MACE Play to Win

What’s better than playing tabletop board or card game at MACE, the best gaming con in the Carolinas.  How about winning free games that you place at MACE! We will have a few select games that are reserved to be given away to a few lucky players during MACE 2015.  Between many of the games run by No Ordinary Gamers (NOG) and several donated by supporting companies, thanks in part to the generous people of Double Exposure, we will have a considerable number of pick-up games that will be given away to one lucky player on Sunday.

What does Play to Win mean? If you try one of the games that various game companies have donated to MACE 2015 you are eligible to win that copy! It doesn’t matter if you win or lose that game, as long as you play.  Just try a Play to Win game that looks interesting and on Sunday there is a drawing for those that participated to see who gets to take it home!

The Play to Win games will be available in the Game Library area of the convention. Drawings for Play to Win games will be held Sunday of the con at a designated time, to be determined and announced at the con. We prefer that you be present to win.

 

Star Wars Killer, MACE 2015

MACE 2015 will be hosting another Killer, game of assassination. This special versions of Killer – Conkiller – will be hosted at MACE 2015.  It will last all day Saturday or until the last Assassin is standing. Players can go about enjoying the rest of the Con, while at the same time participate in this live action event where they are always looking over their shoulder.  Each player will be supplied a set of rules, basic supply package, and a target.

However, there is a specific theme (that was requested) to this year’s Killer event.  We have integrated a Star Wars theme into the game and key to that is the concept of a Bounty Hunter.  This is a new role to the game and will add a new dynamic. I will be posting rules soon with the MACE 2015 Star Wars expansion soon.

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Player will need to either preregister or register by Friday night.  They will also need to email us a selfie as soon as possible.  The selfie must be clear, and recognizable as yourself.  It must look like you.  Email it to the gaming coordinator.

Star Wars Killer Trophy!  Win the Golden Skull!

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MACE 2015 Flea Market and Swap Meet

MACE 2015 is bringing back the MACE Flea Market and swap meet.  This is a very casual aspect of our convention and we leave a lot up to you and your judgement.

Sell or Trade your old gaming stuff. MACE is providing a chance for you not sell your old games and accessories like a yard sale. This is not for vendors to sell current games, or game stores to sell their old stock.  This is for regular folks to sell their old out-of-print gaming stuff. You set up your own schedule. We will just set up tables. All sales are final. No retail sales allowed here. Negotiating and bargaining are encouraged.

We are going to set up tables in the hallway outside the elevators. 4 or 5 depending on space. We are going to try and keep it as simple as possible. We did not want to make it any more complicated then it needs to be. Basically these tables are available for you to sell any old, used and/or out of print games and fandom merchandise. This is not a place for new or unopened product or a place for vendors. You can set your own schedule for when you want to sell. If there are not tables available, try again some other time. I would not recommend waiting to the last day because (1) people will have less money by then, (2) I think a lot of people are going to wait last minute.

Contact us if you have any questions.

Warmachine, Hordes and Gunbunnies!! Oh My!

The Carolina Gunbunnies return with the Carolina Invitational tournament.  We just finalized plans for all the Privateer Press events, including the Last Chance Invitational Tournament (35pt Steamroller. Variant: Deathclock), Iron Arena events all weekend, as well as Press Gang Demos of all the Privateer Press board and card games.  Learn to play one of the Bodger games, High Commend or Level 7.  Play in the Iron Kingdoms RPG.  Learn to play Warmachine or Hordes so you can try out for next year’s invitational.

About Warmachine

WARMACHINE players take on the role of warcasters as they lead their titanic forces into battle. Warcasters possess significant martial prowess of their own as well as having hardened warriors and magical spells to bring to bear. Players collect, assemble, and paint fantastically detailed models representing the varied warriors, machines, and creatures in their armies. WARMACHINE is fully compatible with its feral twin, the monstrous miniatures combat game of HORDES.

About Hordes

HORDES players take on the role of warlocks as they lead their wild forces into battle. Warlocks are formidable combatants in their own right, and their armies make use of both hardened and brutal warriors and packs of savage warbeasts, allowing them to contend on equal footing with the greatest armies of the Iron Kingdoms. Players collect, assemble, and paint fantastically detailed models representing the varied warriors, minions, and beasts in their hordes. HORDES is the feral twin of the steam-powered combat game of WARMACHINE, and the two are fully compatible.

See more about Privateer Press here.

More about the Carolina Gunbunnies here

 

Special Guest GM: Mike Welham

Mike Welham won Paizo’s annual RPG Superstar contest in 2012 when his adventure proposal for Doom Comes to Dustpawn was selected for publication in 2013. Prior to his winning of the contest, Mike had RPG design credits with such companies as Rite Publishing, Open Design, and Paizo. At MACE 2015, he is running Pathfinder Society as well as Legendary Planet prequel Adventure, co-written by Neil Spicer (RPG Superstar 2009).

About Legendary Planet

Interplanetary Adventure, New Worlds, Ancient Civilizations, Alien Species, and more, with a delightful mix of magic and technology, with a dash of psionics and mythic challenges! Legendary Games brings you an eight-part, sword-and-planet adventure path; authored by some of the biggest names in the RPG business. Legendary Planet will take your characters across the multiverse, traveling alien gateways created by ancient, god-like beings to exotic worlds and back again in an incredible campaign like none other. Sword-swingers and spell-slingers stand alongside scoundrels and seekers for cosmic enlightenment as they unravel conspiracies and cryptic alliances bent on universal domination… or annihilation!

This epic saga begins with an optional prelude adventure, for those who would rather begin their campaign in a more traditionally prosaic fantasy setting, a pastoral world to which only the first fingers of alien influence have yet been stretched.

About The Assimilation Strain

A strange sickness afflicts the frontier settlement of Holver’s Ferry, threatening to overwhelm its citizens with an alien madness. Already the town has nearly torn itself apart, and the local sheriff is missing. When the PCs brave the surrounding wilderness as the village’s latest newcomers, the beleaguered townsfolk desperately turn to them for assistance. But can these erstwhile heroes trace the diseased carrier to its source and solve the mystery before they, too, succumb to The Assimilation Strain?

 

Special Guest GM: Neil Spicer

Neil Spicer, a long time supporter and friend to MACE and Charlotte gaming community, is well known for his work as a freelancer for Pathfinder RPG, as well as being the 2009 RPG Superstar for his work on Realm of the Fellnight Queen.  He has recently begun working with LEgendary Games on their line of Legendary Planet sword and planet adventures.  Neil will be joining us at MACE 2015 to run the prequel adventure for the new adventure path that he co-wrote called The Assimilation Strain.

See his entry in Pathfinder Wiki

About Legendary Planet

Interplanetary Adventure, New Worlds, Ancient Civilizations, Alien Species, and more, with a delightful mix of magic and technology, with a dash of psionics and mythic challenges! Legendary Games brings you an eight-part, sword-and-planet adventure path; authored by some of the biggest names in the RPG business. Legendary Planet will take your characters across the multiverse, traveling alien gateways created by ancient, god-like beings to exotic worlds and back again in an incredible campaign like none other. Sword-swingers and spell-slingers stand alongside scoundrels and seekers for cosmic enlightenment as they unravel conspiracies and cryptic alliances bent on universal domination… or annihilation!

This epic saga begins with an optional prelude adventure, for those who would rather begin their campaign in a more traditionally prosaic fantasy setting, a pastoral world to which only the first fingers of alien influence have yet been stretched.

About The Assimilation Strain

A strange sickness afflicts the frontier settlement of Holver’s Ferry, threatening to overwhelm its citizens with an alien madness. Already the town has nearly torn itself apart, and the local sheriff is missing. When the PCs brave the surrounding wilderness as the village’s latest newcomers, the beleaguered townsfolk desperately turn to them for assistance. But can these erstwhile heroes trace the diseased carrier to its source and solve the mystery before they, too, succumb to The Assimilation Strain?

Special Guest GM: Christina Stiles

MACE 2015 is once again proud to have the illustrious and inspiring freelance game writer, Christina Stiles, returning to run games for us.

Christina Stiles is a ENnie Award winning freelance role-playing game writer and editor living in upstate South Carolina. She is a member of Misfit Studios, and is Associate Editor for Kobold Quarterly magazine. Her current works include: the Rogue Mage roleplaying game with fiction author Faith Hunter, the Zobeck Gazetteer for Pathfinder, and Streets of Zobeck. Christina has written or edited for Misfit Studios, Open Design, Troll Lord Games, Green Ronin Publishing, Atlas Games, and White Wolf Studios, among others.

She will be running Midgard Campaign Setting (Kobold Press) in the Fantasy Age System by Green Ronin Publishing as well as Will Wheaton’s campaign setting – Titansgrave: The Ashes of Valkana in the same system.

Abou Midgard Campaign Setting

The Midgard Campaign Setting is the culmination of five years of adventures and sourcebooks from Kobold Press. It brings to life a world of dark fantasy drawn from the great European traditions. Here you will find ley lines and deep magic; the Western Waste’s giant, shambling horrors and magic-blasted landscapes; diabolical gnomes and the schemes of immortal Baba Yaga; wild, wind-riding elves and swashbuckling minotaur corsairs; the Mharoti Empire’s lethal assassins and exotic splendors; and the dragon-haunted crags of the icy Northlands.

About Titansgrave: The Ashes of Valkana

Titansgrave: The Ashes of Valkana is Wil Wheaton’s new tabletop RPG show on Geek & Sundry. It introduces an original science fantasy setting that mixes high magic and hi-tech. Written by a stellar team of award-winning designers, this companion book for the Fantasy AGE RPG gives you background info on Titansgrave, and all the adventures you saw on the show. The adventures include new encounters and options that will let you make the story your own. So grab your blaster and ready your spells, Titansgrave needs heroes!

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MACE 2015 Kids Program

MACE 2015 is proud to have their quality kids program returning.  Here is the general information.

Hours of Operation
Friday 5 pm to 9 pm
Saturday 8:30 am to 7:00 pm
Sunday 8:30 am to 1:30 pm

Schedule is subject to change.

Gaming and fun times for kids of all ages (All kids games are listed in OGRe with the affiliation KID.)  All children of any age may stop by with their parents at any time.  Children that are not potty trained must be accompanied by an adult for their stay in the kids program.

Specifics and rules are subject to change based on volunteer staff and their availability. We’ll provide coloring supplies, some toys for preschoolers, books, and other things to help parents entertain little ones.

Parents should plan to come get their kids to feed them Supper on Friday, Lunch/Supper on Saturday and Lunch on Sunday.  Snacks can be left for the kids to eat, but will not be provided by MACE.    Parents are responsible for any messes their little ones make with food or drink.

For children that are able to go to the bathroom unsupervised, please let the volunteer staff know. Parents may sign there children in at the room during Kids’ Track hours.    There will be a waiver/contact form for parents to sign.

If you would like to Volunteer some time to help make the Kid’s Track great, contact JustUs Productions Kids Program Volunteer.

 

 

Shadowrun Missions on the schedule!

Shadowrun Missions, the organized play campaign for the new edition of Shadowrun, is returning to MACE 2015, thanks to Mac and his team.  Here is a list of adventures

CMP 2015-01: Tennessee Suite 1: Copperhead Road – When their coyote crashes his plane while smuggling the runners into Knoxville, they are forced to walk out. While making their way out of the wilderness, the runners encounter drug runners who don’t appreciate outsiders.

SRM 06-04: Tick-Tock – Melissa Truman was just sixteen when Bug City hit, and went missing the day her parents were evacuated. Now her old PANICBUTTON! bracelet has just gone off. Can the runners find it – and her – before the signal fades away forever?

CMP 2015-02: Tennessee Suite 2: Rolling On The River – A new Mr. Johnson offers a job taking the runners from Knoxville to Chattanooga by water, down the Tennessee River. After dealing with navigation hazards and river pirates, the runners must locate their missing contact in Chattanooga in order to drop off Mr. Johnson’s package.

CMP 2015-03: Tennessee Suite 3: Cinco De Mayo In Memphis – Mr. Johnson man on a key politician’s staff goes missing after sending a vague warning, and the runners investigate. They discover a mole in the Senator’s campaign and must attempt to rescue him before he commits an act which will give his – and Mr. Johnson’s – opponents leverage.

SRM 06-05: Healing The Sick – When bodies start turning up in Chicago’s downtown, Dr Tate sends a group to find out what is killing people and bring it back alive.

CMP 2015-04: Tennessee Suite 4: Leavin’ Tennessee – Wanda Tompkins introduces you to Mr. Johnson, actually a musician who wants to extract himself and his simsense actress girlfriend from the current corporation. But the only window in which this can happen is at a fancy premier party for one of the studio’s new trids. The runners must crash the party, extract the couple and meet up with the coyote taking them all to Chicago.

 

SRM 06-02: Amber Waves Of Grain – The runners extract chemicals from an old cargo container and deposit them in the water system for a large automated farm

About Shadowrun Missions

Shadowrun Missions (SRM) is the official dynamic Sixth World campaign setting sponsored by Catalyst Game Labs. In SRM, players create a character and participate in sanctioned events throughout the world. This gives players the unique opportunity to play a Shadowrun character of their own design with different people and different perspectives, and affect the storyline of the campaign.

 

Munchkin Card Game Tournament!

No Ordinary Gamers will be once again hosting a Munchkin Tournament all day Sunday at MACE 2015!

About Munchkin

Hundreds of thousands of copies sold! Millions and millions of monsters slain! Munchkin captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

Fast and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they’re laughing, you can steal their stuff.

There are now twenty different stand-alone Munchkin card games (all of which can be combined) and over twenty expansions, plus miniatures, shirts, and more . . .

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