Justus Productions

MACE 2021: RPG Special Event – Con Premier of Battle For Oz: Pirates

Dan Smith of Pirate Press will be hosting his new Battle for Oz: Pirates – premier new setting for Savage Worlds SWADE Edition.

Battle for Oz: Pirates is an updated setting book for the popular Battle for Oz setting. The setting is in final layout and will soon be available in PDF and print through Drivethrurpg.com.

This is the first time this new setting will be run at a convention, run by the artist and writer for the setting.

About Savage Worlds

Savage Worlds is a generic role-playing game and miniatures wargame written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers’ Choice Award for best role-playing game.


MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

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MACE West 2018 Special GM: Mike Welham

Mike Welham won Paizo’s annual RPG Superstar contest in 2012 when his adventure proposal for Doom Comes to Dustpawn was selected for publication in 2013. Prior to his winning of the contest, Mike had RPG design credits with such companies as Rite Publishing, Open Design, and Paizo. At MACE West 2018, he will be running two special Pathfinder (non-PFS) adventures.

We Be Leshys!

Pathfinder RPG

In We Be Leshys, the players control intelligent plant creatures who must save their forest home from a deadly fire and a group of mercenaries armed with axes and chainsaws who act as a diversion for a more sinister plan. The leshys must then mount a rescue of their kidnapped druid mentor and recover a terrain-shaping artifact also stolen in the raid, but the heist’s mastermind has nasty surprises in store for the druid’s would-be rescuers. We Be Leshys includes nine new playable leshys which maintain the particular flavor of the leshys while filling out traditional adventuring party roles.

We Be Leshys Again!

Pathfinder RPG

In We Be Leshys Again, the players control intelligent plant creatures who must travel to a bizarre forest after their home is devastated and several defenseless leshys have been taken to fuel the demonic perpetrator’s engine to wreak catastrophe on the rest of the world’s forests. Will they be able to stop the villainous plot before the strange environs warp them permanently?


MACE West 2018

March 09-11 2018
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
http://www.justusproductions.com/category/justus-events/mace-west/

MACE 2016 Featured Minis Game: Battlegroup WW2 Miniature

MACE 2016 is proud to host a bunch of Battlegroup World War 2 historical miniature game events on Saturday. Thanks to the guys from Ironfist Publishing for attending MACE once again.

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About Battlegroup

Battlegroup Overlord is a new and innovative games system for re-creating the epic battles of WW2. These fast, fun and authentic-feeling rules, written by veteran games designer Warwick Kinrade (author of Kampfgruppe Normandie), are designed to play at 15mm and 20mm (1/72nd) scales.

Various detailed army lists included: German Panzer and Infantry Divisions, facing off against US and British forces during the Allied assault on Normandy and the liberation of France. Extensively researched background and comprehensive equipment data come together to create unique army lists that look and feel authentic.


MACE 2016

November 11-13 2016
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2015: Battle For Oz/Shaintar Crossover

Pirate Press and Savage Mojo are currently working on a long awaited Battle for Oz / Shaintar crossover. In anticipation of that, all of the adventures run in Battle for Oz at Mace this year will be Shaintar crossover adventures!!

The Hook

The mysterious Red Brick road that straddles the southern coast of Munchkin Country pre-dates even the Emerald City. Though Oz historians have studied it for centuries, no one has ever been able to uncover the origin of the bricks or why they cant be removed from the ground.

Recently, even the forces of Ozymandias have avoided the road and the area surrounding it due to unexplained disappearances. A small band of freedom fighters have been sent by Amber Gayle directly to investigate the road and what new power may be growing there. Joined by a foreign pair of Knights that call themselves, Grey Rangers, the group finds themselves surrounded by the forces of the new evil Wizard and an unknown threat from outside of Oz.

Special Guest GM: Mike Yow, creator of Savage Kingdoms RPG

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MACE 2015 is proud to host Savage Kingdoms, run by the creator Mike Yow.

From Mike Yow about his game:

Savage Kingdoms is a gritty sword-and-sorcery RPG, recently published by my small indie company called Fire In The Head Productions. The system requires only a single d20 which resolves all actions (including damage dealt in combat), “exploding” on a natural 20 and “imploding” on a natural 1. These can contribute to potential critical successes and critical failures.

The system is quite swords-and-sorcery, fairly Howard-inspired, but also with a good dose of Martin and even Tolkien’s darker stuff. Player-characters may choose from up to 15 human cultures/races to play, and there are several non-human options as well, such as the Sidhe, Duergar, Chenari, and Sslir. (More are coming soon with the second release from the line, the first campaign expansion supplement, The Savage East). Race/culture defines one’s character a great deal, as SK is not a class-based system, but rather utilizes a point-buy system for certain talents, skills, and even weaknesses. There are “life-paths”, however, for players more used to class systems or in case someone needs a quick character template.

I started designing the game engine itself about three years ago, and it first saw independent publication a year ago in November of 2014. Playtesting commenced for a year and a-half before, being featured/demo-ed at Dragon*Con in Atlanta for two years as well as a good deal of online playtesting utilizing Roll20. The setting, however, if much more venerable, as I used much of the world in my early D&D (and later Pathfinder) campaigns as back as 1983. As the years went by, and especially after deciding to write and publish Savage Kingdoms, I expanded the “known world” even more into a full-blown and highly detailed milieu.

 

 

Charity Game with Richard Launius

Richard has agreed to join us in an affort to raise money for the MACE Charities.  He is going to run Arkham Horror for us as a Charity event.  You can bid for a seat at this table, and experience the game with the creator.

MACE 2015

Arkham Horror Charity Game

Lead by creator Richard Launius

Saturday Night, 8 pm

Burnham Room

You can bid on a seat here on the Auction Page.  You can bid up to $20.  $20 buys the seat straight out.

The Dryden Experiment

We are happy to give you guys and gals a chance to try out a new game from the Dryden Experiment.   Dryden, along with MoatCon, have sent us a link for you to download there newest card set.   So take a look and let us know your thoughts.   Special thanks to Russell at MoatCon for including us in this opportunity!  here is the info and link from Dryden.


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This is the download link to their Big Damn Dryden game. It’s their preview version.

http://www.rpgnow.com/product/158929/Big-Damn-Dryden-2503–Introduction-Version

Blurb about them and what their doing

The Dryden Experiment is a set of fiction universes built by many creatives and made available for general use by the Creative Commons 4.0 BY-SA license. Anyone is welcome to use any materials from the universe for their own creative projects on two conditions.

1. They must identify that the materials they are using are from the Dryden Experiment. Where reasonable, they should identify the individual who did the original work.

2. Anything locations, environments etc. created using Dryden Material must also be made available under the Creative Commons 4.0 BY-SA license  for use by others.The vast changes in the technologies and markets has broken down the boundary between those who create fiction and those who love it. We don’t wait for agents to call. We don’t send our materials away to get lost in slush piles. We do the work we love in the way we love.

If working cooperatively to build and promote awesome, vast universes built on the talents of dozens of artists, authors, videographers, game designers, and others creative types, sounds pretty amazing, then join the Dryden Experiment.

http://www.drydenexperiment.com

https://www.facebook.com/DrydenTalent

Welcome Rebel!

MoatCon Free Pass Contest

We are working with MoatCon ( Dec. 11-13, National Guard Armory, Youngsville, NC) to help bring some gaming to Raleigh.    MoatCon has donated 2 tickets to the event.    If you are interested in winning the tickets, please send an email to  justusprod@aol.com.  Please place “MoatCon Tickets” in the subject line.   For more information visit www.moatcon.com.   The winner will be announced at MACE.  Good Luck!

8th Summit Games at MACE 2015

We are proud to announce 8th Summit Games attendance at MACE 2015. Game they publish include Coven, Run, Fight or Die!, and Agents of SMERSH!  Please Join us in welcoming them to MACE!  This will be 8th Summit’s first appearance at MACE.

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We will be scheduling their demos soon, so pay close attention to OGRe.

UPDATE:  They will be running primarily two games –

Run, Fight, or Die!

The undead hordes are back! But this time they’re not miniatures shambling around a modular board – the zombies are coming straight for you! As in most zombie games, you represent a unique character with your own character traits, except in Run, Fight, or Die! you will also have your own individual board with zombies you alone will encounter. Zombies move closer to you every round. You run from location to location, searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival, or in some cases, new challenges to overcome. In either case, every survivor provides you victory points. The game ends either when one player finds five survivors and declares the last round, or when a player reaches the town line (and the total Followers in play meets a minimum), or if a player gets bitten and turns. Be careful, some followers may turn against you, while others can slow you down. When it comes right down to it, the choice is simple: Run, Fight, or Die!

Scoring is based on the total points of survivors and remaining health of the players’ characters.

Run, Fight, or Die! is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion). The game is loaded with goodies, including 4 Action Boards, 5 Character Boards, a Loot Deck, a Location Deck, an Event Deck, a Follower Deck, Mutant Deck, 7 Custom Dice, tokens and beautifully crafted miniatures.

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Coven

Solstice approaches. A swirling darkness coalesces in the night sky over a field as you, one of five Witches, perform incantations to vie for Earthly prominence, calling upon five Goddesses for protection and favor… But which of your fellow Witches serve the light, and which the dark? Gather information and form alliances, cast hexes, and use all your wit and connivance to ensure your dominance. Serve your Goddesses well, and they will reward you above their other followers, as they cast down those who dare to oppose them.

Coven is a game of secret alignments for 3-5 players in which each player represents a Witch serving either the darkness or the light. Not only is your starting alignment a secret, but each of the five non-player Goddesses has an unknown alignment as well. Deducing which Goddess(es) and which other player(s) share your alignment will make your strategy clear and victory easier to achieve, but not guaranteed by any means. Gameplay is deceptively simple, with five possible actions as players traverse a circular board with an inner pentagram rotating widdershins changing tactics with each rotation. Coven presents an interesting strategic challenge: the side (Light or Dark) that scores the most Balance defeats the opposing side — but on the dominating side, only the Witch that scores the most Power can win, so players must be careful not to invest too much in one while neglecting the other.

Coven includes five playable characters (along with their miniatures) – Witches of Earth, Water, Spirit, Air and Fire. The game also includes a Goddess Power/Balance board, Black and White magic crystals, hidden alignment tokens, “reversal” alignment crosses (for players who dare to change sides), Artifact Cards and Balance cards, a Goddess Board, and a two piece circular playing board with a rotating pentagram.coven