MACE West 2020: D&D Adventurers League

The MACE West 2019 D&D Adventurers League schedule is posted.  Here is the list of scenarios.  See OGRe for complete schedule.  You must be registered for MACE West 2019 to participate.

D&D AL Scenarios

D&DAL Scenarios (2 hrs)

DDAL 00-11b When the Debt Comes Due (Pipyap’s Guide)

D&DAL Scenarios (4 hrs)

CCC-FC3-03 Tales of Estirwald: The Fun House
CCC-MACE-01-01: The Blight of Geoffrey
CCC-MACE-01-02: A Panthers Peril
CCC-MACE-01-03: Haunted Memories
CCC-MACE-01-04: Blights End
CCC-SAC-02 Fun With Fey
DDAL 00-10 Trust and Understanding
DDAL 00-11a Reunited and It Feels So Good (Pipyap’s Guide)
DDAL 00-11c I’ve Seen Fire and I’ve Seen Pain (Pippap`s Guide)
DDAL 00-11d – The Love Triangle Contract (Pipyap`s Guide)
DDAL 00-11e A Fire Grows in Cania (Pipyap’s Guide)
DDAL 00-11f Twice as Nice for Half the Price (Pipyap’s Guide)
DDAL 09-02: Stopped at the Gate
DDAL 09-03: Hungry Shadows
DDAL 09-04: Day of the Devil
DDAL 09-05 Faces of Fortune: the Story of Fai Chen
DDAL 09-06 Infernal Insurgency
DDAL 09-07 The Diabolical Dive
DDAL 09-08 In the Garden of Evil
DDAL 09-09 Ruined Prospects
DDAL 09-10 Tipping the Scales
DDAL 09-11 Losing Fai

About D&D Adventurers League

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.

See more about the D&D Adventurers League


MACE West 2020

February 28-March 01 2020
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

Shuffling Horror: Roswell 51

From: Gamewick Games

Reviewed by: Ron McClung

Shuffling Horror: Roswell 51 is a new Tabletop Board/Card Game from Gamewick Games.

Some time ago, I reviewed a game called Pittsburgh 68 by Gamewick, where through interesting game mechanics, you formed a classic zombie movie and attempt to survive.  The game flowed well, was very fun and different.  Recently, Gamewick has put together a high quality board game based on that same concept, with the theme being classic 50s alien invasion movies rather than zombies.  However, Pittsburgh 68  can also be played on this board game.  This is the first time I have seen a card game evolve into a board game.  I found that fascinating.

From the front cover: “A retro sc-fi B-Movie Board Game”

The game has some similarities to the previously mentioned Pittsburgh 68, except with a classic 50s aliens invasion theme.  There are references to classic movies like The Blob, THEM!,  and of course, Invasion from Outer Space.  However, there are some new mechanics that adapt it to a board game and make it more than just a story-telling game.  It states up front that these rules supersede the rules of Pittsburgh 68, and  the game plays better in this format.  The major changes to the include a Fade In and Fade Out token, as well as the Horror Star token.  These along with other aspects really bring out the feel of making a movie.

The game is surprisingly diverse because it can handle up to 3 to 13 players.  13!! We only play-tested it with 3 players but I can imagine how much fun it would be with more.  Played  cycles between a number of players and a director – a one versus cooperative many.  The players control “Survivors” and the director controls the monsters.  The players cooperatively work against the Director and the monsters and attempt to destroy them all, while the director attempts to kill the players and their allies.  With the wide player range, the game is scaled through various mechanics including the Spoint system and the cards themselves.

The players play one of the 12 survivors in the deck.  Examples are the Colonel, the Scientist, the Robot, and Rancher. They as a group work together to stop the director and the plots he hatches through card play.  The game starts with an opening scene with 3 face-up cards in the center of the board.  Cards can be a wide variety of things – monsters, event cards, equipment, and more.  These completely drive the game. The various mechanics of the game center around 4 phases or Reels of a movie, each reel being a stack of cards on the board.  Each Real, three cards are dealt from the Reel deck to form a scene.  During these scenes players can attack aliens, take items from the face-up, get another Survivor to form groups of survivors (up to 3), Rest or move into a sanctuary.  Their central goal is build up their survivors and keep the director from building up strong throngs of aliens, while at the same time creating a cinematic story of pulp alien invasion.

As a Director, the goal is to keep the movie going by building alien throngs with the cards available on the screen, attacking and killing survivors, and generally making it difficult on the players.  The Director forms the framework of the cinematic story and the players react to it while forming their own individual stories.  The job is one-part blackjack dealer and one-part antagonist to the players.  The dealer side of the director primarily is for the flow of the game, and once the director has that down, he can focus primarily eliminating survivors.  By far, the director is the more involved part of the game. While not a complicated game by any means, there is a lot that goes on in this game, especially for the Director.

From the back cover: “Don’t just play a game.  Play a movie.”

Key to the game mechanics is the resource management.  From equipment or Item cards to Spoints tokens,  the resources available to the Survivors can make or break the game for them.  Meanwhile, the Director can either perform various actions to keep players from getting the items and make them spend Spoint tokens more.  Players need to allocate Items to Survivors that can use them most effectively, as each is different.

The game mechanics beyond the card play involve dice rolling as well as the aforementioned token spending.  Two 6-sided dice are used in combat, and the Spoints can either modify the roll to-hit or damage.  It is a fairly simple combat system where you roll under a particular value clearly displayed on the cards.  There are also some very creative and interesting rules that round out the game that include the Fade In token (the Director chooses who goes first at the start of the each reel after the first), Turning Points and Last One Standing (two ways to end the game), and Pod Players (players are converted to the Director’s team).

The board is brilliantly designed to appear like a drive in theater from the view of a car.  As it turns out, it is less of a board game board and more of a advanced playing mat for the game.  It also can be used with Pittsburgh 68 with the extra cards supplied in the game.

In conclusion,  it is a very interesting and fun game with lots of back and forth between each player and the director.  There are a wide variety of event cards to break of the combat and quite a few challenges the players and the director face as time goes on.  I would imagine with a full compliment of players, this game might take longer but it still could be amazingly fun.  There is a lot that goes on in the game, so every game is different.  This gives it a lot of replay-ability value.  Where Pittsburgh 68 seemed to have a lack of “winner’ in the overall game play, this game adds enough elements to have a satisfying ending.

For more details on Gamewick Games and their new Board Game Shuffling Horror: Roswell 51.  Check them out at their website https://www.gamewick.com, and at all of your local game stores.

Codex Rating: 18 out of 20

Product Summary

Shuffling Horror: Roswell 51

From: Gamewick Games

Type of Game: B0ard Game

Game Design & Written by: Larry Wickman

Art by: Ben Crenshaw, Mike Saputo, Donald David, Stephen Blickenstaff

Number of Pages: 21

Game Components Included: The Roswell 51 Movie Deck (56 cards), The Shuffling Horror Shuffle Board (20 x 30 inch deluxe gameboard), (54) Spoint tokens (Survivor Points), (8) Sanctuary tokens, (4) Reel tokens. (4) Dynamite tokens, (1) Fade Out token, (1) Fade In token, (1) Rulebook (with intro and advance rules), (4) Rule Cue Cards. (2) Endgame Cards. (4) Dice, Plus bonus Pittsburgh 68 cards and tokens!

Retail Price: $39.99(US)

Number of Players: For 3 – 13 players (recommend 3-6 players for initial play)

Player Ages:  Ages 14+

Playing Time: 75 minutes

Website: https://www.gamewick.com/

MACE West 2019: D&D Adventurers League

The MACE West 2019 D&D Adventurers League schedule is posted.  Here is the list of scenarios.  See OGRe for complete schedule.  You must be registered for MACE West 2019 to participate.

D&D AL Scenarios (2 hrs)

CCC GEL01: Bedlam at the Benefit
CCC SRCC 0101: Trouble in the Old City
CCC SRCC 0102: Down the River of Snakes
CCC SRCC 0103: Altar of the Smoldering Eye
DDAL 0804: A Wrinkle in the Weave
DDAL 0805: Hero of the Troll Wars
DDAL 0806: Purging the Blood
DDAL 0807: Into the Dark
DDAL 0808: Crypt of the Dark Kiss
DDAL 0809: Fangs and Frogs
DDAL 0810: The Skull Square Murders
DDAL 0811: Poisoned Words
DDAL 0812: Xanathar’s Wrath

D&D AL Scenarios (4 hrs) Slots

CCC BMG 22 PHLAN 21: Demagogue
CCC BMG 23 PHLAN 22: Hatemaster
CCC BMG 24 PHLAN 23: The Royal We
CCC ELF 02: An Adventuring Party Walks Into A Bar
CCC MACE 0101: The Blight of Geoffrey
CCC MACE 0102: A Panthers Peril
CCC MACE 0103: Haunted Memories
CCC MACE 0104: Blights End
CCC YLRA 0101: Her Dying Wish
CCC YLRA 0102: Uneasy Lies the Head
CCC YLRA 0103 Bound By Duty


About D&D Adventurers League

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.

See more about the D&D Adventurers League


MACE West 2019

March 01-03 2019
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

ConCarolinas 2018: Preview of The Halls of Arden Vul, a mega-dungeon

ConCarolinas 2018 will feature a preview of The Halls of Arden Vul, a megadungeon by Expeditious Retreat Press. Run by the Designer, Richard Barton, he will be running it in old school AD&D first edition.

You’ve been contacted by Calpurnia the Quiet, a well-known mage in the College of Macrina, about a special operation. Calpurnia claims to have discovered the location of the fabled Gemini Blades deep within Arden Vul, the ancient underground imperial city abandoned a millennium ago during the War of the Sortians and Theosophs. As all scholars know, the Gemini Blades were the possessions of the legendary hero-twins Thekla and Taticus, known for slaying a troll in defense of their family. Calpurnia assures you that great riches are to be found in the Twins’ tomb, and in those of neighboring Archontean nobles; all can be yours, save for the Blades themselves, which she intends to present to the Emperor as a gift. Enticed by visions of coin and magic, you’ve agreed to her offer.

Calpurnia has teleported you into one of the few known locations within the vast, empty halls of Arden Vul, and has provided you with both a sketch map of the region and a set of rough guidelines on how to find the Tomb of the Twins. She is ‘fairly certain’ that the Twins’ tomb is one of those set into the south wall of the Drowned Canyon, and ‘absolutely certain’ that it was ‘delved right next to the tomb of Phocius Tricotor’. Finding the right tomb may take some time, as many of the elites of the old empire delved their tombs into the walls of the canyon. Since Arden Vul is filled with dangers, including a dangerous tribe of trolls, she’s given you a token of recall, one that will activate from the location into which you teleported after exactly 8 hours. That means that you’ve got 8 hours to find the tomb, loot the Gemini Blades, and get out with as much loot as you can!

This scenario is designed for 1e AD&D. Pre-Gen characters (6th to 8th level) will be provided. It takes place within a small section of the Halls of Arden Vul, a megadungeon to be published by Expeditious Retreat Press in 2019.


ConCarolinas 2018

June 01-03 2018
Sci-fi Carolina Style
Hilton Charlotte University Place
Charlotte, NC

MACE West 2018: D&D AL CCC-MACE-01-02: A Panthers Peril

The Dungeons and Dragons Adventurers League now allows conventions to create AL legal modules under the Con Created Content program. These adventures must be set in the Moonsea region of the Forgotten Realms campaign setting.  A few fine writers including David Morris are working together to put a 3 or 4 part (or more) adventure series for all JustUs Productions events (MACE and client events).  Starting with MACE 2017, there will be an ongoing story arch involving Lord Geoffrey of the Smiths, and his lieutenant Sir Raghnall, Son of Long.

We are proud to announce CCC-MACE-01-02: A Panthers Peril for MACE West 2017

CCC-MACE-01-02: A Panther’s Peril

Lord Geoffrey of the Smiths has learned that a former comrade and fellow adventurer has taken his family heirloom and believes that this is the reason for his recent string of misfortune. He seeks adventurers to track down the Winged Panther and recover what was lost in order to break his supposed curse. Can the party track down this elusive thief and convince her return that which was taken?

A Four-Hour Adventure for 1st-4th Level Characters

Author: DAVE KNIGHTON

DMs and Coordinators working on the conventions will all get free copies of the adventures.


MACE West 2018

March 09-11 2018
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
https://www.justusproductions.com/category/justus-events/mace-west/

MACE West 2018: D&D Adventurers League Schedule

The MACE West 2018 D&D Adventurers League schedule is posted.  Here is the list of scenarios.  See OGRe for complete schedule.  You must be registered for MACE West 2018 to participate.

D&D AL Scenarios (2 hrs)

CCCGARY01: A Night to Remember
CCCGARY02: To Find a Way Out
CCCSALT0101 Rumors of Riches
CCCSALT0102 Moor Trouble
DDAL0502 The Black Road
DDAL0503 Uninvited Guests
DDAL0504 In Dire Need
DDAL0505 A Dish Best Served Cold
DDAL0506 Beneath the Fetid Chelimber
DDAL0507 Chelimber`s Descent
DDAL0510 Giant Diplomacy
DDAL0512 Bad Business in Parnast
DDAL0601 A Thousand Tiny Deaths
DDAL0602 The Redemption of Kelvan
DDAL0703 A Day at the Races
DDAL0704 A Walk in the Park
DDAL0706 Fester and Burn
DDAL0707 Rotting Roots
DDHCTOA2 Tortle Package miniadventure

D&D AL Scenarios (4 hrs)

CCCBMG13 PHLAN 11 Sepulture
CCCBMG14 PHLAN 12 Enemy of my Enemy
CCCBMG15 PHLAN 13 Subterfuge
CCCMACE0101: The Blight of Geoffrey
CCCMACE0102: A Panthers Peril
CCCSALT0103 Broken Halls of Goldahroud
DDAL0508 Durlag’s Tower
DDAL0509 Durlag’s Tomb
DDAL0511 Forgotten Traditions
DDAL0513Jarl Rising
DDAL0701 A City on the Edge
DDAL0702 Over the Edge
DDAL0709 Unusual Opposition
DDAL0710 Fire, Ash, and Ruin
DDAL0711 A Lesson in Love
DDAL0712 In Search of Secrets
DDEX0204 Mayhem in the Earthspur Mines
DDEX0315 Szith Morcane Unbound


About D&D Adventurers League

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.

See more about the D&D Adventurers League


MACE West 2018

March 09-11 2018
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
https://www.justusproductions.com/category/justus-events/mace-west/

D&D AL Con Created Content for JustUs events: The Blight of Geoffrey

The Dungeons and Dragons Adventurers League now allows conventions to create AL legal modules under the Con Created Content program. These adventures must be set in the Moonsea region of the Forgotten Realms campaign setting.  A few fine writers including David Morris are working together to put a 3 or 4 part (or more) adventure series for all JustUs Productions events (MACE and client events).  Starting with MACE 2017, there will be an ongoing story arche involving Lord Geoffrey of the Smiths, and his lieutenant Sir Raghnall, Son of Long.

We are proud to announce CCC-MACE-01-01 for MACE 2017

Adventure Name:  The Blight of Geoffrey (CCC-MACE-01-01)

Adventure Description: The leader of a merchant house has been overwhelmed and is being held captive. The PCs free the pair and learn about a blight that has affected the houses holdings. Farms have not produced, mines have run dry, and bad luck seems to strike around every corner. Length:   2 hours.  Level:  1-4 (optimized for 5 level)

DMs and Coordinators working on the conventions will all get free copies of the adventures.

 

MACE West 2017: D&D Adventurers League Schedule Posted

The MACE West 2017 D&D Adventurers League schedule is posted.  Here is the list of scenarios.  See OGRe for complete schedule

DnD5AL Scenarios

CORE 2-1 Tales of Good & Evil (CCC-BMG-04)
CORE 2-2 Songs of Law & Chaos (CCC-BMG-05)
CORE 2-3 Edicts of Neutrality (CCC-BMG-06)
DDAL00-01 Window to the Past (T2)
DDAL00-01 Window to the Past (T3)
DDAL00-01 Window to the Past (T4)
DDAL05-01 Treasure of the Broken Hoard
DDAL05-02 The Black Road
DDAL05-03 Uninvited Guests
DDAL05-04 In Dire Need
DDAL05-05 A Dish Best Served Cold
DDAL05-06 Beneath the Fetid Chelimber
DDAL05-07 Chelimber`s Descent
DDAL05-08 Durlag’s Tower
DDAL05-09 Durlag’s Tomb
DDAL05-10 Giant Diplomacy
DDAL05-11 Forgotten Traditions
DDAL05-12 Bad Business in Parnast
DDAL05-13-Jarl Rising
DDAL05-14 Reeducation, Part 1
DDAL05-15 Redemption
DDAL05-16 Parnast Under Siege
DDAL05-17 Hartkiller’s Horn
DDAL05-18 Eye of Xxiphu, Part 1
DDAL05-19 Eye of Xxiphu, Part 2
DDAL0502 The Black Road
DDAL0503 Uninvited Guests
DDAL0504 In Dire Need
DDAL0505 A Dish Best Served Cold
DDAL0506 Beneath the Fetid Chelimber
DDEX03-05 Bane of the Tradeways
DDEX03-06 No Foolish Matter
DDEX03-10 Quelling the Horde
DDEX03-12 Hillsfar Reclaimed
DDEX03-14 Death on the Wall
HILL 1-1 Arrival
HILL 1-2 Exodus
HILL 1-3 Resurgence
HULB 1-1 Hulburg Rebuilding
HULB 1-2 Hulburg Burning
HULB 1-3 Hulburg Rising
PHLAN 1-1 Sepulture
PHLAN 1-2 Enemy of My Enemy
PHLAN 1-3 Subterfuge


About D&D Adventurers League

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.

See more about the D&D Adventurers League


MACE West 2017

March 24-26 2017
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
https://www.justusproductions.com/category/justus-events/mace-west/

MACE West 2016: Fai Chen’s Fantastical Faire (D&D AL)

MACE West 2016 will be host to Dungeons & Dragons Adventurers League Fai Chen’s Fantastical Faire Magic Item Trading Post!   Fai Chen and his mule-driven cart will make their way to our favorite gaming convention in Asheville.  Players of D&D Adventurers League will have the opportunity to trade for and purchase magical wares from across Faerun at Fai Chen’s Fantastical Faire.

But what can you expect at the Faire, and how can you entice Fai Chen to offer it at your event?  Click the here to find out.

Thanks to Tim McCrary and Topher Kohan (Southeast Regional Coordinator for D&D Adventures League) for this opportunity.

 

 

MACE West 2016 D&D Adventurers League Schedule Posted

The MACE West 2016 D&D Adventurers League schedule is posted.  Here is the list of scenarios.  See OGRe for complete schedule

DnD5AL Scenarios

DDEX02-03 The Drowned Tower
DDEX02-04 Mayhem in the Earthspur Mines
DDEX02-08 Foulness Beneath Mulmaster
DDEX02-09 Eye of the Tempest
DDEX02-10 Cloaks and Shadows
DDEX02-11 Oublitte of Fort Iron
DDEX02-12 Dark rites of Fort Dalton
DDEX02-13 The Howling Void
DDEX02-14 The Sword of Selfaril
DDEX02-15 Black Heart of Vengeance
DDEX02-16 Boltsmelter’s Book
DDEX03-03 The Occupation of Szith Morcane
DDEX03-04 It’s all in the Blood
DDEX03-05 Bane of the Tradeways
DDEX03-06 No Foolish Matter
DDEX03-07 Herald of the Moon
DDEX03-08 The Malady of Elventree
DDEX03-09 The Waydown
DDEX03-10 Quelling the Horde
DDEX03-11 The Quest for Sporedome
DDEX03-12 Hillsfar Reclaimed
DDEX03-13 Writhing in the Dark
DDEX03-14 Death on the Wall
DDEX03-15 Szith Morcane Unbound
DDEX03-16 Assault on Maerimydra
DDEX04-01 Suits of the Mists

About D&D Adventurers League

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.

See more about the D&D Adventurers League