MACE West 2019 Special GM: Robert H. Hudson
MACE West 2019 is once again privileged to have the venerable and talented Robert H. Hudson. He will be running Pulp Hero as well as Fantasy Hero. See OGRe for more details, using Advanced Options until his Game Master Name.
Robert Hudson is a freelance writer whose work for HERO Games, in their Pulp Hero line, has been nominated for the prestigious ENNIE Award twice: Masterminds and Madmen in 2006 and Thrilling Places in 2007. Additionally, he’s written for HERO Games’ house e-magazine, Digital HERO.
A product of the early years of tabletop RPG gaming, he started in 1976 when there was only Dungeons & Dragons and hasn’t stopped since. Mundanely, he’s a reference librarian for a large Alabama-based law firm. He and his wife Mary Ann are married with dog and celebrate their sixteenth anniversary together this year.
Robert H Hudson MACE West 2019 Games
The Curse Of The Vulture God – Part 1 of The Dance of Destiny
System: Pulp HERO 6th Edition
Synopsis: When a colleague of theirs uncovers a new clue leading to the undisturbed tomb of a pharaoh, a group of heroic adventurers find themselves plunged into the middle of a millennia-old scheme to unleash an ancient, imprisoned evil. Can they brave sea and sand, danger and destiny to overcome… The Curse of the Vulture God?
Danger In Vesperidae IX
System: Space Pulp HERO 6th Edition
Synopsis: Survey missions are dull, boring, and necessary to push forward the boundaries of not just knowledge, but the physical borders of the Stellar Union. But sometimes… sometimes they awaken something that the crew wasn’t expecting. Once that happens, boredom is no longer an issue, survival is. Join the crew of the Valorous and fight to make it home from… the Danger In Vesperidae IX in this thrilling Space Rangers episode!
A Familiar Frenemy
System: HERO 6th Edition
Synopsis: A group of familiars and animal companions under house arrest while their masters are falsely imprisoned on charges of looting a tomb belonging to a saint of the god of Justice are contacted by an old enemy who wants their assistance… and will help them clear their masters in return. Can they save their masters with no one the wiser? Is the offer genuine or is this all an elaborate trap? Or will they find common ground with… a familiar frenemy?