MACE West 2016: Fai Chen’s Fantastical Faire (D&D AL)

MACE West 2016 will be host to Dungeons & Dragons Adventurers League Fai Chen’s Fantastical Faire Magic Item Trading Post!   Fai Chen and his mule-driven cart will make their way to our favorite gaming convention in Asheville.  Players of D&D Adventurers League will have the opportunity to trade for and purchase magical wares from across Faerun at Fai Chen’s Fantastical Faire.

But what can you expect at the Faire, and how can you entice Fai Chen to offer it at your event?  Click the here to find out.

Thanks to Tim McCrary and Topher Kohan (Southeast Regional Coordinator for D&D Adventures League) for this opportunity.



MACE West 2016 and Clint Black of PEG

Clint Black will be running Savage Worlds “Arcti-Gator Vs. Croco-Sharkasaurus: A Syfy Original Movie” at MACE West 2016.

This is your chance to be a star in a Syfy Original Movie! Glade City is a quiet town in Florida…with two BIG problems! What deadly secret is Glade City hiding? Is it connected to the grand opening of Beach’n’Snow, the new extreme winter sports & indoor beach amusement park, or is there something more sinister going on? One thing’s for sure…the special effects will be atrocious! Rules taught, beginners welcome, and characters/actors provided!

About Clint Black

Clint Black is Savage Worlds Core Rules Brand Manager for Pinnacle Entertainment Group. Savage Worlds is the Origins award-winning roleplaying game that is one of the most popular systems in the hobby. Clint also won a Silver ENnie at GenCon 2011 for Space 1889: Red Sands. Clint started as a freelance writer with Pinnacle over ten years ago, but his involvement grew significantly with the advent of Savage Worlds. He transitioned from a playtester on the original design team to the creator of one of the first and most popular books for the system (supervillain setting Necessary Evil, now in its third printing) to one of the designers and ultimately brand manager of the core rules. Along the way, he worked on multiple Savage Worlds projects, including the Horror, Fantasy, and Super Powers Companions, Weird War 2, Space 1889, and of course the landmark Pinnacle setting, Deadlands. Additionally, Clint serves as the face of Pinnacle on their forums, acting as the Official Rules Answer Man and administrator for years. He counts this opportunity to hang out and chat with fans online as one of the perks of the job.

He is married to multiple award-winning RPG editor Jodi Black and is the father of two awesome gamer daughters. In 2012, Clint Black won an Gold ENnie Award for Savage Worlds Deluxe.

Clint Black, along with his wife Jodi as well as Beautiful Brains Books and Games will be returning once again to run Savage Saturday Night.



MACE West 2016 Hull Breach Demos and more

Todd & Lynn Holiman will be returning to MACE West to demo more Hull Breach card game.  This will include a special MACE only scenario.  Possibility joining them is the game designer Daniel Auxier.  He is setting up in Stuyvesant with the NOG guys.

About Hull Breach

Hull Breach is a sci-fi cards-and-dice game featuring epic space combat between ships, firefights between Marine boarding parties, and plenty of clever tactics and galaxy-shaking events. You command of a space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination! The object of the game is to protect your Station – your home in space – from other Commanders while trying to capture or destroy theirs.  Be warned – they’re trying to do the same thing to you. It’s a tough galaxy and at the end of the day only one Commander gets to remain standing.

Best of all, while we encourage customization and deck-building, this isn’t one of those “collectible”  card games that will have you tearing through randomized foil packs of cards to find the ones you want. Hull Breach plays right out of the box and you’ll know where you can find every card in the game without having to drop a ton of space-cash on boosters or turn to the secondary market to field a competitive deck.



MACE West 2016: The Cult of NOG schedule posted

James Doster and his team of NOG (No Ordinary Gamers) cultists will be attending MACE West with their huge array of board games and card games.  Expect a wide variety of Steve Jackson Games, Atlas Games, Looney Labs Games and AEG.

Here is a list of their games

Agent Hunter
Car Wars the Card Game
Card of the Dead
Cards Against Humanity
Cheaty Mages
Chez Geek
Cthulhu 500
Dark Seas
Deadwood Studios USA
Give Me the Brain
GrudgeMatch: Munchkin
Hull Breach
King of New York
Let’s Kill
Lord of the Fries
Love Letter
Lunch Money
Mad Scientist University
Mad Zeppelin
Mai Star
Mars Attacks 10 minute takedown
Munchkin Panic
Munchkin Quest
Once Upon A time
Pieces of Eight
Ren Faire
Seven Dragons
SJG Dice Games
Smash UP!
Stuff and Nonsense
The Stars are Right
Three Cheers for Master
UnExploded Cow

MACE West 2016 D&D Adventurers League Schedule Posted

The MACE West 2016 D&D Adventurers League schedule is posted.  Here is the list of scenarios.  See OGRe for complete schedule

DnD5AL Scenarios

DDEX02-03 The Drowned Tower
DDEX02-04 Mayhem in the Earthspur Mines
DDEX02-08 Foulness Beneath Mulmaster
DDEX02-09 Eye of the Tempest
DDEX02-10 Cloaks and Shadows
DDEX02-11 Oublitte of Fort Iron
DDEX02-12 Dark rites of Fort Dalton
DDEX02-13 The Howling Void
DDEX02-14 The Sword of Selfaril
DDEX02-15 Black Heart of Vengeance
DDEX02-16 Boltsmelter’s Book
DDEX03-03 The Occupation of Szith Morcane
DDEX03-04 It’s all in the Blood
DDEX03-05 Bane of the Tradeways
DDEX03-06 No Foolish Matter
DDEX03-07 Herald of the Moon
DDEX03-08 The Malady of Elventree
DDEX03-09 The Waydown
DDEX03-10 Quelling the Horde
DDEX03-11 The Quest for Sporedome
DDEX03-12 Hillsfar Reclaimed
DDEX03-13 Writhing in the Dark
DDEX03-14 Death on the Wall
DDEX03-15 Szith Morcane Unbound
DDEX03-16 Assault on Maerimydra
DDEX04-01 Suits of the Mists

About D&D Adventurers League

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.

See more about the D&D Adventurers League

Legacy LARP at MACE West 2016

In 2015 at MACE West, something kind of fell in our laps that we want to share with everyone. Someone walked into our doors this past year that surprised us. His name is Ford Ivey. I hope he sounds familiar to some of you but if he does not, here is his wiki

Mr. Ivey is looking to start a new kind of LARP called Legacy, that involves a new line of tech.  MACE West will be one (perhaps the first) location for some of his demos of this technology.  We should have it at MACE West 2016.  (MACE West is heading into it’s 6th year in 2016 held of course in Asheville, North Carolina.)

Here is some preliminary information he sent us. From Ford Ivery

The Legacy system is an electronic set of equipment based on the use of smart phones designed as a means of tracking all of the information about characters in a game. The games we are concerned with are live games, such as military exercises, fantasy games….really, the same genres that are so popular in console based video games. The difference is: in these games, you take the game out of the TV and play it in real time, in real life. The equipment you wear registers all the hits, whether from a gun, sword or magic wand, tracks them and your general stats, and lets you know by various means what is going on the virtual world you are moving through. You no longer have to try and do complex math involving several statistics in your head while under pressure, being yelled at and pummeled, and generally distracted as much as it is possible to be, until you finally just give up and approximate the result that seems fair and go with it. Now, you get to let the system track all of that, and all you have to do is play the game.

The game we will be running is a basic Fantasy game with swords and magic. We will supply all the equipment (including phones) to the players for a run. We plan on 2 groups of 6-8 (depending on the space we have to run in) and can do a run as often as every half hour or so. I was at your 2015 convention, and talked a bit to the guys running it, and they suggested the courtyard as a potential space to do such a run…and that would work well, if the weather is good. If we must run inside, we can use a large open room, or even space with furniture in it. Things to hide behind are a good thing for the players.

This will be our first exposure to the general public, and feel your convention is a good fit for that. For one thing, I now live in Asheville, so we can get backup equipment and supplies easily, and my staff lives relatively close by, though I will have to get a couple of rooms for them.

This is a whole new type of tech for LARP, and I think will be a real game changer. I look forward to rolling it out at your Con.

More information will be posted as we get it.