MACE West 2018: The Monster Hunters’ Club RPG for Savage Worlds
A new RPG setting for Savage Worlds, The Monster Hunters’ Club, will premier at MACE West 2018. Saturday and Sunday Morning, Brandi Greene will run a series of adventures simpel called Scenario A and B.
The Monster Hunters’ Club is a licensed setting for the Savage Worlds Roleplaying Game set in the 1980s and inspired by kids’ adventure and horror films, television, and novels like E.T. The Extra-Terrestrial, The Goonies, The Monster Squad, The Lost Boys, Fright Night, It, Super 8, Stranger Things, and many more. Players take on the roles of children, growing up in the 80s, who become heroes. The Monster Hunters’ Club is an officially licensed Savage Worlds product, and requires the Savage Worlds Deluxe Core Rules to play.
A preview of The Monster Hunters’ Club is available on DriveThruRPG. Please click on the link in the text, or click on the Preview button above to download our FREE preview from DriveThruRPG.
Something strange is happening in the town of Gulf Haven. Horrible creatures are coming to life. The adults seem blind to the entire thing. It’s up to you to find out what is happening, and stop it before it’s too late!
Growing up in the 1980s…
You’ve got Saturday morning cartoons, a tree fort, a boombox, a fast bike, and oh…
Monsters are real.
You heard me.
Don’t bother telling your parents. Grown-ups can’t see ‘em. When something gets smashed up, they blame us. When somebody goes missing, they blame someone from out of town, or maybe the Russians. The monsters are real though, and it’s up to us to do something about it.
That’s right, between babysitting your little sister, dodging bullies like Scotty Mangrum, and surviving middle school, you also have to figure out how to fix the monster problem.
You can’t phone home, and there’s nobody you can call. It’s up to you to save the town, and maybe even the world!