Justus Productions

Dungeon Attack!

Dungeon Attack!

From: Attack Dice

Reviewed by: Barry Lewis

Dungeon Attack! is a dice driven, semi-cooperative dungeon crawl from Attack Dice.

The basic idea of the game is to survive and clear a 3 level dungeon accumulating gold and magic items along the way. The player with the most gold at the end of the dungeon is the overall winner.

You’ll first start the game by picking a character to play. Each character has a special ability that may be used once per round and a combat rating which allows the character to collect a maximum number of defeated monster dice during their turn. Characters may take up to 3 wounds before they are knocked out of the game.

Characters can do a number of actions as long as they are facing no attacking monsters. Possible actions are assisting another adventurer, busting the door, using his/her special ability, using a magic item to heal one hit, recovering from stun, recharging one magic item or passing on his/her turn.

Once everyone has picked a character, the game begins and all the monster dice are put in the middle of the table to represent the first level of the dungeon. Player one will then “bust the door” down by picking up all the dice and rolling them. The dice have 3 faces – a skull which represents a defeated monster, a foot which represents a moving monster and a sword which represents an attacking monster.

All swords rolled must be kept by that player and re-rolled on his or her next turn. Any skulls rolled are kept by the player up to his combat rating. Ex: The mighty warrior has a combat rating of 3. He may keep up to three skulls rolled that turn. If he rolls more than 3 the excess is ignored and remains with the warrior to roll his next turn. Any feet rolled may be kept by the player to roll again on his next turn, passed over to another player(s) or put back into the dungeon.

A player can only be wounded by rolling all swords. So the more dice you roll the less of a chance you’ll get hurt. The designers equate it to fighting against a bunch of kobolds (rolling a lot of dice) and fighting against a giant (rolling one die). You have a better chance of getting wounded rolling that one die than rolling a lot of dice.   If you take a wound you turn your card to the “stunned” side. If you take another wound you’ll turn it to the wounded side. Take the third wound and you flip your card over and you’re knocked out of the game. There are a couple of ways of healing in the game. If someone is playing the cleric he can heal a character one wound, or if the wounded character has a magic item he can use it to heal himself of a wound. Magic items are the only way of reviving a “knocked out” character.

Example of gameplay: 

Bob is playing as the “Mighty Warrior.” Since Bob is facing attacking monsters left over from his last turn he has to roll the 5 dice that are in front of him. He gets 2 swords (attacking monsters), 2 skulls (defeated monsters) and 1 foot (moving monster). He places the defeated monster dice beside him and has to keep the 2 attacking monster dice and roll them his next turn. The moving monster he may either keep to roll next turn, give to another player or put back into the middle for someone else to roll. Before his turn is over though Bob decides to use his special ability which allows him to re-roll a die as long as he rolled at least one defeated monster during his turn, which he did. He decides to roll the moving monster die and luckily rolls a defeated monster symbol. He puts this die with the other two defeated monsters he rolled earlier. Bob’s turn is now over.

The basic game does add a twist when you get to the second level of the dungeon. A boss monster die is added to group of regular monster dice. The boss can only be defeated on a re-roll. So if you roll it and a skull comes up you must roll it again and hope for a skull. If not, the boss lives and goes back into the pile. In the third level two boss monster dice are added.

Once you finish a level everyone will roll all defeated monster dice they’ve accumulated to search for treasure. What you find depends on what you roll. If you roll a foot you find nothing. If you roll a sword you find a gold coin worth 1 gold. If you roll a skull you find a magic item worth 3 gold. If you’re lucky enough to defeat a boss die, the treasure is similar – once again a foot means you find nothing, but a sword means you find 3 gold coins and a skull means you find a magical artifact worth 5 gold.

If you were lucky enough to back the Dungeon Attack! Kickstarter you probably got the great add-ons like the Adventurers pack which gives you extra character cards, the dungeon adventure cards, plastic treasure tokens and the extra event dice like the trap door die and the labyrinth die. If you didn’t you can still get them via the website, but these items are limited.

I can’t really say a bad thing about this game. Everyone I’ve played it with has thoroughly enjoyed the game.   It’s easy to learn, fast to play, and it’s portable. What’s also nice is that the designers encourage people to make up their own house rules for the game, plus if you have their other game, When Zombies Attack, you can incorporate the zombie dice into the game as well. I guess the only real negative thing I can say is they lack a nationwide distribution deal for the game. I’m sure, though, that will be rectified in the future. For now I’ll just direct you to their website to buy the game or if you’re lucky enough to catch them at a convention you can buy it from them there.

Codex Rating: 15

Product Summary:

Dungeon Attack!

From: Attack Dice

Designed by: Emil G. Palisoc and John S. Jacobs

Art by: Tim Lattie

# of Players: 1 – 4+

Time: 10-15 minutes

Recommended age: 10+

Retail: $19.99 (US)

Website: http://www.attackdice.com/

Reviewed by: Barry Lewis



When Zombies Attack

From: Attack Dice
Reviewed by:  Barry Lewis

“I don’t have to run faster than the zombies.  I just have to run faster than you.”  That’s the basic idea behind the game When Zombies Attack, a quick, easy-to-learn dice game, which I recently came across while attending a southeastern game convention where the makers, Attack Dice, were showcasing it.

The object of the game is to get rid of all your dice and be the first player to start your turn with no dice to roll.  Each game contains 16 zombie dice and a carry bag.  To start the game you first divide the dice up evenly among the players as best as possible.  If there are any leftover dice put those in the middle of the table or the “quarantine area,” which I’ll talk more about area later.  Designate who goes first and that player rolls their dice.  The dice have 3 different facings.  The headstone, which means you’ve killed the zombie, the biohazard symbol, which means that the zombie is still chasing you and the wandering zombie, which means you have evaded the zombie.  If you roll a headstone you place that die in your “graveyard” and you will not roll this die again unless it comes back into play via a certain roll.  The biohazard symbols indicate that those zombies are still chasing you.  You will keep those dice and reroll them your next turn.  If you roll wandering zombies you get the option of placing those dice in the “quarantine area” or giving them to other players, splitting them up as you see fit.

If you happen to roll all biohazards on your dice then you’ve triggered an outbreak.  All dice in the quarantine area are now added to the dice in your hand.  If there are no dice in the quarantine area when you roll an outbreak then 1 of your dice in your graveyard comes back and is added to the dice in your hand.  If there are no dice in your graveyard as well as the quarantine area then nothing happens and you turn is over.

Example of play:

It’s a 3 player game and you’re player 1.  Each player has 5 dice with the 1 extra die in the quarantine area.  You roll your dice and get 1 headstone, 2 biohazards and 2 wandering zombies.  The headstone goes to your graveyard and your 2 biohazards will be rerolled your next turn.  With the 2 wandering zombies you decide to give one zombie to one of the other players and put the second zombie in the quarantine area.  You now have two dice left to roll next turn, as long as no one gives you any wandering zombies before then.  There are now 2 zombies in the quarantine area. 

Well that’s it.  You now have the basics to play the game; it takes about 30 seconds to learn and about 10 minutes to play a full game.  I must say my colleagues and I were very impressed with the game and we all bought copies.  This game may very well take the place of another certain zombie dice game I normally carry with me.  The company, Attack Dice, hasn’t been around for very long and the game has limited distribution, at least for now, but you can easily buy it from their website.

Codex Rating:   12


Product Summary

When Zombies Attack

From: Attack Dice

Type of Game:  Dice game

Game Design by:  Emil Palisoc and John Jacobs

Cover Art by: Tim Lattie

Retail Price:  $ 14.99 (US)

Number of Players:  1-4 (but more can play)

Player Ages: 6 to Adult

Play Time:  5 to 10 minutes

Website:  Attack Dice