MACE

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MACE 2019: Emberbright, the official campaign of MACE!

At MACE 2019, Matt Holmquist once again returns with the Living MACE campaign contest winner – Emberbright!  What is Emberbright.  A few years ago, we conducted a contest between some of the best GMs to create a world that MACE can call its own.  Matt was the final winner and his world, Emberbright represents a collection of ideas from those in the contest.

Matt is continuing the development the setting that will act as our the  living MACE campaign setting. That means you can create a character for it at one event and play that character at other JustUs Productions events that host this living campaign.  Matt will be running his adventures in D&D 5e.

Emberbright S4-A1 Revelation in Ice: Something Wicked This Way Thaws

This adventure is designed for 6 level 10 characters. The Fort Monastary of Bastion has begun to slowly expand in response to the lul in the Icemen advance. Their first outpost has gone silent and they want to know why and if this is a sign that the Icemen are once again on the offensive. You have been hired to get some answers and bring word back.

Emberbright S4-A2 Revelation in Ice: The Price of Knowledge

This adventure is for 6 10th level characters. The Fort Monastery of Bastion has begun to slowly expand in response to the lul in the Icemen advance. Their first outpost has gone silent and they want to know why and if this is a sign that the Icemen are once again on the offensive. You have been hired to get some answers and bring word back.

Emberbright S4-A3 Revelation in Ice: The Shape of Square Circles

This adventure is for 6 10th level characters. The Fort Monastery of Bastion has begun to slowly expand in response to the lul in the Icemen advance. Their first outpost has gone silent and they want to know why and if this is a sign that the Icemen are once again on the offensive. You have been hired to get some answers and bring word back.


About Emberbright

Emberbright is a bleak fantasy world where humanity struggles as the subjugated species after a cataclysm of divine proportions.

A millennia ago, humankind nearly destroyed the world – an event later named the Unraveling. The greatest kingdoms lay to waste, and the largest race reduced to nomads. Those that did not devolve into tribal cults in the north, eeked out existence as servants to the Elf Mageocracy or as second rate members of the Ignis Combine. (Igni – goblinoid fire-elemental race). The gods, once protectors of man and their greatest strength, have gone silent. Lorekeepers of the remaining human settlements still espouse that faith will restore humanity to its previous glory. What few baronies managed to survive have started to form alliances. A rudimentary collection of city-states has laid the groundwork for the rise of the next great human kingdom. The balance of power may shift again. The Wizard Lords have enjoyed their time as the most powerful beings, and the Ignis Leaders would not give up their monopoly on trade and steam tech. What of the Icemen to the north… no one knows what agenda their seemingly random raids hold. The great cycle of the heavens nears another completion. What will the next thousand years hold? What part will you play in it?


MACE 2019

November 08-10 2019
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

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