The Link above is a direct link to the MACE East 2016 Gaming schedule. Highlights include
Board/Card Games …
Shadows of Brimstone
Star Wars: Imperial Assault
Collectible/Trading Card Game …
Dragon Ball Z: Collectible Card Game
Magic The Gathering
Warhammer 40k: Conquest
Doctor Who/Savage World BBC
Star Wars: Armada
Achtung! Cthlhu (Savage Worlds)
Battle for Oz (Savage Worlds)
Call of Cthulhu 7e
D&D Adventurers League (D&D 5e)
Kromore Role Playing
Savage Worlds Fantasy
Shadow of the Demon Lord
Star Wars: Edge of the Empire
The Dresden Files
The Last Parsec (Savage Worlds)
The Warmachine and Hordes (Privateer Press) events for MACE East 2016 will include the following:
January 8th through 10th
All Weekend long. Iron Arena – Play games to earn points. Cash those points in for prizes.
January 8th- 5pm – finish
Hardcore Tournament- 1 50 point list, timed turns, no painting restrictions. Prize support for executioner, mage hunter and vanquisher.
January 9th – 10am-finish
Battle for the Engine Steamroller – 50 point lists, 2 list required and deathclock. Steamroller pins and first place gets a battle engine of their choice
January 9th – 10pm – finish
Highlander – each player brings 1 warcaster/warlock and 1 non-character, non-colossal warjack/warbeast and compete in a free for all with all of you competitors until only one remains.
January 10th – 10am – finish
Spell Draft – Bring 1 35pt list and draft the spells that you can use during the event.
WARMACHINE players take on the role of warcasters as they lead their titanic forces into battle. Warcasters possess significant martial prowess of their own as well as having hardened warriors and magical spells to bring to bear. Players collect, assemble, and paint fantastically detailed models representing the varied warriors, machines, and creatures in their armies. WARMACHINE is fully compatible with its feral twin, the monstrous miniatures combat game of HORDES.
HORDES players take on the role of warlocks as they lead their wild forces into battle. Warlocks are formidable combatants in their own right, and their armies make use of both hardened and brutal warriors and packs of savage warbeasts, allowing them to contend on equal footing with the greatest armies of the Iron Kingdoms. Players collect, assemble, and paint fantastically detailed models representing the varied warriors, minions, and beasts in their hordes. HORDES is the feral twin of the steam-powered combat game of WARMACHINE, and the two are fully compatible.
MACE East 2016 is once again hosting a multi-table Pathfinder Society schedule. Adventures this year include:
PF Module: Doom Comes to Dustpawn
PFS 3-04: The Kortos Envoy
PFS 3-26: Portal of the Sacred Rune
PFS 4-05: The Sanos Abduction
PFS 4-13: Fortress of the Nail
PFS 4-17: Tower of the Ironwood Watch
PFS 4-19: The Night March of Kalkamedes
PFS 5-09: The Traitor`s Lodge
PFS 5-11: Library of the Lion
PFS 5-21: The Merchant`s Wake
PFS 6-05 Slave Ships of Absalom
PFS 6-10: The Wounded Wisp
PFS 6-98: Serpents Rise
PFS 6–22: Out of Anarchy
PFS 6–23: The Darkest Abduction
PFS 6–99: True Dragons of Absalom
PFS 7-01: Between the Lines
PFS 7-03: The Bronze House Reprisal
PFS 7–04: The Ironbound Schism
PFS 7–05: School of Spirits
PFS 7–07: Trouble in Tamran
PFS 7–10: The Consortium Compact
PFS 7–11: Ancients’ Anguish
The schedule is currently up on OGRe. GMs get in free by running two 5-hour slots as well as early preference to what they want to play before gaming registration opens.
Contact if you interested in running games.
About Pathfinder Society
Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.
The campaign’s home base is sprawling Absalom, the so-called City at the Center of the World, that stands astride the great Inner Sea on the mountain-capped Isle of Kortos. A Pathfinder’s adventures explore the dark alleys and political intrigue of Absalom between far-flung travels to the most interesting and exotic locales in the world of the Pathfinder Roleplaying Game.
In Pathfinder Society Organized Play, you play a member of the Pathfinder Society, seeking fortune and glory all over the face of Golarion. At the same time, your character works for one of the competing factions, all with their own motivations and secret agendas.
Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of at least 28 Pathfinder Society scenarios (short, 4-hour adventures) set in a variety of exotic locations across Golarion.
HeroClix is a collectible miniatures game that uses the Clix system that centers on the world of superhero comic books, especially the Marvel and DC Comics universes. Players construct teams of comic book heroes, villains, or characters from various video games series such as Street Fighter, Gears of War, and Halo and engage in a turn-by-turn battle on grid maps based on various storyline locations. The Game was originally designed and produced by WizKids, but was discontinued in November 2008 when WizKids owner Topps shut down their HeroClix line. In September 2009, collectible toy producer National Entertainment Collectibles Association (NECA) purchased some of the WizKids’ intellectual property from Topps, including the HeroClix rights and then soon after began to produce and sell new HeroClix series.
About Dice Masters
Dice Masters® is a smash-hit cross-brand offering utilizing WizKids’ proprietary Dice Building Game platform where players collect and assemble their “team” of character dice and battle in head-to-head game play. As with Quarriors, the game that kicked off Dice Building Games, Michael Elliott and Eric M. Lang are leading the design work for what will certainly be on most people’s watch list.
The D&D Adventurer League Schedule is posted. Click OGRe above to see the schedule. The schedule includes the following scenarios…
DDEX02-03 The Drowned Tower
DDEX02-04 Mayhem in the Earthspur Mines
DDEX02-05 Flames of Kythorn
DDEX02-06 Breath of the Yellow Rose
DDEX02-07 Bounty in the Bog
DDEX02-08 Foulness Beneath Mulmaster
DDEX02-10 Cloaks and Shadows
DDEX02-14 The Sword of Selfaril
DDEX02-15 Black Heart of Vengeance
DDEX02-16 Boltsmelter’s Book
DDEX03-01 Harried in Hillsfar
DDEX03-02 Shackles of Blood
DDEX03-03 The Occupation of Szith Morcane
DDEX03-05 Bane of the Tradeways
DDEX03-06 No Foolish Matter
DDEX03-08 The Malady of Elventree
DDEX03-09 The Waydown
DDEX03-10 Quelling the Horde
DDEX03-11 The Quest for Sporedome
About D&D Adventurers League
The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.
Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.
The good news, MACE East is still taking place, but it is with great disappointment that I have to break some bad news. Due to construction issues, the Ward Room on the USS North Carolina will not be completed in time for the convention. So, we will not be playing on the Battleship. The loss of that room left us very little space to game. We had planned to use the Mess Hall for overflow if necessary, but that would not be a great space for the main event.
I apologize for the loss of the Battleship and understand if any of you decide not to come to the convention.
But MACE East moves on! Once MACE is over, we will start working on MACE East and bring some great gaming to Wilmington and all the guys there. The goal for 2017 will be to play on the Battleship. So, in a way, this is a good thing. It will allow us to develop this new event before we add the obstacles that the Battleship brings to the mix.
Thank you for your continued interest in the MACE events. I look forward to seeing you in Charlotte, Wilmington or Asheville.
MACE East is becoming a reality. We have a signed contract with the USS North Carolina and with The Hilton Wilmington Riverside. So now the real planning begins. In the coming months, we will be sending out info and requests. So be on the lookout for these updates.
MACE East 2016
January 08-10 2016
MACE on the USS North Carolina
Wilmington Hilton Riverside
Here is some basic info on the Hilton and MACE East. Contact information for RESERVATIONS is on our website under MACE East.
1-2 People: $99 plus tax/fees
3 People: $109 plus tax/fees
4 People: $119 plus tax/fees
In the event a guest who has requested a room within your block checks out prior to his or her reserved departure date, the Hotel will add an early departure fee of $50.00 to that guest’s individual account. Guests wishing to avoid an early departure fee should advise the Hotel at or before check-in of any change in planned length of stay.
$11 per day
$15 per day for Valet Parking
MACE East Information
Registration is open for MACE East and for hotel reservations.
ADULTS (12 and up)
KIDS (8-11 years old)
7 and Under Free
$20 Adult / $15 Kid pre-registration for MACE East – this weekend registration price will last until November 15th. This price is non-refundable.
$28 Adult / $18 Kid pre-registration – this price will start on November 16th and will continue until Tuesday, January 5th.
At the Door Pricing:
Weekend: $45 $30
Friday: $15 $10
Saturday: $25 $15
Sunday: $15 $10
We will have concessions on site provided by the Hilton. I will be working on menu items after MACE and should have everything scheduled with pricing the first of December.
We will have games at the hotel all weekend. Our hours are:
Registration opens at 2 PM
Gaming Begins at 3 PM until 2 AM
Registration opens at 8 AM
Gaming Begins at 9 AM until 2 AM
Registration opens at 9 AM
Gaming Begins at 9 PM until 6 PM
The Battleship Plans:
We will be offering gaming on the USS North Carolina and at the hotel during the day on Saturday. We will be on the Battleship from 9 AM until 6 PM. We will be playing in 2 rooms, the Ward room and the Auditorium. Our goal is to accommodate as much gaming as possible on the Battleship or in their visitor center, but we are limited in space.
We are working on shuttles to take us to and from the Battleship. You can drive if needed though. If things work the way I would like, we will have a shuttle drive us over in the morning and a water taxi bringing us back to the hotel at 6 PM. I am also hoping to have the water taxi available to bring people to and from around the 1:00-2:00 slot change.
There may be a charge for the shuttles. I am still working on this. If so, we will have a way to pre-pay online.
We are so excited about running an event in Wilmington. The town is great. So much coolness and one of the best game stores I have seen. We are looking at pricing, hotels, the Battleship and so much more. The decisions for this event seem to be a little harder than what we ran into for MACE and MACE West. But we are hopeful and very interested in making this work. We have developed a survey that we hope will give us the info we need for the event. Please take a moment to take the survey and please feel free to pass it along.
I feel like I need to write a report on our trip to Wilmington since we had such an incredible response on Facebook when the idea popped up.
Here is a little background for those that do not know. For a while now (6 years or so), Jeff and I have have been toying around with the idea of a MACE on the east side of the state, in particular Wilmington. Off and on, JustUs has been approached by a hotel from that area which really put the idea in the back of our mind. When MACE left High Point, there were some people that thought that a drive to Charlotte was a little too much, so we really wanted to bring back a piece of MACE to those folks. MACE West was born first as people in Hickory (and subsequently Asheville) had a stronger presence at MACE in Charlotte and were more persuasive.
With MACE West a considerable success in Asheville, our minds have returned to doing something in eastern NC. When we got a huge influx of ECU students at MACE West, that also threw up some flags. When I made a post about a German destroyer being used as a location for a live action role play (on February 2 2015 in the MACE FB group), I was more or less joking about doing something on the USS North Carolina. But the feedback we got from the idea was incredible and so we started pursuing it. Of course, thanks to contacts he gained over the years of doing these things, Jeff knew somebody in the Wilmington CVB and things started lining up pretty easily for us to make it happen. Prices looked good. Hotel opportunities looked good. So all this lead us 3 months later to a site visit with people in Wilmington on May 2 of this year.
Jeff and I have gone back and forth on ideas for a MACE East over the years. I am fairly sure we have settled on a good concept for the first year, at least. Our idea is to have a 3 day weekend event (Fri, Sat and Sun), like everyone is used to but with a slight twist (at least for the first year). It would be in late January or early February, depending on space availability. Friday and Sunday would be a normal convention day at the hotel we choose. But Saturday, we would have everyone move over to the battleship for a one day gaming event at the battleship (preferably using a shuttle system). We were really concerned about the logistics of getting people there, of registration on Saturday for any one day passes and generally getting around on deck. Of course, we thought of Artemis on the ship but there are some logistics concerns for that as well.
We lined up 6 hotel visits and a visit to the battleship. We met with the CVB rep assigned to us, Bree Nidds and she graciously drove us around every location. For a young woman just out of college and only living in Wilmington 2 years, she knew the area pretty well. Starting with the closest locations to the battleship and going further out, there were a lot of pros and cons to all the locations. The one I like the most may not have the dates available and the one with the most growth potential might be too expensive. The one furthest out is a great deal and very interesting. MACE Golf tournament, anyone? There is a lot to consider.
The end result was we liked a majority of the locations but it is going to be up to rental rates and room rates to decide. Jeff is crunching the numbers now but things look really good. We will be putting out a survey soon to get opinions on what our potential attendees would be willing to pay for this new event. Stay tuned for further updates on this project as we work on it.
There are two key things that came out of this trip that really were (1) pleasantly surprising and (2) scary in a good way. The logistics surrounding the battleship were collectively the first surprise. They are not going to be the issue we thought. First, the mess hall is much bigger than either of us ever thought.
They were serving 300 Free Masons in there that night. It is right off the main deck so it is easily accessible. Of course, the stairs are tricky (they are more like ladders) but that can be overcome. Some of our more physically challenged gamers might have to settle for gaming in the auditorium in the welcome center. The auditorium was also a nice surprise, giving us an option to game off ship but not far away.
Finally, the big surprise was the ward room. We could not see it because it was under constructions but it is on the main deck, easily accessible.
They are restoring it right now to be used as meeting space, and we can fit probably 25 to 30 tables in it. That got our attention. There was also an admirals room one level up that we could use for special games. We also looked at the bridge for a possible Artemis game. We will see about that. Jeff has to talk to the Artemis guys.
There are a few catches involved. First, this will be January. Although we were assured that weather is less an issue in Wilmington, it will still be winter. Secondly, we won’t have the run of the ship until after 5 pm. Tourists, if any, will be walking around. But we are not sure what kind of traffic they will have in January. The physical challenges of getting on board and around the ship are enough to note for some of our attendees. Getting gaming stuff on board will also be a challenge for some. But nothing stood out for us as a game changer. The sheer experience of gaming on the battleship outweighs everything else, as far as we can see.
Needless to say, the USS North Carolina has a lot of potential with very little down-side. The staff is very excited about the opportunity. Jeff and I are also excited. We are going to make this happen one way or another.
The second key factor that both pleasantly surprised while at the same time scared us was the gaming community. Wilmington basically has one gaming store – Cape Fear Games. I was not sure what that said about the gaming community in Wilmington. When we walked into the store, a whole new light was shined on the Wilmington gaming community. Simply put, it is hopping! We met several cool people and it is quite obvious the community is hungry for a local gaming convention.
Our greatest fear was we were going to be seen as carpetbaggers coming in from out of town and stepping on other peoples’ toes. That could not be further from the truth. We were warmly welcomed and encouraged to make MACE East happen. They told us that there was a strong desire for a gaming con but no one wanted to take the reigns. I have not felt more welcome in a gaming community since our efforts in Asheville started or when I ran games at StormCon.
What scared us was the sheer amount of energy and desire for a gaming con. We might have too much! We may have underestimated the local support! That does not scare us away though, it only gets factored in to our planning. Bottom line – the local support is going to be good.
Thank you to John Fox of Foxhammer Games, T. Julian Bell of Raex Games and Bree Nidds for making us feel welcome in Wilmington. It was incredible and we are going to do what we can to make this happen.