MACE West 2019: Hull Breach Card Game

MACE West 2019 will once again host a full weekend of Hull Breach card game events.  Please feel free to join Todd and Lynn in the gaming rooms for 1 to 2 hour long demos of this unique and exciting card game, as well as soon to be announced special events.  Click OGRe for our Game Schedule

 

Proud to be considered a Cornerstone Game for MACE, Hull Breach is back again at MACE West! We’ll be runing demos all weekend plus Scenario games and Operative Challenges!


About Hull Breach

Hull Breach is a sci-fi cards-and-dice game featuring epic space combat between ships, firefights between Marine boarding parties, and plenty of clever tactics and galaxy-shaking events. You command of a space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination! The object of the game is to protect your Station – your home in space – from other Commanders while trying to capture or destroy theirs.  Be warned – they’re trying to do the same thing to you. It’s a tough galaxy and at the end of the day only one Commander gets to remain standing.

Best of all, while we encourage customization and deck-building, this isn’t one of those “collectible”  card games that will have you tearing through randomized foil packs of cards to find the ones you want. Hull Breach plays right out of the box and you’ll know where you can find every card in the game without having to drop a ton of space-cash on boosters or turn to the secondary market to field a competitive deck.


MACE West 2019

March 01-03 2019
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

MACE West 2018: Hull Breach returns!

MACE West 2018 will once again host a full weekend of Hull Breach card game events.  Please feel free to join Todd and Lynn in the gaming rooms for 1 to 2 hour long demos of this unique and exciting card game, as well as soon to be announced special events.  Click OGRe for our Game Schedule

Events include

Hammer’s Fall Scenario

Commander, you have a unique opportunity, to turn disaster into proft. A large rogue asteroid CLU designation NSB/MACE-HMR44612d, or “Hammer”, has entered the sector, and is on a collision course with the Stations in your sector, including your own. This, obviously, is suboptimal, steps must be taken. Your Captains must be careful in their efforts to move or destroy this cluster: – if fragmented incorrectly or diverted too far, your Station will remain at risk. On the other hand, if your offensive management is leveraged correctly, our Station will be clear… but your competitors will be so safe. The Hammer’s coming – Get your ships out there, and make sure its fall profits US

Hammer’s Fall is a game for 3 or more Hull Breach players, This scenario was written specifically for the MACE conventions!

Battle Azathoth

There will be ab open challenge to run our Azatoth scenario as well. Bring your Prodecks and take on the Great Old One. Beat him solo for a pair of promo cards not available any other way!

About Hull Breach

Hull Breach is a sci-fi cards-and-dice game featuring epic space combat between ships, firefights between Marine boarding parties, and plenty of clever tactics and galaxy-shaking events. You command of a space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination! The object of the game is to protect your Station – your home in space – from other Commanders while trying to capture or destroy theirs.  Be warned – they’re trying to do the same thing to you. It’s a tough galaxy and at the end of the day only one Commander gets to remain standing.

Best of all, while we encourage customization and deck-building, this isn’t one of those “collectible”  card games that will have you tearing through randomized foil packs of cards to find the ones you want. Hull Breach plays right out of the box and you’ll know where you can find every card in the game without having to drop a ton of space-cash on boosters or turn to the secondary market to field a competitive deck.


MACE West 2018

March 09-11 2018
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
https://www.justusproductions.com/category/justus-events/mace-west/

Hegemonic

Hegemonic: Explore Build Fight Plot

From:Minion Games

Reviewed by:W. E. Mitchell

Hegemonic is a new Tabletop 4X game from Minion Games.

Do you long for the seared steak of the harsh vacuum of space to fester in your nostrils as you knock the regolith from your boots? Then it’s time to dust off your bejeweled battle shorts and start shoveling space-coal into your turbo engines. Minion Games’ new tabletop game Hegemonic is a twist on the 4X genre. Once the event horizon of a learning curve is over come, this game offers a fairly fast paced version of eXplore, eXpand, eXploit, and eXterminate.

From the page 2: “It is a momentous time for the galaxy-spanning Post-Human Assembly. Tens of thousands of years have passed since Humanity’s reach permeated resolutely and without conflict across the Milky Way. This era of stability and calm has continued to withstand the ravages of fate and time. But mankind always grows restless.

The Milky Way is full and the time has come to Human up some more galactic real estate. Players assume control of one of several handwavium future people to fulfill the transhumanist congress’ mission to exploit a neighboring galaxy.

Using tactics that would make Frank Herbert weep salty tears of joy into his stillsuit, players must attempt to bring their chosen faction on top in this endeavor. That is, you will once you figure out how to play the game.

First time out of the box and figuring out how to play can be daunting. Take the 45 minute per player estimated and double it for the first play through. Although the authors have included some simplified rules on page 18 of the manual to make starting out a bit less of an asteroid hurtling toward your home planet.

From the page 3: “The object is to have the most victory points (VPs) at the end of the game. VPs are earned over the course of the game by controlling regions of the galaxy and by advancing technologies.

The game is structured in a series of six rounds: Collection, Expansion, three Action Phases, and finally Arbitration.

Players start by setting up the galaxy with the core sector and a number of additional sectors depending on the number of players. This will be the start where players build bases, research technology, construct inter-galactic doom-fleets, and most importantly make money (CAPs). Players must agree on who should start as Arbitrator. Play starts with the Arbitrator who lays down their home sector and play proceeds clockwise. Once all of the home sectors are laid, the phases begin with each player doing the action of the phase in clockwise order starting with the Arbitrator. There is a handy phase tracker to keep track of play as well as a score tracker for each player’s VPs.

Collection – each player collects CAPs.

Expansion – add sector tiles to the board and draw technology cards.

Action Phases – each player plays an action cards and this repeats three times before moving on to the last phase. This is where most of the maneuvering and crushing of weaklings is accomplished. This bit is a little reminiscent of deck building games where cards are drawn, played and recovered in pursuit of specific strategies. What can be accomplished is almost endless with the variety of cards provided.

Arbitration – a new arbitrator is chosen.

This continues until all of the sectors are explored or there is no more sector tiles to play. Whoever has the most VPs wins. Tossing the loser out of the nearest airlock is optional and may result in loss of reputation with the Galactic Police and hurt feelings.

In conclusion, Hegemonic represents a breath of air fresh off the oxygen generators and should appeal to fans of sci-fi and deck building games. The streamlined card system allows for quicker play than a lot of traditional 4X games like Twilight Imperium. If you’re a big 4X fan and would like to get some friends who liked Settlers of Catan into some more complex games, this might be a good game to pick up. The learning curve is very steep, but if one person is knowledgeable enough with the set up it isn’t too hard for novices to pick up. This can be alleviated by the simplified rules provided. Variation on play is high from the different leaders and dynasties available as well as more advanced rules found on page 18 of the manual.

For more details on Minion Games and their new 4X “Hegemonic: Explore Build Fight Plot” check them out at their website http://www.miniongames.com/, and at all of your local game stores.

Codex Rating: 15

Product Summary

Hegemonic: Explore Build Fight Plot

From: Minion Games

Type of Game: 4X

Game Design by: Oliver Kiley

Graphic Design by: Oliver Kiley and Clay Gardner

Developed by: Eric Jome, Peter Dast, Garrett Dunn, and Kenneth Stuart

Artwork by: Alex Skinner and Honoel A. Ibardolaza

Number of Pages: 20

Game Components Included:1 x Galactic Core Board
9 x Five-Sector Galaxy Boards
90 x Industrial Complexes
18 x Quantum Gate Pairs
54 x Political Embassies
18 x Political Agent Units
72 x Martial Outposts
18 x Fleets Units
1 x Score Track
6 x Score Track Tokens
36 Action Cards
54 Technology Cards
60 Sector Tiles
6 Player Start Sector Tiles
1 Arbiter Token
100 Capacity Tokens
6 Player Boards
Game Components Not Included: Friends and a ravenous appetite for conquest and victory that cannot be slated my Top Ramen and all the tabasco sauce in the galaxy.

Retail Price: $79.99(US)

Retail Price: $124.23 (Can)

Number of Players: 2-6

Player Ages: 13 years old up to so old that stars cannot number your years

Play Time: 45 minutes per player (double that if you’re learning the game)

Item Number: MNI HG100

Email:Contact Page through Company Website

Website: http://www.miniongames.com/

Reviewed by: W. E. Mitchell