than a strawberry,” etc. When someone shouts out APPLE! They get one card and you keep the other. The first player to get to 7 cards wins.
Each card is a one-word, physical object. This helps because people always have physical characteristics to work with – you can always compare size. The active player has 2 minutes to get another player to guess the hidden object (although new players get to wave this time limit).
What do you feel separates it from other party games of its nature?
Missing Link makes you think in a very different way than any other game on the market. You are restricted in what you can say in a very interesting way and many times you have to take a few turns before you get a handle on the game. One of the goals I have as a designer is to make fun games that secretly teach you something important without the player realizing. Missing Link does this beautifully because it helps players become more creative. By making you think in a new way and compare things with nothing in common, you have to be creative with your hints. A Wack on the Side of the Head is my basis for making this claim – if you are interested in creativity, I highly suggest you read it (it is a quick read)!
What do you see for the future of Missing Link?
If Missing Link does well, I plan on releasing a ‘dirty’ expansion focused more on adults. I think that players will have a blast trying to compare objects that are more risqué then an apple and an elephant.