From: Gypsy Knights Games
Reviewed by: Ron McClung
Diverse Roles: A Clement Sector Career is a new RPG Supplement from Gypsy Knights Games.
One of the things I first ask about a sci-fi game is what races and/or “classes” (for lack of a better term) can I play. Sometimes these are the things that set a game apart from the others. Most of the time, I am asking more for inspiration than to pick something specific. Traveller is one of those games, depending on the setting, can be inspiring. Clement Sector setting, while inspiring in a lot of ways, always left me wanting more. Diverse Roles is definitely a step in the right direction.
From page # 4: “Within this book are 19 careers created for use with the Clement Sector roleplaying game”
Traveller in general is notorious for its’ character generation system – the only system you can die in character generation. Over time, it has evolved into a system that gives you a three dimensional character in a very simply table-based process. However, as you can see in this quote from the Cepheus Engine SRD PDF, the ruleset that the Clement sector is based on, you can see that the essence of what Traveller was known for is still preserved.
If you did not succeed, you have died. Alternately, events have forced you from this career. Roll on the mishap table and go to step 10 (you do not receive a benefit roll for this term.)
The Clement Sector Core Setting Book book as well as the Player’s Guide provide significant careers for any player. This book adds nearly 20 more. The careers use the same system found in the Clement Sector: The Rules and at times, refer back to other careers found in Clement Sector Core Setting Book.
With the focus on character generation and careers, it should be noted that character generation system for Clement Sector is deeply seated in the setting. Before one gets to the Careers, your character will already have a subsector of origin, system and homeworld of origin, as well as youth and teenage experience and pre-career collegiate (if any) career. This automatically draw the character into the setting , involving whatever politics, factions and story associated to those things.
Each career starts out with the Enlistment prerequisite, which the character must meet to choose a term in the particular career. Then a series of tables in the standard format of any Traveller/Cepheus based system. Some careers on this book have special results such as Ally, Armor, Contact and Rare Item. These really set the careers apart and making them more interesting. Once one gets past the Enlistment prerequisite roll, you choose an Assignment, roll Survival and then progress through the advancements.
The tables in each career include Career Progress, Mustering Out Benefits, Skills and Training, Ranks and Benefits, and the dreaded Mishaps. In classic Traveller, aging plays a big part in this process. Because of the trans-human aspect of the Clement Sector, it is handled slightly differently. Technology with the setting have allowed human to age slower – up to 200 years, and some even longer. So there is a apparent age and a real age table that tells you when you need to start taking in consideration age in rolling a career. This is not something unique to Diverse Roles, but it’s something worth mentioning as part of the Clement Sector career system.
From page # 4: “While these careers were created with the Clement Sector setting in mind, they may also be used with any other 2d6 science fiction game such as any using the Cepheus Engine rules created by Samardan Press.”
The careers added here include Adventurer, Arts, Bounty Hunter , Craftsperson, Prostitute, Scavenger, and Thief. Compared to the Clement Sector Core Setting Book, this has more underground or street level careers. The events tables take up the bulk of each career and most follow the same format with a lot of interesting options. From severe injury to various very creative and interesting events, the events table really makes the system and your character three-dimensional for me. Whole adventure seeds can be gotten out of these tables.
In my little experiment with it, I created a Scavenger. Assuming I had to stats to qualify (as I did not do a full character) and I survive the Career term, I would have to choose an enlistment – Junker. I would get my level 0 benefits picking between Personal Development, Service, or Advanced Education. Then I head down to Events. I gained a Rival who pushed me out of the Career. Not the worst thing that could have happened but not great if I have a specific character concept in mind. I would possibly pursue it again after a term in another but I would have qualify and survive.
Diverse Roles also provides an Engineer career path, something it calls the unsung heroes of any modern civilization. It details out a unique and concise way to roll up a true engineer in the Clement Sector. Additionally, it provides guidelines for non-random character generation. For some, the randomness of the classic Traveller system can derail a character concept. This provides a good way to do it differently.
In conclusion, I love expansions to give characters more depth and more options. The problems with many past systems, things like this added new and special rules that complicated things (d20 prestige classes, for example.) This adds a lot for a player as well as the GM without complication. This is primarily because of the elegant system it’s based on but also because the writer understands the system and what makes it elegant. He also has a strong passion for his setting and it shows in his products.
For more details on Gypsy Knights Games and their new RPG Supplement “Diverse Roles: A Clement Sector Career” check them out at their website https://www.gypsyknightsgames.com/.
Codex Rating: 18
Diverse Roles: A Clement Sector Career
From: Gypsy Knights Games
Type of Game: RPG Supplement
Written by: John Watts
Contributing Authors: Michael Johnson, Curtis Rickman
Cover Art by: Stephanie McAlea
Reviewed by: Ron McClung