MACE 2019: Emberbright, the official campaign of MACE!

At MACE 2019, Matt Holmquist once again returns with the Living MACE campaign contest winner – Emberbright!  What is Emberbright.  A few years ago, we conducted a contest between some of the best GMs to create a world that MACE can call its own.  Matt was the final winner and his world, Emberbright represents a collection of ideas from those in the contest.

Matt is continuing the development the setting that will act as our the  living MACE campaign setting. That means you can create a character for it at one event and play that character at other JustUs Productions events that host this living campaign.  Matt will be running his adventures in D&D 5e.

Emberbright S4-A1 Revelation in Ice: Something Wicked This Way Thaws

This adventure is designed for 6 level 10 characters. The Fort Monastary of Bastion has begun to slowly expand in response to the lul in the Icemen advance. Their first outpost has gone silent and they want to know why and if this is a sign that the Icemen are once again on the offensive. You have been hired to get some answers and bring word back.

Emberbright S4-A2 Revelation in Ice: The Price of Knowledge

This adventure is for 6 10th level characters. The Fort Monastery of Bastion has begun to slowly expand in response to the lul in the Icemen advance. Their first outpost has gone silent and they want to know why and if this is a sign that the Icemen are once again on the offensive. You have been hired to get some answers and bring word back.

Emberbright S4-A3 Revelation in Ice: The Shape of Square Circles

This adventure is for 6 10th level characters. The Fort Monastery of Bastion has begun to slowly expand in response to the lul in the Icemen advance. Their first outpost has gone silent and they want to know why and if this is a sign that the Icemen are once again on the offensive. You have been hired to get some answers and bring word back.


About Emberbright

Emberbright is a bleak fantasy world where humanity struggles as the subjugated species after a cataclysm of divine proportions.

A millennia ago, humankind nearly destroyed the world – an event later named the Unraveling. The greatest kingdoms lay to waste, and the largest race reduced to nomads. Those that did not devolve into tribal cults in the north, eeked out existence as servants to the Elf Mageocracy or as second rate members of the Ignis Combine. (Igni – goblinoid fire-elemental race). The gods, once protectors of man and their greatest strength, have gone silent. Lorekeepers of the remaining human settlements still espouse that faith will restore humanity to its previous glory. What few baronies managed to survive have started to form alliances. A rudimentary collection of city-states has laid the groundwork for the rise of the next great human kingdom. The balance of power may shift again. The Wizard Lords have enjoyed their time as the most powerful beings, and the Ignis Leaders would not give up their monopoly on trade and steam tech. What of the Icemen to the north… no one knows what agenda their seemingly random raids hold. The great cycle of the heavens nears another completion. What will the next thousand years hold? What part will you play in it?


MACE 2019

November 08-10 2019
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE West 2019: Emberbright Returns!

Matt Holmquist returns to MACE West with the Living MACE campaign contest winner – Emberbright!  What is Emberbright.  A few years ago, we conducted a contest between some of the best GMs to create a world that MACE can call its own.  Matt was the final winner and his world, Emberbright represents a collection of ideas from those in the contest.

Matt and  JustUs Productions are continuing the development the setting that will act as our own living campaign setting. That means you can create a character for it at one event and play that character at other JustUs Productions events that host this living campaign. We are planning to run it in at least 3 different systems – Pathfinder, Savage Worlds, and D&D 5e.

Matt will be running his adventures in D&D 5e.

 

About Emberbright

Emberbright is a bleak fantasy world where humanity struggles as the subjugated species after a cataclysm of divine proportions.

A millennia ago, humankind nearly destroyed the world – an event later named the Unraveling. The greatest kingdoms lay to waste, and the largest race reduced to nomads. Those that did not devolve into tribal cults in the north, eeked out existence as servants to the Elf Mageocracy or as second rate members of the Ignis Combine. (Igni – goblinoid fire-elemental race). The gods, once protectors of man and their greatest strength, have gone silent. Lorekeepers of the remaining human settlements still espouse that faith will restore humanity to its previous glory. What few baronies managed to survive have started to form alliances. A rudimentary collection of city-states has laid the groundwork for the rise of the next great human kingdom. The balance of power may shift again. The Wizard Lords have enjoyed their time as the most powerful beings, and the Ignis Leaders would not give up their monopoly on trade and steam tech. What of the Icemen to the north… no one knows what agenda their seemingly random raids hold. The great cycle of the heavens nears another completion. What will the next thousand years hold? What part will you play in it?

Character Creation Guidelines

Here are are guidelines for creating your own characters for the Emberbright Living Campaign D&D 5e adventures. First, a reminder that this is a trial of home-brew characters so the rules may change between conventions and characters made during these beta phases may not be cannon after we finalize the rules. So please do not get too attached to these first characters.

  1. Characters will be made using the 27 point buy method. Normal restrictions in the Players Handbook apply.
  2. You must take the Class/Background packages for starting equipment. No Substitutions at this time.
  3.  The races currently allowed are Human (and the variant Human), Elf (High and Wood elves only), Igni (Rules here), Forged (Rules here) and Dwarves.
  4.  All classes in the Players Handbook are allowed at this time.
  5. All characters will need to be emailed to me by Nov. 1st. Once submitted and approved no changes will be allowed. Email them to me at matt.holmquist (AT) gmail.com with the subject Emberbright Character Submission and once I look it over I will reply with approved or any corrections needed questions/clarifications.

If you have any questions please feel free to email Matt with Emberbright in the subject and he will reply as quickly as I can and if needed I will update this with corrections and adjustments.


MACE West 2019

March 01-03 2019
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

Emberbright Character Generation Guide

Here are are guidelines for creating your own characters for the Emberbright Living Campaign D&D 5e adventures. First, a reminder that this is a trial of home-brew characters so the rules may change between conventions and characters made during these beta phases may not be cannon after we finalize the rules. So please do not get too attached to these first characters. On to the nitty gritty.

1. Characters will be made using the 27 point buy method. Normal restrictions in the Players Handbook apply.

2. You must take the Class/Background packages for starting equipment. No Substitutions at this time.

3. The races currently allowed are Human (and the variant Human), Elf (High and Wood elves only), Igni (Rules here), Forged (Rules here) and Dwarves.

4. All classes in the Players Handbook are allowed at this time.

5. All characters will need to be emailed to me by Nov. 1st. Once submitted and approved no changes will be allowed. Email them to me at You have not entered an email address for this shortcode.  with the subject ‘Emberbright Character Submission’ and once I look it over I will reply with approved or any corrections needed questions/clarifications.

That should cover it for now. If you have any questions please feel free to email me with Emberbright in the subject and I will reply as quickly as I can and if needed I will update this with corrections and adjustments.

I look forward to you testing my module designs with your creations.

MACE 2018: Emberbright, the official campaign of MACE!

Matt Holmquist returns with the Living MACE campaign contest winner – Emberbright!  What is Emberbright.  A few years ago, we conducted a contest between some of the best GMs to create a world that MACE can call its own.  Matt was the final winner and his world, Emberbright represents a collection of ideas from those in the contest.

Matt and  JustUs Productions are continuing the development the setting that will act as our own living campaign setting. That means you can create a character for it at one event and play that character at other JustUs Productions events that host this living campaign. We are planning to run it in at least 3 different systems – Pathfinder, Savage Worlds, and D&D 5e.

Matt will be running his adventures in D&D 5e.

S1-1 Oracle’s Bright Secret

Since the rediscovery of Oracle Isle, Central has become a hive of activity. The Grand Duke of Central has made a bold move to try and bring Humans back into the forefront of the world. He has declared a reward for any human cultural artifacts recovered from the isle. This has generated a swarm of adventures pouring in looking for a way to better their lives and station. Being a savvy diplomat, Duke John Vertagk has also asked the Elven Mageocracy and the Igni Technoarchy to join them in this endeavor.

S1-2 The Heat of Hope`s Endurance

The party has just recovered the Emberbright of Azerus and fallen into a deep oubliette. They must now find their way back to civilization

S1-3 Justice Rises as Hope is Lost

The party finds themselves on a brand new continent after disembarking an Igni merchant ship. They now must follow the pull of the Emberbright they have found to the next one.

About Emberbright

Emberbright is a bleak fantasy world where humanity struggles as the subjugated species after a cataclysm of divine proportions.

A millennia ago, humankind nearly destroyed the world – an event later named the Unraveling. The greatest kingdoms lay to waste, and the largest race reduced to nomads. Those that did not devolve into tribal cults in the north, eeked out existence as servants to the Elf Mageocracy or as second rate members of the Ignis Combine. (Igni – goblinoid fire-elemental race). The gods, once protectors of man and their greatest strength, have gone silent. Lorekeepers of the remaining human settlements still espouse that faith will restore humanity to its previous glory. What few baronies managed to survive have started to form alliances. A rudimentary collection of city-states has laid the groundwork for the rise of the next great human kingdom. The balance of power may shift again. The Wizard Lords have enjoyed their time as the most powerful beings, and the Ignis Leaders would not give up their monopoly on trade and steam tech. What of the Icemen to the north… no one knows what agenda their seemingly random raids hold. The great cycle of the heavens nears another completion. What will the next thousand years hold? What part will you play in it?


MACE 2018

November 09-11 2018
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2017: Emberbright Returns!

Matt Holmquist returns with the Living MACE campaign contest winner – Emberbright!  What is Emberbright.  A few years ago, we conducted a contest between some of the best GMs to create a world that MACE can call its own.  Matt was the final winner and his world, Emberbright represents a collection of ideas from those in the contest.

Matt and  JustUs Productions are continuing the development the setting that will act as our own living campaign setting. That means you can create a character for it at one event and play that character at other JustUs Productions events that host this living campaign. We are planning to run it in at least 3 different systems – Pathfinder, Savage Worlds, and D&D 5e.

Matt will be running his adventures in D&D 5e.

 

About Emberbright

Emberbright is a bleak fantasy world where humanity struggles as the subjugated species after a cataclysm of divine proportions.

A millennia ago, humankind nearly destroyed the world – an event later named the Unraveling. The greatest kingdoms lay to waste, and the largest race reduced to nomads. Those that did not devolve into tribal cults in the north, eeked out existence as servants to the Elf Mageocracy or as second rate members of the Ignis Combine. (Igni – goblinoid fire-elemental race). The gods, once protectors of man and their greatest strength, have gone silent. Lorekeepers of the remaining human settlements still espouse that faith will restore humanity to its previous glory. What few baronies managed to survive have started to form alliances. A rudimentary collection of city-states has laid the groundwork for the rise of the next great human kingdom. The balance of power may shift again. The Wizard Lords have enjoyed their time as the most powerful beings, and the Ignis Leaders would not give up their monopoly on trade and steam tech. What of the Icemen to the north… no one knows what agenda their seemingly random raids hold. The great cycle of the heavens nears another completion. What will the next thousand years hold? What part will you play in it?


MACE 2017

November 10-12 2017
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

[RPG GMs] Emberbright GMs are needed!

We are seeking GMs to help fill  4 more sessions of Emberbright (the Living MACE campaign setting) Adventure 3 (in both Savage Worlds and Pathfinder). Please contact us if you are interested in running some sessions of Emberbright!

You will be working closely with the writer, Matt Holmquist.

Email me back if you or anyone you know is interested in running it.

Thanks

Ron McClung
MACE 2015

Emberbright; The Living MACE Campaign Returns!

Matt Holmquist returns with the Living MACE campaign contest winner – Emberbright!  What is Emberbright.  Two years ago, we conducted a contest between some of the best GMs to create a world that MACE can call its own.  Matt was the final winner and his world, Emberbright represents a collection of ideas from those in the contest.

Matt with help from us at MACE are continuing the development the setting that will act as our own living campaign setting. That means you can create a character for it at one event and play that character at other JustUs Productions events that host this living campaign. We are planning to run it in at least 3 different systems – Pathfinder, Savage Worlds, and D&D 5e.

Emberbright is a bleak fantasy world where humanity struggles as the subjugated species after a cataclysm of divine proportions.

A millennia ago, humankind nearly destroyed the world – an event later named the Unraveling. The greatest kingdoms lay to waste, and the largest race reduced to nomads. Those that did not devolve into tribal cults in the north, eeked out existence as servants to the Elf Mageocracy or as second rate members of the Ignis Combine. (Igni – goblinoid fire-elemental race). The gods, once protectors of man and their greatest strength, have gone silent. Lorekeepers of the remaining human settlements still espouse that faith will restore humanity to its previous glory. What few baronies managed to survive have started to form alliances. A rudimentary collection of city-states has laid the groundwork for the rise of the next great human kingdom. The balance of power may shift again. The Wizard Lords have enjoyed their time as the most powerful beings, and the Ignis Leaders would not give up their monopoly on trade and steam tech. What of the Icemen to the north… no one knows what agenda their seemingly random raids hold. The great cycle of the heavens nears another completion. What will the next thousand years hold? What part will you play in it?

We are seeking GMs to help fill  4 more sessions of Emberbright Adventure 3 (in both Savage Worlds and Pathfinder). Please contact us if you are interested in running some sessions of Emberbright!