MACE West 2020 Special GM: Robert H. Hudson

MACE West 2020 is once again privileged to have the venerable and talented Robert H. Hudson.  He will be running Pulp Hero, Space Pulp Hero as well as Fantasy Hero.  See OGRe for more details, using Game Master Name search option.

Robert Hudson is a freelance writer whose work for HERO Games, in their Pulp Hero line, has been nominated for the prestigious ENNIE Award twice: Masterminds and Madmen in 2006 and Thrilling Places in 2007. Additionally, he’s written for HERO Games’ house e-magazine, Digital HERO.

A product of the early years of tabletop RPG gaming, he started in 1976 when there was only Dungeons & Dragons and hasn’t stopped since. Mundanely, he’s a reference librarian for a large Alabama-based law firm. He and his wife Mary Ann are married with dog and celebrate their sixteenth anniversary together this year.

rhh2010

Robert H Hudson MACE West 2020 Games

The Tomb of Kemtehenraau-Khanu; Part 1 of The Dance of Destiny

System: Pulp HERO 6th Edition

Regrouping after a battle with the cult of Ehbek-Reme, the ancient Egyptian Vulture God, where they prevented the theft and resurrection of the cult’s ancient high priest from his hidden prison tomb, a party of adventurers must go in search of yet another lost tomb that may hold the secrets needed to stop the cult from trying again. Can they unravel the secrets and survive the dangers of… The Tomb of Kemtehenraau-Khanu

Survey Mission 1775-A

System: Space Pulp HERO 6th Edition

The intrepid crew of the Stellarax are assigned a simple survey mission to let them recover from a long string of difficult assignments. What they find may make them wish they’d volunteered for another Intelligence Unit commando mission. Can they survive the boring mundanity of… Survey Mission 1775-A?

A Familiar Murder

System: Fantasy HERO 6th Edition

A group of familiars and animal companions are confronted with a series of mysterious deaths – deaths that, as they investigate, lead to a terrible conclusion: one of their own kind is murdering non-animal people! Can they solve the mystery, or will they become the latest victims of… A Familiar Murder?


MACE West 2020

February 28-March 01 2020
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

MACE West 2019 Special GM: Robert H. Hudson

MACE West 2019 is once again privileged to have the venerable and talented Robert H. Hudson.  He will be running Pulp Hero as well as Fantasy Hero.  See OGRe for more details, using Advanced Options until his Game Master Name.

Robert Hudson is a freelance writer whose work for HERO Games, in their Pulp Hero line, has been nominated for the prestigious ENNIE Award twice: Masterminds and Madmen in 2006 and Thrilling Places in 2007. Additionally, he’s written for HERO Games’ house e-magazine, Digital HERO.

A product of the early years of tabletop RPG gaming, he started in 1976 when there was only Dungeons & Dragons and hasn’t stopped since. Mundanely, he’s a reference librarian for a large Alabama-based law firm. He and his wife Mary Ann are married with dog and celebrate their sixteenth anniversary together this year.

rhh2010

Robert H Hudson MACE West 2019 Games

The Curse Of The Vulture God – Part 1 of The Dance of Destiny

System: Pulp HERO 6th Edition

Players: 6

Synopsis: When a colleague of theirs uncovers a new clue leading to the undisturbed tomb of a pharaoh, a group of heroic adventurers find themselves plunged into the middle of a millennia-old scheme to unleash an ancient, imprisoned evil. Can they brave sea and sand, danger and destiny to overcome… The Curse of the Vulture God?

Danger In Vesperidae IX

System: Space Pulp HERO 6th Edition

Players: 6

Synopsis: Survey missions are dull, boring, and necessary to push forward the boundaries of not just knowledge, but the physical borders of the Stellar Union. But sometimes… sometimes they awaken something that the crew wasn’t expecting. Once that happens, boredom is no longer an issue, survival is. Join the crew of the Valorous and fight to make it home from… the Danger In Vesperidae IX in this thrilling Space Rangers episode!

A Familiar Frenemy

System: HERO 6th Edition

Players: 6

Synopsis:  A group of familiars and animal companions under house arrest while their masters are falsely imprisoned on charges of looting a tomb belonging to a saint of the god of Justice are contacted by an old enemy who wants their assistance… and will help them clear their masters in return. Can they save their masters with no one the wiser? Is the offer genuine or is this all an elaborate trap? Or will they find common ground with… a familiar frenemy?


MACE West 2019

March 01-03 2019
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

MACE West 2018 Special Guest GM: Robert H. Hudson

MACE West 2018 is once again privileged to have the venerable and talented Robert H. Hudson.  He will be running Pulp Hero as well as Fantasy Hero.  See OGRe for more details, using Advanced Options until his Game Master Name.

Robert Hudson is a freelance writer whose work for HERO Games, in their Pulp Hero line, has been nominated for the prestigious ENNIE Award twice: Masterminds and Madmen in 2006 and Thrilling Places in 2007. Additionally, he’s written for HERO Games’ house e-magazine, Digital HERO.

A product of the early years of tabletop RPG gaming, he started in 1976 when there was only Dungeons & Dragons and hasn’t stopped since. Mundanely, he’s a reference librarian for a large Alabama-based law firm. He and his wife Mary Ann are married with dog and celebrate their sixteenth anniversary together this year.

rhh2010


MACE West 2018

March 09-11 2018
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
https://www.justusproductions.com/category/justus-events/mace-west/

MACE West 2016 Special Guest GM: Robert H. Hudson

MACE West 2016 is once again privileged to have the venerable and talented Robert H. Hudson.  He will be running Pulp Hero as well as Fantasy Hero.  See OGRe for more details, using Advanced Options until his Game Master Name.

Robert Hudson is a freelance writer whose work for HERO Games, in their Pulp Hero line, has been nominated for the prestigious ENNIE Award twice: Masterminds and Madmen in 2006 and Thrilling Places in 2007. Additionally, he’s written for HERO Games’ house e-magazine, Digital HERO.

A product of the early years of tabletop RPG gaming, he started in 1976 when there was only Dungeons & Dragons and hasn’t stopped since. Mundanely, he’s a reference librarian for a large Alabama-based law firm. He and his wife Mary Ann are married with dog and celebrate their sixteenth anniversary together this year.

rhh2010

Special Guest GM: Robert H. Hudson

MACE 2015 is once again privileged to have the venerable and talented Robert H. Hudson. Robert Hudson is a freelance writer whose work for HERO Games, in their Pulp Hero line, has been nominated for the prestigious ENNIE Award twice: Masterminds and Madmen in 2006 and Thrilling Places in 2007. Additionally, he’s written for HERO Games’ house e-magazine, Digital HERO.

A product of the early years of tabletop RPG gaming, he started in 1976 when there was only Dungeons & Dragons and hasn’t stopped since.

Mundanely, he’s a reference librarian for a large Alabama-based law firm. He and his wife Mary Ann are married with dog and celebrate their sixteenth anniversary together this year.

rhh2010

Darren Watts, DOJ Inc., owner of Hero Games

Hello, Darren.  Thanks for taking the time for this interview.

DW: No problem, thanks for having me aboard!

Tell us a little about yourself and what you do in the gaming industry?

DW: Well, I’m the co-owner and President of DOJ Inc., which has three parts as a company. First, we own Hero Games, publishers of Champions and other games using the Hero System. Steve Long is the Line Developer and primary creative guy behind Hero, while I mostly these days handle the administrative side, but if I’m lucky I get to squeeze in a book or two a year. For Hero I wrote Millennium City, Vibora Bay, UNTIL, and a few others, and co-wrote Champions Universe and Post-Apocalyptic Hero with Steve and Lucha Hero with Jason Walters.

DOJ is also the majority owner of Indie Press Revolution, which is a sales group representing about 90-odd small indie RPG presses, selling online direct to customers and retailers. Lastly, we also own DOJ Logistics, which provides warehousing and fulfillment services to game publishers. We handle all the warehousing and shipping for Hero and IPR, of course, but also other companies like the Game Publishers Association, Burning Wheel, Adept Press and a few others.

What is your latest project?  What excites you about it?

DW: Well, we’re still pretty new as the owners of IPR, and running that has taken up a lot of my time recently. IPR represents some of the most exciting and innovative companies in RPG publishing these days, so getting to put awesome games like Fiasco, Dresden Files, Annalise, Ganakagok and literally hundreds of others into the hands of fans is very rewarding.

My most recent new book is Lucha Hero, which is probably the strangest product Hero’s ever published. It’s the role-playing game of masked Mexican wrestlers battling monsters, mad scientists and other rudos, and it was a complete labor of love for me and Jason, both longtime fans of mexploitation cinema. When I have spare time these days I continue to work on Golden Age Champions, which is WWII-era supers, and that’ll be done someday. Before I retire, anyways. It’s replaced Lucha as the “President’s project,” and it’s done when I say it’s done.

Do you attend cons often?  What have you attended recently?

DW: I typically go to maybe half a dozen a year. This year I went to Dundracon, Dreamation, Origins, Dexcon and Gencon, and MACE will probably be the last one of the year. I love cons, and wish I had time to do more of them. Direct contact with fans is one of the most fun parts of the job!

What makes gaming your passion?

DW: I love stories. Stories of all sorts, but preferably action-packed adventures of pretty much any genre. I love to read them, to write them, but the most fun thing is to create them alongside other people. I’m particularly partial to superheroes and pulp, mostly because I love the sensation that literally ANYTHING could happen in the next scene. Talking gorillas, alien invasions, invisible planes- I’m a fan of what Alan Moore called the “lovely and pointless” details of genre fiction.

Thanks for taking the time out to speak with us.