Justus Productions

ConCarolinas 2019: No Ordinary Gamers!

The No Ordinary Gamers (NOG) demo team is returning to ConCarolinas 2019 with their wide variety of official demos.

Please see our gaming schedule through OGRe.  You must be registered for the convention to register for games and participate. Be sure to register for the convention using the special JustUs Productions rate.

The Games include…

Cat lady
Chez Geek
Cthulhu Dice
Cthulhu In the House
Dice City
Dice Heist
Give Me the Brain
Kill Dr. Lucky
Mars Attacks Dice
Mystic Vale
Ninja burger
Play Me
Potion Explosion
Queen’s Necklace
Red Dragon Inn
Save Dr. Lucky
Space Base
SteamPunk Rally
Stuff and Nonsense
Zombie dice

ConCarolinas 2019

May 31-June 02 2019
Sci-fi Carolina Style
Hilton Charlotte University Place
Charlotte, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.

ConCarolinas 2018: No Ordinary Gamers!

The No Ordinary Gamers  (NOG) demo team is returning to ConCarolinas 2018 with their wide variety of official demos.

Please see our gaming schedule through OGRe.  You must be registered for the convention to register for games and participate. Be sure to register for the convention using the special JustUs Productions rate.


These include…

  • Steve Jackson Games
  • Atlas Games
  • Alderac Entertainment Groups
  • Slugfest Games
  • Cool Minis or Not

The Games include…

  • Chez Geek all varieties
  • Cthulhu In The House
  • Cutthroat Kingdoms
  • Deadwood Studios Usa
  • Dice City
  • Fishing For Terrorists
  • Give Me The Brain
  • Hull Breach Demos
  • Kill Doctor Lucky
  • Lord Of The Fries
  • Love Letter
  • Mad Zeppelin
  • Munchkin Quest, the Munchkin Boardgame
  • Munchkin, all varieties
  • Ninja Burger
  • Queen’s Necklace
  • Raise Your Goblets
  • Red Dragon Inn
  • Sagrada
  • Stuff And Nonsense
  • The Captain Is Dead
  • Treasure Lair


ConCarolinas 2018

June 01-03 2018
Sci-fi Carolina Style
Hilton Charlotte University Place
Charlotte, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.

ConCarolinas 2017: No Ordinary Gamers!

James Doster and his team, calling themselves No Ordinary Gamers (NOG games on the OGRe schedule), are returning to ConCarolinas 2017 with their wide variety of official demos.

Please see our gaming schedule through OGRe.  You must be registered for the convention to register for games. Be sure to register for the convention using the special JustUs Productions rate.


These include…

Something new this year are the Jackbox video and online games.  They are primarily trivia type games where people can join in using a tablet or phone. These include

Lie Swatter
You don’t know Jack
Fakin It!

ConCarolinas 2017

June 02-04 2017
Sci-fi Carolina Style
Hilton Charlotte University Place
Charlotte, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.

mini-mace 2017 No Ordinary Gamers Scheduled!

James Doster and his team, calling themselves No Ordinary Gamers (NOG games on the OGRe schedule), are returning to mini-mace 2017 with their wide variety of official demos. ogre.logo20.sidemenu

These include…

  • Steve Jackson Games
  • Atlas Games
  • Looney Labs Games
  • a few select games from Alderac Entertainment Groups

Games included will be…

Batman the Animated Series Dice Game
Bill & Ted’s Excellent Board Game
Chez Geek
Dice City
Dice Heist
Moop’s Monster Mashup Love Letter
Munchkin Quest
Mystic Vale
Ninja Burger
Say Bye to the Villains

… as well as a large library of other games.

See the OGRe Schedule for all gaming events at MACE 2016

mini-mace 2017

January 28-28 2017
Food and Gaming, what more do you need?
Bunker Hill UMC
Kernersville, NC

MACE 2016 Cornerstone Demo Team: No Ordinary Gamers a.k.a NOG!

James Doster and his team, calling themselves No Ordinary Gamers (NOG games on the OGRe schedule), are returning to MACE 2016 with their wide variety of official demos.ogre.logo20.sidemenu

These include…

  • Steve Jackson Games
  • Atlas Games
  • Looney Labs Games
  • a few select games from Alderac Entertainment Groups

Below is a list of what they will have at the con.

Game NameDescriptionOther Notes
After Dark
Open Demos
No Ordinary Gamers invites you to casual open board game time. This is time we set aside to just break out games we enjoy and relax with anyone who wants to join us. Often we feature games for mature audiences such as "Cards Against Humanity"
Agent HunterIn Agent Hunter, two players act as rival agents attempting to eliminate their opponent's safe houses, which are represented by face-down cards; the cards range in value from 0 to 9. The closer you get to uncovering your target, however, the more you risk compromising your own position. Stealth and cunning are your greatest allies as only agents who remain hidden in the shadows will survive the hunt.
Bill & Ted's Excellent BoardgameStrange things are afoot in Bill & Ted's Excellent Boardgame!
Collect personages of historical significance in order to pass your oral history report. But beware! Every time you bag someone, the phone booth breaks heinously, and your adventure through time will take a most serious turn!
Be excellent to each other . . . and PARTY ON, DUDES!
BrawlBrawl is a lightning-fast combat game where two players burn through their 35-card decks in about 35 seconds. Each deck contains a unique mix of cards, and each deck requires a slightly different playing style to win.
Card of the DeadIn the survival action card game Card of the Dead, players are trapped in a town full of zombies; engulfed in the scourge of terror, they must try to survive the zombie horde. Some will frantically seek to flee the city, others will seek to barricade themselves in buildings against the terrible siege. By not getting surrounded, and through the use of both luck and brains(!), you will be able to survive the night.
Cheaty MagesThe card game Cheaty Mages puts you in the role of a wizard who has come to watch and bet on monsters fighting in an arena. Of course, you have all of your spells to help the monsters you've bet on win (or harm the monsters fighting against yours) – but then again, so do all of the other players, too! What's more, judges line the arena during combat and if players push things too far with their cheating spells, a judge might intervene and dispel – or even eject – the fighter! Who will walk away with the largest pile of gold?
Chez GeekIn this light, humorous, and fast-paced card game that parodies geek culture and co-habitation, players are roommates just trying to get through life with as little work as possible.

At setup each player is dealt a Job card which lists their free time, income, a special ability that they possess and their Slack goal. Players are also dealt five Life cards. The space directly in front of a player is their Room, where cards will be played during the course of the game. Slack can be represented using any available chit or counter, but every player begins with a Slack total of zero.
As seen on Table Top
Choose One!It's the moment of truth. Will your friend choose Outer Space, or The Bottom of the Sea? Do they prefer the Window or the Aisle? Are they all about the Party, or the After-Party? Successfully predict how your friends will answer weighty questions like these in Choose One! and you'll advance your token to the finish line!
Chupacabran Chupacabra: Survive the Night, which includes 24 glow-in-the-dark dice, each player rolls six dice at the start of the game and uses their rolled Chupacabra to steal other players' chickens, goats, and bulls. One Chupacabra can capture up to two chickens or one goat, and two Chupacabra can capture a bull – but animal packs are immune to Chupacabra so be sure to roll a lot of the same animal!
Cthulhu 500The Cthulhu 500 card game puts you in the driver's seat for a frenzied race that mixes the madness of HP Lovecraft's Cthulhu Mythos and the insanity of motor sports. Rev up your Satanic Pushcart's Engine Of The Damned, mount your Radials From Beyond Space And Time, and take a Dreamlands Shortcut to win the race for The Sponsor That Must Not Be Named. The driver in the lead when the Checkered Flag card is drawn celebrates victory by devouring his opponents!
Cthulhu DiceCthulhu Dice lets you drive your rivals mad... Very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! Eighteen glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins... Unless everyone goes mad together. Then Cthulhu wins!As seen on Table Top
Cthulhu FluxxFollow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor, as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic University, and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile, unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium, or are you, in fact, a Secret Cultist, worshiping the Minions of Darkness? Gaze upon the ever- changing face of Madness with Cthulhu Fluxx!
Dark SeasDark Seas is a dicey island-building game. Each player plots out his own plundering route, filling its ports with docks, hideouts, and shady sea-faring characters. Players sail their ships around their islands, building their reputation by recruiting pirates, gathering doubloons, and acquiring treasure and infamy. Whoever amasses the greatest reputation wins!
DeadMoneyDead Money is the newest game in the Friedey's series (Give Me the Brain, Lord of the Fries, and The Great Brain Robbery). It's a wacky cross between poker and Give Me The Brain.

Players begin with a hand of cards and no Brains. The Brains are cards in the deck; there are eight of them all together. The object of the game is to get rid of your cards, which represent (among other things) the money you have left in this poker game. Of course, a lot of the cards make you draw more cards, and a lot of them require that you have a Brain.
DeadWood Studios USATime to film the latest western being produced at Deadwood Studios, makers of terrible western movies. All the special roles are up for grabs: "Man falling off roof", "Crying woman", "Stagecoach driver", "Dead man", and more. Yes, they're all available, and if you're good enough – that is, if you progress up through the "hack" levels represented by the number on your character's die – you may even get to play that complicated character part "Rear-end of Horse"!
Dice HeistDaring art heists with a roll of the dice! Take on the role of an international thief in Dice Heist, and attempt a series of daring heists to steal the most valuable artifacts, gems, and paintings from four of the world's most famous museums. Recruit sidekicks to help you, or go it alone. Will you beat the security systems at the Louvre in Paris and make your escape with the Mona Lisa, or will one of the other thieves get there first? Whoever can impress his fellow criminals with the most valuable collection of stolen goods wins!
Dino Hunt DiceIn this quick game for parents and kids, you're capturing dinosaurs for your zoo. Roll the dinosaur picture, and you caught him! If you get the leaf picture, the dino is hiding, and you can try again. If you get a footprint . . . you're STOMPED! Push your luck to catch as many as you can, but stop rolling before you're stomped three times or else you'll lose them all.
FallingThis game is from an odd genre, real-time card games. Each of the players (except the dealer) is a person falling to his death. The goal is not to live, rather just to be the last one to go splat. The dealer continues dealing cards to players, eventually giving them 'ground' cards. But on the way down players can do all kinds of nasty stuff to each other to ensure their relative longevity.
FluxxIt all begins with one basic rule: Draw one card, Play one card. You start with a hand of three cards... add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn.As seen on Table Top
Fluxx the Board GameEverything is in flux in this unique game, from the rules, to the gameboard, to the color of your pieces! It’s more strategic than the original card game and delivers everything you’d expect from a name like Fluxx: The Board Game. The ever-shifting landscape is made of tiles that can be rotated or uprooted elsewhere on the table. Occupy the right tile spaces to claim the current goal and reveal the next goal… getting you one step closer to victory!
Give Me The BrainWorking in fast-food is hell. All the employees are zombies, and you can't find a single brain amongst them. Except for the brain part - there is, in fact, one brain - that's the premise of Give Me the Brain!, a card game in which players take on the roles of zombies in a fast-food restaurant in hell. They all have to complete a number of tasks before leaving work, and the work keeps piling on. Even worse, some of the tasks require basic intelligence and there's only one brain to go around.
GloomIn the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. There are now multiple variants, each with a special theme.As seen on Table Top
Greedy Greedy GoblinsGreedy Greedy Goblins is a simultaneous play, strategic tile placement and bluffing game.

Players lead a clan of goblin miners who want to gather the most valuable collection of gems. Coins are scored for gem tiles on the mines you have claimed, with bonuses for dynamite tiles — but if there is too much dynamite, the mine (and all the riches within) are destroyed!
I Hate ZombiesIn I Hate Zombies., 2-12 players face off in a climactic battle for the very fate of the world that will last between 10 and 20 minutes. Some of the players will be the noble last survivors of humanity, while others will be dirty, wretched brain-guzzling zombies. To see who survives, they will engage in that time-honored tradition, that Sport of Kings...

Yes, that's right. Rock-Paper-Scissors. To the Death!
King of New YorkThere's always something happening in the city that never sleeps. Maybe it's the lights, maybe it's the energy, or maybe it's the giant monsters trying to demolish the place!

King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.
King of TokyoIn King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!

In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.
As seen on Table Top
Let's Kill!Let's Kill is a bloody little card game featuring distinctive stick figure art and gruesome humor.
LoonacyPlayers start with a hand of seven cards, and, as fast as they can, without any turns, they rush to play their cards onto the open piles on the table. The more players, the fewer the piles, so competition is fierce! The first player to empty their hand is the winner! If the frantic rush of card playing comes to a halt because nobody can play, everyone draws a card to their hand, so you might find yourself on the brink of victory, only to be saddled with extra cards.
Lord Of the FriesGame Synopsis: Lord of the Fries is a thematic sequel to Give Me The Brain!. It takes place at the same restaurant, has the same cast of characters, and requires roughly the same equipment. But the game is entirely different.
Players choose orders (sometimes randomly, sometime not) from the figuratively colorful Friedey's menu, and try to fill them with cards from their hands. Some orders are easy, like the Cowabunga. One Cow Meat, one Bun. Some are a little harder, like the Chickabunga Conga: same as a Chickabunga (Bird Meat plus Bun), plus Fries and a Drink. Sound easy? Now try your hand at a Lord of the Fries, a Meat Munch, or the infamous Patriarch (Fish Meat, Cheese, Bun, Fries, Drink, and the oft-maligned Strawberry Pie).
Love LetterLove Letter is a game of risk, deduction, and luck. All of the eligible young men (and many of the not-so-young) seek to woo the princess. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first? Love Letter has several Variants, including Batman and Munchkin "Loot Letter"As seen on Table Top
Mad Scientist UniversityMad Scientist University is a storytelling party game for 3 to 7 people. Players all receive one Unstable Element card, like "lawn gnomes," "marshmallows," or "squirrels." Then they each present a cunning plan to achieve the group's Insane Assignment using their Element: Journey to the center of the earth using tunneling mechanical lawn gnomes ... Win the presidential race with mind-altering marshmallows ... Take over the world with your army of vicious mutated squirrels. Your sinister plot knows no bounds!
Mad Zeppelin!Mad Zeppelin is a fast-paced card game of sabotage, as you use your traitors to throw the most cargo off the Nostria and ruin the Emperor's plans. The player who destroys the most cargo wins, but you must assure you properly bribe the guards each turn, or your chances of sabotage may end at the point of a bayonet!
Mai-StarA card game about Japanese geisha by Seiji Kanai.
Players take the roles of various geisha, and compete with the other players to win the legendary title of "Mai-Star". Use the characters surrounding you to increase your popularity, and earn money by attracting guests, the more demanding the better. Focusing only on increasing your popularity won't earn you any money, yet failing to spread your name won't make the rich or helpful guests come your way.
Mars Attacks 10 Minute take-downDestroy the earthling cities with your flying saucer!

Mars Attacks: Ten-Minute Takedown is a fast-playing dexterity game of Martian aggression and global destruction. Flick the custom die from your flying saucer at the earthling cities, and claim their points as you destroy them.
Mars Attacks DiceIn Mars Attacks: The Dice Game, the Martian players compete to see who can subjugate which U.S. cities first.

At the start of the game, four stacks of cards are dealt out randomly, with each stack having as many cards as players. On a turn, the player first declares which city he wants to attack, then rolls all ten dice. Any dice showing the "nuke" symbol are locked and cannot be rerolled. Laser guns are similarly locked, allowing the player to reroll only the alien heads. If he rerolls and ever has as many nuke symbols showing as the number on the face-up cards and the supplementary token, his turn ends; otherwise he can stop at any time, and if he doesn't have enough guns or alien heads to claim his target, he marks his total with one of his tokens, allowing him to add on to this number on a future turn — assuming that someone else doesn't claim the card first
Moop's Monster MashupThe marvelous magician Moop is mashing up monsters to meet the marauding munchkins. He's created bizarre new animals such as the Owligator and Kangarooster! But the heroes can fight back with their own mixed-up weapons, including Sockodiles and the Beaver Cleaver. This version of Munchkin is the craziest ever...but it's still Munchkin, so the first player to Level 10 wins!
MunchkinGo down in the dungeon. Kill everything you see, and take the treasure. Be a dwarf, or a cleric, or a cheating elven wizard with the Pantyhose of Giant Strength and the Staff of Napalm! Backstab your friends and steal their stuff. First one to Level 10 wins! Learn to Play Munchkin with the Carolina MiB!As seen on Table Top
Munchkin QuestKill the monster, grab the treasure, stab your buddy. That's what it's all about. Now Munchkin Quest brings the action to the gameboard!
Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can! Learn To Play Munchkin Quest with the Carolina MiB!
Murder of CrowsUncover a murder most foul by revealing six story elements that together describe the deadly deed and spell the word MURDER. But take care that your opponents can't do the same -- take their letters, counter their actions, or call on a waiting Crow to influence the murder before they do! At any moment a well-played card can shift the balance and seal someone's fate.
Night of the Grand OctopusLong ago, the Grand Octopus, one filled with cosmically divine powers, reigned over the entire world — until an unfortunate combination of circumstances imprisoned it at the bottom of the ocean. Idle under miles of water, it fell asleep dreaming of the day when its time would come once again. In each round, players secretly place their cultist and monster tokens on locations, then reveal those locations at the same time. If only one cultist group occupies a location, that cult gains strength — but if two or more cults want the same spot, they must negotiate or both lose cult strength. If, on the other hand, a rival monster occupies the location, the cultist is smashed. Gulp!
Ninja BurgerNinja Burger pits you against your fellow trainees in a new Ninja Burger store. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion! Learn To Play Ninja Burger with the Carolina MiB!
OctoDiceThe theme of OctoDice is based on Aquasphere, and the game mechanisms recall that board game. On your turn, you roll six dice (three white and three black); two dice (one white and one black) form an action. Every roll you must pick exactly two dice to take out (any colour). In the end you combine the six dice any way you want, no matter in which order you chose to take them out of your rolls beforehand. You can use only two actions on your turn. On your development sheet you enter the actions chosen for this turn and note your points. You can also decide to "expand your lab" which will give you bonus actions or points. Other players may pick any action combination from your dice roll to add to their sheet. Do not forget to fight Octopodes 😉 The game ends when each player had 6 turns. Whoever has the most points in the end wins.
Ogre: Objective 218In 2085 A.D., armored warfare is faster and deadlier than ever!

Supertanks, GEVs, and infantry slug it out to defend supply lines and keep pressure on your enemy in Ogre: Objective 218, a two-player game based on The Battle for Hill 218 in which players fight to control a hill by occupying bases on the opposite sides of it.
Once Upon A TimeOnce Upon a Time is the award-winning storytelling card game that encourages creativity and collaborative play. One player is the Storyteller, and begins telling a story using the fairytale elements on her Story cards, guiding the plot toward her Ending Card. The other players use their own cards to interrupt her and become the new Storyteller. The winner is the first player to use all her Story Cards and play her Ending Card. The object of the game, though, isn't just to win, but to have fun telling a story together.As seen on Table Top
PagodaPagoda is a two-player only game in which players compete to build multiple layers of up to six pagodas
PairsPairs is the name of the game, and pairs of cards are what players want to avoid.

There are many versions of Pairs from Cheapass Games. The base game play is identical, but the artwork (and artist) vary across the versions. Some include special game rules relevant to the theme of the deck. In general you can find new/experimental/user-submitted rules at the Cheapass web site.
Pieces of EightAdventure and glory await you in Pieces of Eight, the rousing combat game of rival buccaneer ships on the high seas. You play the game with a stack of metal pirate coins held in one hand that represents your ship. The coins you choose and the order in which you place them determine your ship's strengths, and you use the special abilities of your coins to destroy your opponent's coins one by one. Your goal is to expose the Captain coin buried deep in the middle of your adversary's ship, then take him out!
Revolution!Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
Secretly bid against your opponents to gain the support of the people, win territory . . . and collect more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support – and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise. Learn to Play Revolution with the Carolina MiB!
Say Bye to the VilliansSay Bye to the Villains – a.k.a., 成敗 ("Punishment") in Japanese – is a cooperative card game in which players share information in limited ways to collectively defeat a villain who has harmed people in some manner. Players can discard certain cards to learn hidden information about the villain, go through special training to increase their attack abilities, and take special actions from other cards in the game.
Seven DragonsEach player is given a secret goal card of one of the five colored dragons: RED, GOLD, GREEN, BLUE, and BLACK. The cards are played on the table connected like dominoes, with each player trying to win by connecting seven panels of their dragon. Action cards allow players to shake up the action in five different ways and the WILD and SILVER dragons bring strategy to the table. The game is fast, fun, colorful, and easy to learn - with enough bluffing and strategy to keep adults engaged.
Simon's CatThe fast-paced Simon's Cat Card Game features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views.

In the game, players go around the table playing cards to escape Simon's attention. Get caught and you get Blame; get too much Blame and you get fed last. No one wants that.
Smash Up!The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience. Smashup features several expansions and even a Munchkin themed full "base" set.As seen on Table Top
Stuff and NonsenseStuff and Nonsense is "the Inevitable Aftermath of Professor Elemental's Imaginary Polar Expedition", an adventure game about never leaving London. The players move about the city, collecting artifacts and stories, and then return to the Adventurer's Club to tell made-up stories of adventure. This game plays something like a board game, though the board is made entirely of cards. The mechanics revolve around collecting sets of cards, while trying to avoid meeting Professor Elemental, and deciding which destinations to pretend to return from. The cards are filled with humorous text and whimsical illustrations by Harold Fay.
The Dwarf KingThe Dwarf King is a trick-taking game played with a deck of 53 cards: three suits (Dwarves, Goblins and Knights) of thirteen cards each and fourteen special cards.

Special cards and changing goals keep the game changing through 7 rounds.
The player who scores the most points over seven rounds wins the game.
The Stars are RightIn The Stars Are Right, you take the role of a cultist, summoning Lovecraftian horrors from beyond time and space.
You'll start small, bringing ghasts and ghouls back to our reality. Invoke minor creatures to flip over a tile or push a row, creating the correct patterns to summon more and more powerful ones. Eventually, you'll build a horde of Servitors who can chain flips, pushes, and swaps together, rearranging the entire grid to your whims. Change the skies, summon a Great Old One, and win! Learn to Play "The Stars are Right" with Carolina MiB
Three Cheers for MasterMaster has been blue lately. It's just not the same now that all lands known to evil have been conquered — and when Master's blue, it's the minions who suffer.
As a lieutenant in Master's army — a foreminion — it falls to you to cheer him up. Not the easiest task, even in the best of times. But then it hit you: What better way to cheer Master up than a cheerleading competition?
Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master's heart. What could possibly go wrong?
TokaidoIn Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.
As seen on Table Top
TsuroTsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.
As seen on Table Top
Unexploded CowEurope. Summer 1997. You and your most creative friends have discovered two problems with a common solution: mad cows in England and unexploded bombs in France. You've decided to bring these two powder kegs together just to see what happens – and you wouldn't say "no" to a little money on the side, so round up your herd, march them through France, and set them loose behind the Cordon Rouge. If you're lucky, you'll come home rich before Greenpeace gets hold of you.

Either way, there's something magical about blowing up cows.
Unspeakable WordsUnspeakable Words is the Call of Cthulhu Word Game designed by James Ernest and Mike Selinker. In the game, you and your opponents will attempt to form words from the letter cards in your hand. Each letter is worth points – the amount of points is determined by the number of angles in the letter (where the hounds of Tindalos are lurking!). You may try to make the highest scoring word possible, but… you’ll have to test the strength of the word against a roll of the 20-sided die. Roll equal to or higher than the value of your word and you’re safe… but roll less than the value of your word and you lose a precious piece of your sanity, represented by an adorable Cthulhu pawn!As seen on Table Top
Zombie DiceEat brains. Don't get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.
As seen on Table Top

See the OGRe Schedule for all gaming events at MACE 2016

MACE 2016

November 11-13 2016
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

Pre-release Mystic Value Card Game demos at ConCarolinas 2016

ConCarolinas 2016 will have pre release demos of AEG’s new game Mystic Vale.  They will take place all day Saturday, in the No Ordinary Gamers section (along with the Steve Jackson Games Demos, Looney Labs Demos and Atlas Games Demos).

About Mystic Value

A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.

In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!

  • Innovative Card Crafting System creates a game experience like you’ve never played before!
  • Beautiful artwork and graphics that bring the game to life.
  • Concise rules offer a deep gaming experience with meaningful decisions.
  • Tremendous replay value that will increase with future expansions.

Download the Mystic Vale Rulebook (12.7 MB PDF)
Download the Mystic Vale Card List (1 MB PDF)

About Hull Breach

Hull Breach is a sci-fi cards-and-dice game featuring epic space combat between ships, firefights between Marine boarding parties, and plenty of clever tactics and galaxy-shaking events. You command of a space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination! The object of the game is to protect your Station – your home in space – from other Commanders while trying to capture or destroy theirs.  Be warned – they’re trying to do the same thing to you. It’s a tough galaxy and at the end of the day only one Commander gets to remain standing.

Best of all, while we encourage customization and deck-building, this isn’t one of those “collectible”  card games that will have you tearing through randomized foil packs of cards to find the ones you want. Hull Breach plays right out of the box and you’ll know where you can find every card in the game without having to drop a ton of space-cash on boosters or turn to the secondary market to field a competitive deck.

ConCarolinas 2016

June 03-05 2016
Sci-fi Carolina Style
Embassy Suites Concord
Concord, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.

ConCarolinas 2016: No Ordinary Gamers Demos!

James Doster and his team, calling themselves No Ordinary Gamers (NOG games on the OGRe schedule), are returning to ConCarolinas 2016 with their wide variety of official demos.

These include…

  • Steve Jackson Games
  • Atlas Games
  • Looney Labs Games
  • a few select games from Alderac Entertainment Groups

See the OGRe Schedule for all gaming events at ConCarolinas 2016

ConCarolinas 2016

June 03-05 2016
Sci-fi Carolina Style
Embassy Suites Concord
Concord, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.

No Ordinary Gamers Demos!

James Doster and his team, calling themselves No Ordinary Gamers (NOG games on the OGRe schedule), are returning for MACE 2015 with their wide variety of official demos.  These include…

  • Steve Jackson Games
  • Atlas Games
  • Looney Labs Games
  • a few select games from Alderac Entertainment Groups

Doomtown: Reloaded

Doomtown: Reloaded

From: Alderac Entertainment Group

Reviewed by: Sitting Duck

Back in 2000, I first came across the Deadlands RPG. Westerns and horror are two of my favorite genres, so seeing them combined intrigued me. I also learned of the CCG spin-off Doomtown. However, I found the CCG model and the prospect of buying a gazillion booster packs unappealing, so I gave it a miss. However, when AEG announced they were reviving the game using a model much like the Living Card Games produced by Fantasy Flight, that was something I was more willing to get behind.

From the rulebook:
Gomorra’s a hard place that has seen more than its share of action, and a good day is any day that doesn’t end in a pine box.

While nominally a card game, Doomtown: Reloaded plays more like a board game. The premise is that you’re running one of four outfits vying for control of the town of Gomorra, California. Each player starts with a deck of fifty-two cards (or up to fifty-four if a player elects to use Jokers) constructed beforehand. Cards come in four varieties; Actions, Dudes (which serve as game pieces), Deeds (which essentially become the game board), and Goods. As well as any relevant stats and abilities, each card will also have a suit and value of a poker card. Actions are clubs, Dudes are spades, Deeds are diamonds, and Goods are hearts. It is not necessary (or advisable) to construct a deck where no two cards have the same suit and value. However, each suit/value combination has a limit of four to a deck.

A game turn is called a day and consists of four phases. The Gambling Phase determines play order for the day and is resolved with a hand of lowball poker (that is the lowest hand wins). Each player antes one ghost rock (borrowing from the bank if necessary) and draws the top five cards from his deck, with the winner taking the pot. During the Upkeep Phase, players gain ghost rock income from any Deeds they control and own. The upkeep costs for any Dudes in play are then paid for, as well as any loans from the bank incurred during the Gambling Phase. The meat of the gameplay occurs during the Noon Phase. Starting with the winner of the Gambling Phase, players bulk up and maneuver their forces, as well as having the occasional conflict. The day concludes with the Sundown Phase. Everyone totals their Influence (from their Dudes in play) and their Control (from the Deeds they currently control). Should a player’s Control total be higher than the individual Influence totals of all the other players, he wins. Otherwise, everyone draws their play hands back up to five cards and unboots any Booted cards before starting a new day.

Two important mechanics to be familiar with are Booting and Pulling. During the Noon Phase, a card in play can become Booted, which is indicated by turning it sideways. For Goods and Deeds, this mostly serves as an indicator of the use of an ability which can only be used once per day. Dudes can become Booted for other reasons and are also more vulnerable to certain actions while in this state. Obviously, Dudes who are already Booted cannot perform actions that require them to become Booted. Pulling usually comes into play when using a Hex Goods card or purchasing a Gadget Goods card. When a Pull is called for, the player draws the top card from his deck. If its value is equal to or greater than the target number called for, the task in question succeeds. This is where one of the more potentially confusing aspects of the game crops up. Aces are treated as having a value of one and are effectively the lowest ranked card. For the sake of consistency, this applies to all aspects of the game where a card’s poker value comes into play. Since most people are accustomed to thinking of an ace as the highest ranked card, this could easily trip up new players.

During the Noon Phase, a player can do one of six things on his turn. Shopping allows him to place a non-Action card into play from his play hand by paying the indicated amount of ghost rock. Trading allows two Dudes in the same location to exchange a Goods card, so long as the recipient is not Booted. Moving sends a Dude to a new location. However, unless the destination is adjacent to the starting point, that Dude must become Booted. Acting allows the use of an Action card or the ability of a card in play that has the keyword Noon. Calling Out allows a Dude to challenge another Dude from a rival outfit in the same location to a Shootout. This can be refused by Booting the challenged Dude and moving him to the outfit’s Home location. If a player can’t or is unwilling to perform any of these options, he can choose to Pass. The Noon Phase ends when all players consecutively Pass.

From the back of the box:
Who will control the town? Slap leather in the town square and join in the story.

As with any proper Western, Shootouts are a key component. These are useful for lowering an opponent’s Influence total, as well as running off any interlopers on one of your Deeds (and thus regaining any Control points). Assuming the challenge wasn’t refused, both sides form up their posses. These can consist of any Dudes in the location as well as any Unbooted Dudes in adjacent locations, who become Booted upon arrival. Once the posses are assembled, both sides take turns performing any available actions with the Shootout keyword if desired and then choose a lead shooter. The Shootout is then played out with a hand of poker. This is more involved than the poker in the Gambling Phase, as it requires that you calculate the Stud bonus and Draw bonus of your posse. Each Dude will have either a Stud rating or a Draw rating, indicated on the card by a number on a colored bullet (silver for Stud and bronze for Draw). The Stud bonus is equal to the lead shooter’s Stud rating (if any) plus one for each Dude with a Stud rating (regardless of the actual value). Draw bonuses are calculated in the same fashion with the Draw ratings. Once this is sorted out, both players draw a number of cards from their deck equal to five plus their respective Stud bonuses. They can then discard and redraw a number of cards up to their respective Draw bonuses. After discarding their hands down to five cards, both players reveal them. Before the results are applied, either player can use any available actions with the Resolution keyword. There is also a special subset known as a Cheating Resolution, which can only be used when the opposing player’s hand has two or more cards with the same value and suit. Once finalized, the players compare the ranks of their hands, with the loser having to pay the difference of their ranks in casualties. If both players have the same ranked hand (regardless of the actual value of the cards), both pay one casualty each. Placing a Dude from your posse into your discard pile covers one casualty, while placing a Dude in Boot Hill covers two. However, once a Dude is in Boot Hill, that Dude can no longer be put into play, even if you have a duplicate still in your deck. If both sides still have Dudes standing, another round may commence. However, if the previous round didn’t go so well for one player, he has the option of running like the yellowbelly dog he is by moving his remaining Dudes back Home, Booting any that weren’t already.

As you can see, the game can have a rather steep learning curve. As well as the counterintuitive nature of aces, the wide range of special abilities the different cards possess can be overwhelming for a new player trying to figure the best way to employ them. Therefore it’s best for a player’s first game to be a two player affair. For one thing, this greatly simplifies the Influence and Control comparisons made at the end of each day. But more important is how resolving Shootouts can drag until you get the hang of them, leaving uninvolved players stuck twiddling their thumbs.

However, once you clear that hump, gameplay moves quite smoothly. With a bit of practice, performing actions and running Shootouts will become second nature and minimize analysis paralysis and player down time.

Rating: 15

Product Summary

Doomtown: Reloaded

From: Alderac Entertainment Group

Type of Game: Card game

Game Design by: David Williams and Mark Wootton

Developed by: Eric Jome, Konstantinos Thoukydidis, Steven Martino

Cover Art by: Mario Wibisono

Graphic Design by: Kalissa Fitzgerald and Blake Beasley

Game Components Included: Rulebook, Introductary Booklet, 2 Player Aid boards, 4 Outfit cards, 52 Deed cards, 102 Dude cards, 38 Goods cards, 10 Spell cards, 2 Joker cards, 54 Ghost rock tokens, 20 Control tokens, 20 Influence tokens, 20 miscellaneous tokens

Retail Price: $39.99

Number of Players: 2-4

Player Ages: 14+

Play Time: 30 minutes

Website: http://www.alderac.com/doomtown

Reviewed by: Sitting Duck

Smash Up!

From: Alderac Entertainment Group
Reviewed by: Marty Connell

Have you ever wondered what would happen if you take ninjas, pirates, robots, aliens, wizards, leprechauns and zombies and throw them all together? Well now you can find out in the hot board game Smash Up.

The premise of Smash Up is pretty simple. Take two of the eight faction decks and shuffle them together to create a 40-card deck. Use minions and actions from that deck to attack and destroy bases. The first player to accumulate 15 points from the destroyed bases wins the game.

From the website: Smash Up, designed by Paul Peterson, is the all-new Shufflebuilding game from Alderac Entertainment Group.  In Smash Up players take two factions, such as pirates, ninja, robots, zombies, and more, and combine their decks into a force to be reckoned with!

At the beginning of the game, place the eight faction decks on the table (Aliens, Dinosaurs, Ninjas, Pirates, Robots, Tricksters, Wizards and Zombies). Determine who is going to be player 1 and that player selects one of the eight decks. Proceeding to the left, each player then selects a deck. The last player to select chooses his/her second deck and each player does the same going in reverse order. Each player then shuffles their two decks together. The base deck is shuffled and then one card is drawn for each player plus one. These base cards are placed on the center of the table. Play is now ready to begin.

Each player gets the opportunity to play the Minion card and one Action card in any order. When playing a minion, choose a base and place the card beside the base so that it faces towards you. Resolve any abilities/effects of the minion card. When playing an action card, show the card to the other players and do what it says. Most action cards are one-time actions, such as destroy a minion, play an extra minion card or action card, or move minions between bases. Some action cards have ongoing abilities which will affect the game as long as the card is in play.

After each player finishes his or her turn, the strengths of all minions attached to each base are added together. If the combined strengths exceed the bases Breakpoint Value then that base is scored and players receive their Victory Points. Each base card has three victory point values. The player who had the most combined minon strength gets the winner victory points, the player with the second highest combined strength gets the runner up victory points, and the third highest strength gets the third place victory points. After any scoring, the player draws two cards and then play passes to the player on the left. Each time a base is scored, check to see if any player has 15 or more victory points. If so, the game is over and that player is the winner.

From the rulebook: The Shufflebuilding Game of Total Awesomeness.

At its heart, Smash Up is a simple card game along the lines of Fluxx. You play an action, play a minion and draw two cards. From that you try to gain victory points by destroying bases. The strategy of this game comes in trying to synergize two faction decks with each other as each faction plays totally different. For example, dinosaurs are very powerful and have high strengths, zombies are weak but keep coming at you by special actions that allow additional zombies to be played from the hand and discard pile, and pirates can easily move from base to base. As such, this adds to the replayability of the game since you can mix two different factions each time you play. However, one drawback is that some combinations seem to be stronger than others which leads to some balancing issues.

For more experienced gamers, Smash Up is great quick game for when you are waiting to start a more serious game. This game is really more a filler for a game night as you are waiting for others to show up or need a break between longer games.

For more casual games, it is a great game to teach because it is easy to learn and easy to play. There is enough strategy to keep people interested but it is not so deep that it will lead to long periods of analysis paralysis.

One group where Smash Up is a hit is with children. Kids are drawn towards dinosaurs, wizards and aliens. So right out of the box, they are very intrigued by the game. The art style is very cartoony and child friendly so there is no need to worry about images of scary zombies. As stated before, the rules are simple and as long as the kids can read and understand the cards, they can play the game. Highly recommended for this group.

Smash Up is a game that tries to answer those questions us geeks have asked at one time or another. What would happen if you mix aliens and zombies? Wizards and robots? It’s a pop culture mashup. Don’t try to reason why these factions would play together; just do it and enjoy it. Who knows, maybe the old age question of Pirates vs. Ninjas will finally be answered. Unless they play together….hmmm.

Codex Rating: 15

Product Summary
Smash Up
From: AEG
Type of Game: Board Game
Game Design by: Paul Peterson
Graphic Design by: Kalissa Fitzgerald
Number of Pages: Rulebook: 12
Game Components Included: 8 faction decks (20 cards each), 16 Base Cards, Rulebook
Retail Price: $29.99 (US)
Number of Players: 2 to 4
Player Ages: 12+
Play Time: 45 min
Website: www.alderac.com
Reviewed by: Marty Connell