We will have over 20 Play to Win games at MACE West 2018.
We will have over 20 Play to Win games at MACE West 2018.
MACE West 2018 is this week and we have a lot on the schedule and a lot planned. Game Masters, myself included, have been hard at work prepping for their games and making sure they have everything ready. Some may not realize how much work goes into a convention game, but there is a lot for some people. We want to have a lot of fun and also make sure you do too.
For those running games – aka GMs – I have already sent out GM instructions. Click that link to read what you need to know ahead of time. Your GM schedule will be on the back of the badge.
For those that are playing and have pre-registered for games via OGRe, we HIGHLY recommend you download/print out your personal schedule and tickets via OGRe. Printing services at MACE West will be limited and we will NOT be pre-printing them for you. See attached image that shows you where to do that.
A electronic version of your tickets is good enough, as long as you have something that proves you have a right to that seat.
Those that have not pre-registered, there will be on-site convention registration at the door. See the at-the-door prices here. Game Registration will be open Friday at 1 pm (GMs can pick up badges started at noon) and close at 9 pm Friday. It will re-open at 8 AM and close at 6 PM on Saturday. On Sunday, we will open at 9 AM and close at 11 AM.
OGRe will remain open all weekend. There will be an onsite activation code available that need an activation code for their account. We can also manually activate your account if needed.
We look forward to see everyone at the convention.
The 7th annual MACE West has come and gone. When we started it, I would have never imagined it lasting this long. But we definitely found a great home and we have had a lot of fun with it. While much of MACE West has remained the same, it also has evolved and changed with the community. Every year, we try to adjust based on what happened the previous year, and sometimes it works while other times, it doesn’t. This year was no different.
In terms of number and types of events, the schedule was right around the same as last year. I was quite pleased by the end of February, early March when I felt the schedule was complete. We had a full boat of RPGs, board games, miniature games and everything else in between. Warmachine/Hordes and X-Wing were back. Both did well last year but we were up against another event hosting a Warmachine tournament this year, so I was concerned. New on the schedule was something we tried at MACE – HeroClix ROC tournament qualifier. I had to move that to Sunday because of both the other minis events, so that seemed like a risk. We also paid for a Settlers of Catan national qualifier, which again was a risk but worth it.
Disappointing from the schedule’s perspective was there was only 4 games of Savage Worlds for Savage Saturday Night, when we usually have 8. We still had a full weekend of Savage Worlds with at least 3 per slot but I like to have a full room of Savage Worlds on Saturday night. Other games filled those tables, which was fine but it would have been nice to have all Savage Worlds.
Both Pathfinder Society and D&D Adventurers League (collectively called Organized Play) seemed to do very well. Every time I want back there, more than 2/3s of their tables were full.
The weekend was a blur to me. All my games made and were really fun. Most of the games on the schedule made and there were also many pick-up games where they could find room. There were not many disappointments as I walked through the game rooms each day. The Friday night X-Wing had a great turnout thanks to Casey Waters.
Despite the competing event being cancelled (the day of MACE West Registration closing), the Warmachine/Hordes was one of those disappointments. I was just a difficult situation for the organizer and it did not turn out the way we wanted it. The Settlers of Catan tournament was reasonably successful but it was disappointing in that we did not get at least 12 players. In the end, the winner will have a chance to go to Origins to play in the Nationals, partially on JustUs’s dime. Good luck to the winner.
The Heroclix tournament was the big surprise. Sunday was quite busy and the organizer told me that if we moved it to Saturday, we would have a larger turnout. So that’s something to consider for next year. Thanks Jesse for running that event. New also to MACE West was the Tesseractive who hosted live action demos of their combat system and sold boffer weapons in the Atrium. They were a highlight of many on Saturday as they seemed to stay quite busy. Thanks to Ryan for coming out and showing us their stuff.
From a numbers perspective, this year very much felt like last year. I don’t know the true numbers yet but it felt close to what it was last year. We finally found a way to manage the pick up games and balance that with the scheduled games. I was very pleased with the board game room, no small thanks to James Doster and No Ordinary Gamers. Many thanks to the Asheville Historical Wargamers for all their hard work and very cool events. Thanks to Double Exposure Envoys for the play to win games and all the great demos by Kevin Berent. Highlight of the weekend was Jeff meeting DM Scotty’s daughter and making a connection there.
There were only a few glitches and those all can be written up to data entry mistakes made by me. I am getting more and more comfortable with my system but at the same time, people have to start taking ownership of their own schedule. When you are done with it, print it out. Or at least have the PDF on your phone or tablet. Onsite registration will not go away and neither will the posters, but we can only do so much. At the same time, the wireless at the hotel was not the best and I know that made it difficult for people.
Thanks to Jeff, his family and friends for all the work they do. Thanks to all the GMs for their hard work and dedication to our event. Thanks to James Becker, Michael Tracey, Bill Boivin and Tim McCrary for their hard work in organized play. Thanks to industry pros Clint Black, Robert Hudson and John Watts for attending and gaming with us. MACE West is one of my favorite events to do every year, if not THE favorite. It is just the right size that I have a lot of fun with little to no stress. The community is very welcoming and it doesn’t hurt that the mountain views are astounding.
Thanks again for everyone and I hope to see everyone back for MACE West 2018 as well as MACE in November!
Andrew Haigh returns to another MACE event with another round of playtests of his unpublished game designs, Pizza World and CITY State. Please check them out on our game schedule, OGRe. You must be registered to MACE West 2017 to participate.
By Andrew Haigh
Players are master pizza makers looking for the finest ingredients in a market. Each player is given several shopping lists of ingredients to collect. Unfortunately with a limited number of ingredients in the market, getting the ingredients you need may not be easy, especially if another player got there first.
Pizza World is a game about completing as many personal and shared shopping lists as possible, some ‘take that’ elements and remembering where you last saw an ingredient – although they might not be where you thought. Make friends, or not, as you compete for the ingredients you need.
Plays 2-6 for about 30-45 minutes
By Andrew Haigh
Never Just Settle
Six tribes of settlers arrive on a small but bountiful paradise island. Two butchers, two millers and two lumberjacks. They separate and decide to occupy six equal areas of island. Over time the tribe’s settlements grow and cities are built with outlying towns. All the time remembering the character traits of the original tribes. We join the story with each tribe having built two adjacent cities, just to the inside of their respective market area (tile) and three outlying towns.
Every day a player sends out their hunter gather to collect resources. Resources are collected without bias. So if a player moves to a Grain area, everyone with access gets to benefit.
Settlements of different sizes are needed to grow the territory covered. Every settlement is either helping to collect resources or manage and administer the settlement. So the bigger the settlement the fewer resources it can collect, however the more roads it can support for expansion.
Unfortunately the hunter gather can only carry so much, so they must return to a market. With all of these resources they can:
As city states desire to get bigger and to control more territory, grab more resources, unlock new abilities; tribes will get in each other’s way. As a result, there will be squabbles over the ownership of settlements and fights will start.
We will have some Play to Win games coming and we need GMs to run them. Here is a list of what will be arriving for MACE West.
We am not sure when we will get the actual copies, but if you have a copy, know the game or can learn from online rules, please let us know. We would love to sign you up to run. Thanks.
– Stronghold Games –
La Granja: No Siesta
Coal Baron: The Great Card Game
– Grail Games –
– Smirk & Dagger Games –
– Overworld Games –
Good Cop Bad Cop
– Thames & Kosmos –
– Greater Than Games –
– Wattsalpoag Games –
A Fistful of Penguins
– USAopoly –
Star Trek Panic
Harry Potter: Hogwarts Battle
Tesseractive will be hosting live action demos of their combat system and selling boffer weapons in the Atrium at MACE West 2017, on Saturday and Sunday. Learn to play their game system in combat circles or learn about their other events through the region. Each of the weapons are padded with 5/8 inch foam with an open cell tip on the tip of the blade. It is wrapped with nylon fabric to extend durability. The pommels are carved from closed cell foam to add detail work while still making it safe to use during combat. This is the FB page for the guy who makes their weapons.
The combat they use at their events is a light touch system. This means that players may only tap each other for damage rather than full on hitting. They also use a hit point system rather than limb elimination system. This way players have a better chance at combat.
There will be a small fee to participate.
Bringing Fun to Your Universe
Tesseractive creates quality interactive events. Our stories cross genres and worlds. Our players (PC) and staff (NPC) together create a story in real-time. It’s been compared to improvisational theatre and interactive storytelling.
Every person has a place and you meet some of the best friends you never knew! The system levels the playing field by focusing on role-playing and the story. When we say something for everybody, we mean it. The real common thread between players is imagination, healthy sense of play, and a desire for collective experience. You will find a sense of belonging and build a community.
Want to storm the castle, defeat the villain, and save the day?’
Want to kill zombies and reinvent civilization?
Want to break into a rival corporation and steal data, the perfect shadow?
Want to fight the Elder Gods and use your wit to survive?
Want to find water and sustenance in an unforgiven desert wasteland?
Want to defend a convoy of supplies that are the means of life itself?
Want to fall in love during the apocalypse?
You tell a dynamic, engaging, and exciting story. We also want to collaborate and incorporate your talents and imagination. Our staff looks forward to riding this rollercoaster with you.
The Ashville Historical Wargamers will be running a wide array of miniature war games. They are on the OGRe where you can register for them. You must be registered for MACE West to participate. The games they are running include the following…
General Quarters 3 – Battle of the Komandorski Islands
The Japanese are attempting to resupply their garrison on Attu in the Aleutian Islands with most of the heavy units of the 5th Fleet. US Admiral “Soc” McMorris, commander of TF 16.6, has been ordered to intercept the Japanese. Faulty intel leads the Americans to think the convoy is lightly escorted.
Federation Commander – A base in need…
Early in the General War, the Federation tried desperately to build new bases to replace those destroyed during the Klingon assault. As Base Station 117 neared completion, a squadron of raiding Klingon cruisers swept in to destroy it as a hurriedly assembled Federation task force tries to defend it until reinforcements arrive.
Homebrewed WW-2 tank rules
Easy to learn, fast-paced and bloody!
Muskets and Tomahawks – “Stay alive no matter what occurs!”
That might hard when the Iroquois charge into melee range. Join Chad for the French and Indian skirmish game. This ain’t no novel, being the Last of the Mohicans does NOT guarantee survival!
Fire As She Bears – Age of Sail naval action.
These are rules are very easy to learn and fast-playing but capture the feel fleet action in the Age of Sail.
X-Wing Miniatures Game – Yavin Ground Assault
After the destruction of the Death Star, Imperial forces moved quickly to rout the Rebel base hidden on Yavin 4. As the rebels rush to evacuate their last transports, a force of Imperial AT-AT walkers advance to overrun the Rebel base. Can Imperial fighters protect the walkers from the hodgepodge of Rebel fighters trying to destroy them and buy time for the transport to escape or will the commander of the Imperial squadron be forced to apologize to Lord Vader in person.\
Home brewed – Pulp Movie miniatures
Time to make an 1930’s pulp action movie! One problem, we don’t have a script! No worries, we’ll just make it up as we go! This combination adventure/movie/roleplaying game is unlike anything you’ve played before. Take a hardy band of adventurers and try to become the star of the movie (i.e. make sure to do all the cool stuff in front of the camera crew!) Featuring rocket troops, gun-toting nuns, leopard men and whatever else Ed’s fertile imagination can produce.
Check Your 6! WW1 – Death of the Red Baron. Who really killed the Red Baron? The answer could be “you”! This game will recreate Richthofen’s last battle using unofficial Check Your 6! WW1 rules. If you have the eagle eye, the aggressiveness and the quick reflexes you might give the Bloody Baron the choice no WW-1 pilot wants to face…Jump or Burn!
Guild Ball – Who says football season is over!
OK, this isn’t that kind of football. If you don’t want to wait for the World Cup give this a try. You think Great Britain versus Argentina was violent…you ain’t seen nothing!
General Quarters 3 – WW-2 naval game
We are excited to announce that MACE West 2017 will be hosting a Regional Qualifier for Settlers of Catan.
The winner of our event will have a seat at the Tournament at Origins. MACE will help cover some of the travel expenses (gas money) and Catan Studios will cover some of the expenses at Origins (event pass, hotel etc..). We are looking forward to this event. Please pass the word. More info to come as we know it.
Sign up in OGRe by going to the site, signing in with an activated account and search on Settlers of Catan. You must be registered for MACE West to participate. The tournament will start on Saturday March 25 at 1 pm with check-in starting at noon. Please pre-register for the event if at all possible.
About Settlers of Catan
Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun!
Every year, players from around the country compete in local qualifying tournaments. The winners of each of the tournaments are knighted and sent to the Catan United States Championship (CUSC). In 2017, the CUSC will be held at the Origins Game Fair in Columbus, Ohio (June 14-18, 2017). Catan players will face off against all other winners of the qualifier tournaments to become the year’s US Catan Champion. Every two years, the US Champions are sent to the Catan World Championship (CWC) tournament to represent the United States.
The MACE West 2017 D&D Adventurers League schedule is posted. Here is the list of scenarios. See OGRe for complete schedule
CORE 2-1 Tales of Good & Evil (CCC-BMG-04)
CORE 2-2 Songs of Law & Chaos (CCC-BMG-05)
CORE 2-3 Edicts of Neutrality (CCC-BMG-06)
DDAL00-01 Window to the Past (T2)
DDAL00-01 Window to the Past (T3)
DDAL00-01 Window to the Past (T4)
DDAL05-01 Treasure of the Broken Hoard
DDAL05-02 The Black Road
DDAL05-03 Uninvited Guests
DDAL05-04 In Dire Need
DDAL05-05 A Dish Best Served Cold
DDAL05-06 Beneath the Fetid Chelimber
DDAL05-07 Chelimber`s Descent
DDAL05-08 Durlag’s Tower
DDAL05-09 Durlag’s Tomb
DDAL05-10 Giant Diplomacy
DDAL05-11 Forgotten Traditions
DDAL05-12 Bad Business in Parnast
DDAL05-14 Reeducation, Part 1
DDAL05-16 Parnast Under Siege
DDAL05-17 Hartkiller’s Horn
DDAL05-18 Eye of Xxiphu, Part 1
DDAL05-19 Eye of Xxiphu, Part 2
DDAL0502 The Black Road
DDAL0503 Uninvited Guests
DDAL0504 In Dire Need
DDAL0505 A Dish Best Served Cold
DDAL0506 Beneath the Fetid Chelimber
DDEX03-05 Bane of the Tradeways
DDEX03-06 No Foolish Matter
DDEX03-10 Quelling the Horde
DDEX03-12 Hillsfar Reclaimed
DDEX03-14 Death on the Wall
HILL 1-1 Arrival
HILL 1-2 Exodus
HILL 1-3 Resurgence
HULB 1-1 Hulburg Rebuilding
HULB 1-2 Hulburg Burning
HULB 1-3 Hulburg Rising
PHLAN 1-1 Sepulture
PHLAN 1-2 Enemy of My Enemy
PHLAN 1-3 Subterfuge
About D&D Adventurers League
The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.
Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.