Shadowrun Missions at ConCarolinas 2016
JustUs Productions announces the Shadowrun Missions schedule for ConCarolinas 2016. The Adventures will be:
CMP 2013-05 Dangerous Games 1 – Rolling the Dice
Ares has a new prototype pistol, said to be revolutionary, and Mr. Johnson wants you to steal it for him. Ready to roll the dice?
CMP 2013-06 Dangerous Games 2 – Double Down
Go recover a downed drone. How hard can that be, really?
CMP 2013-07 Dangerous Games 3 – Full House
Listen up y’all, it’s sabotage! Ms. Johnson wants a production facility shut down by any means necessary!
CMP 2013-08 Dangerous Games 4 – Going for Broke
There’s a hit out for software designer, and it’s your job to keep him alive. Think you can pull it off?
SRM 5A-01 Chasin’ the Wind
Welcome to Chicago! Your first job involves helping a matrix legend upgrade the old Containment Zone’s matrix service. Can you handle it? Emerging from the Wasteland, Part 1.
SRM 5A-02 Critic’s Choice
Take a run into the Chicago Zone to help a street doc prove ownership of some real estate. Don’t mind the gangs, ghouls, or the bugs. Emerging from the Wasteland, Part 2.
SRM 5A-03 Gone Long Gone
Radiation and FAB III have left the Chicago Zone an astrally scarred mess, someone thinks they’ve found a cure, and they want you to go get it! Emerging from the Wasteland, Part 3
See the SRM schedule on the gaming schedule on OGRe.
Shadowrun Missions (SRM) is the official dynamic Sixth World campaign setting sponsored by Catalyst Game Labs. In SRM, players create a character and participate in sanctioned events throughout the world. This gives players the unique opportunity to play a Shadowrun character of their own design with different people and different perspectives, and affect the storyline of the campaign.
ConCarolinas is a Client Convention of JustUs Productions. They have hired JustUs to run their tabletop gaming track. Anything other questions should be directed to the Convention Committee of ConCarolinas. See their website for more information.