MACE West 2020: Star Wars X-Wing

MACE West 2020 will host to a X-Wing Miniatures (2nd Edition) casual play and demos Saturday night and Sunday afternoon (and more if there is demand and room).  Bring your X-Wing minis and compete with the best that MACE West has to offer.  If there is enough interest, a pick-up casual tournament can be organized and prizes can be obtained.


Demos and open play will take place Saturday night and Sunday afternoon.  Sign up for on OGRe.  You must be registered for the MACE West to participate.


About Star Wars: X-Wing

Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, the X-Wing Miniatures Game recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission!  Whatever your chosen vessel, the rules of X-Wing facilitate fast and visceral gameplay that puts you in the middle of Star Wars fiercest firefights. Each ship type has its own unique piloting dial, which is used to secretly select a speed and maneuver each turn. After planning maneuvers, each ship`s dial is revealed and executed (starting with the lowest skilled pilot). So whether you rush headlong toward your enemy showering his forward deflectors in laser fire, or dance away from him as you attempt to acquire a targeting lock, you`ll be in total control throughout all the tense dogfighting action.  Star Wars: X-Wing features a number of unique missions, and each has its own set of victory conditions; with such a broad selection of missions, only clever and versatile pilots employing a range of tactics will emerge victorious. What`s more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage Deck. Each time your fighter sustains a hit, you`ll draw a card that assigns a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged…  The Star Wars: X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What`s more, Star Wars: X-Wing`s quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.

 


MACE West 2020

February 28-March 01 2020
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
https://macewest.justusproductions.com/

MACE West 2019: Smart Iguana Games

For MACE West 2019, Smart Iguana Games will be demoing their game Gravity Warfare – Gaming on a Whole New Level as well as their new games – a new dice game called Doce is a competitive and tactical dice placement game.  See more about Gravity Warfare on their Instagram.

See OGRe for Smart Igunana Games demos.

 

 

Smart Iguana Games will also host a DOCE Tournament to promote their new game.  DOCE™ is  a competitive and addictive dice game where players take turns placing the dice on the 5 x 5 grid, strategically placing your dice thinking 2 steps ahead of your competition, with the goal of connecting 4 dice that equal 12. Can you outwit your opponents in this tactical dice game?

Challenge and outwit your opponents in this new 2-player strategic and tactical dice game.

  1. You and your opponent choose a color set of dice, one marker and one blocker.
  2. Take turns placing a die on any available square on the grid.
  3. Make a line of 4 of your own dice that equal 12.
  4. You may also win by strategically using one of your opponents’ die that is already in play, but it must me either at the beginning or at the end of your line, meaning 3 of your dice must be connected.
  5. Score the round.
  6. Play a total of 4 rounds, alternating 1st player. The person with the most points at the end of the 4th round wins the game.

The tournament prizes will change as follows:

1st place: Copy of Special Edition, gold DOCE trophy, admission to MACE 2020

2nd Place: Copy of Color splash, silver DOCE trophy, admission to MACE 2020


About Gravity Warfare

War has ensued following an attack on the Mothership and problems have escalated for the occupation of space elements among several Alien Races of nearby constellations. You are the leader of one of the six great races fighting for the central sector of the Cosmos.

You need to transfer all your interstellar fleet to this disputed area before the rest. But you need to be careful, since only one unsuccessful placement on the subspace can break the entire fragile gravitational balance and lead to a devastating anomaly! The tumbling of the ships from the subspace happens in a random way, and therefore one must be very dexterous and attentive. Enemies are also playing a role and are capable of twisting time and space to ruin your plans, strategically placing their interstellar fleet in key locations.

The most nerve-wracking game yet! In Gravity Warfare™ you must choose your challenge cards and use your ability strategically against other players on their turn, and have the dexterity to make it through yours. In the game, you play one of 6 commanders of alien races with a special ability each, whose goals are to either run out of pieces to play (troops), or to make other players lose on their turn.

At the beginning of the game, players randomly choose a player card and choose a color set of pieces. Then, each player is dealt one Guardian card (protective card) and 7 cards from the deck – of which, they must strategically choose 5 to play with. The cards contain challenges or events such as “Spin it!” or “Stack it!” which you may issue to other players, one per turn.

On a turn, the active player rolls the dice which tell the player which piece of their army to play, and where to place it. At the same time, other players now have the opportunity to force that player to play their turn in any way they want so long as they have the respective challenge card. For example, If I have the “spin it!” challenge, I may use it on your turn if I want you to spin the board and play your turn while the board is in movement.

To win in Gravity Warfare™ you must be the first player to run out of pieces. But if you make any piece fall from the platform, you lose!

ARE YOU READY TO MASTER GRAVITY?


MACE West 2019

March 01-03 2019
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

MACE West 2019: D&D Adventurers League

The MACE West 2019 D&D Adventurers League schedule is posted.  Here is the list of scenarios.  See OGRe for complete schedule.  You must be registered for MACE West 2019 to participate.

D&D AL Scenarios (2 hrs)

CCC GEL01: Bedlam at the Benefit
CCC SRCC 0101: Trouble in the Old City
CCC SRCC 0102: Down the River of Snakes
CCC SRCC 0103: Altar of the Smoldering Eye
DDAL 0804: A Wrinkle in the Weave
DDAL 0805: Hero of the Troll Wars
DDAL 0806: Purging the Blood
DDAL 0807: Into the Dark
DDAL 0808: Crypt of the Dark Kiss
DDAL 0809: Fangs and Frogs
DDAL 0810: The Skull Square Murders
DDAL 0811: Poisoned Words
DDAL 0812: Xanathar’s Wrath

D&D AL Scenarios (4 hrs) Slots

CCC BMG 22 PHLAN 21: Demagogue
CCC BMG 23 PHLAN 22: Hatemaster
CCC BMG 24 PHLAN 23: The Royal We
CCC ELF 02: An Adventuring Party Walks Into A Bar
CCC MACE 0101: The Blight of Geoffrey
CCC MACE 0102: A Panthers Peril
CCC MACE 0103: Haunted Memories
CCC MACE 0104: Blights End
CCC YLRA 0101: Her Dying Wish
CCC YLRA 0102: Uneasy Lies the Head
CCC YLRA 0103 Bound By Duty


About D&D Adventurers League

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.

See more about the D&D Adventurers League


MACE West 2019

March 01-03 2019
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

MACE West 2019: Hull Breach Card Game

MACE West 2019 will once again host a full weekend of Hull Breach card game events.  Please feel free to join Todd and Lynn in the gaming rooms for 1 to 2 hour long demos of this unique and exciting card game, as well as soon to be announced special events.  Click OGRe for our Game Schedule

 

Proud to be considered a Cornerstone Game for MACE, Hull Breach is back again at MACE West! We’ll be runing demos all weekend plus Scenario games and Operative Challenges!


About Hull Breach

Hull Breach is a sci-fi cards-and-dice game featuring epic space combat between ships, firefights between Marine boarding parties, and plenty of clever tactics and galaxy-shaking events. You command of a space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination! The object of the game is to protect your Station – your home in space – from other Commanders while trying to capture or destroy theirs.  Be warned – they’re trying to do the same thing to you. It’s a tough galaxy and at the end of the day only one Commander gets to remain standing.

Best of all, while we encourage customization and deck-building, this isn’t one of those “collectible”  card games that will have you tearing through randomized foil packs of cards to find the ones you want. Hull Breach plays right out of the box and you’ll know where you can find every card in the game without having to drop a ton of space-cash on boosters or turn to the secondary market to field a competitive deck.


MACE West 2019

March 01-03 2019
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

MACE 2018: Smart Iguana Games

For MACE 2018, Smart Iguana Games will be attending demoing their new game Gravity Warfare – Gaming on a Whole New Level.  Additionally, they will be bringing to new games to playtest – a new dice game called Doce is a competitive and tactical dice placement game and Bridge Run a race of memory to the finish line.
See more about Gravity Warfare on their Instagram.

See OGRe for Smart Igunana Games demos. Help us give them a warm MACE welcome.

 

 

About Gravity Warfare

War has ensued following an attack on the Mothership and problems have escalated for the occupation of space elements among several Alien Races of nearby constellations. You are the leader of one of the six great races fighting for the central sector of the Cosmos.

You need to transfer all your interstellar fleet to this disputed area before the rest. But you need to be careful, since only one unsuccessful placement on the subspace can break the entire fragile gravitational balance and lead to a devastating anomaly! The tumbling of the ships from the subspace happens in a random way, and therefore one must be very dexterous and attentive. Enemies are also playing a role and are capable of twisting time and space to ruin your plans, strategically placing their interstellar fleet in key locations.

The most nerve-wracking game yet! In Gravity Warfare™ you must choose your challenge cards and use your ability strategically against other players on their turn, and have the dexterity to make it through yours. In the game, you play one of 6 commanders of alien races with a special ability each, whose goals are to either run out of pieces to play (troops), or to make other players lose on their turn.

At the beginning of the game, players randomly choose a player card and choose a color set of pieces. Then, each player is dealt one Guardian card (protective card) and 7 cards from the deck – of which, they must strategically choose 5 to play with. The cards contain challenges or events such as “Spin it!” or “Stack it!” which you may issue to other players, one per turn.

On a turn, the active player rolls the dice which tell the player which piece of their army to play, and where to place it. At the same time, other players now have the opportunity to force that player to play their turn in any way they want so long as they have the respective challenge card. For example, If I have the “spin it!” challenge, I may use it on your turn if I want you to spin the board and play your turn while the board is in movement.

To win in Gravity Warfare™ you must be the first player to run out of pieces. But if you make any piece fall from the platform, you lose!

ARE YOU READY TO MASTER GRAVITY?


MACE 2018

November 09-11 2018
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE West 2018 Gaming Coordinator Report

The 8th annual MACE West has come and gone.  I keep telling people that they need to stop having so much fun at these things because we have to quit at some point.  I am not doing this until I am 60 (I turn 50 next year).  MACE West turned 8 this year which means we are 2 years from 10.  That even closer to 25 for MACE.  This is mind boggling because I had no idea we would last this long.  MACE West this year was much like last year.  Some remained the same while some evolved and changed with the community. Every year, we try to adjust based on what happened the previous year, and sometimes it works while other times, it doesn’t.  This year was no different.

The biggest difference was the time change.  And I am not just talking about Daylight savings time.  We moved MACE West 2 weeks earlier in March, mostly because it kept landing on my anniversary.  While some folks may not celebrate that after 15 years of marriage, if you knew my wife and the struggles we went through, you would understand why we do.   We just about had to move Heaven and Earth for this to happen however.  Other conventions – namely ShushCon and CafCon – agreed to move their dates around so that MACE West could happen on the weekend we chose.  Thanks to them and the overall community for their willingness to work with us.

In terms the games and events on the schedule, it was right around the same as last year, maybe a little down. Fewer miniature game events, more scheduled board games and demos.  I was struggling to get enough RPGs but some new and old friends stepped up to fill some slots.  I was reasonably pleased by the week before the convention.  Although we did not have any major tournaments aside from the X-Wing event, I was happy where things were.  One of the best things about the schedule was that we went from 4 Savage Worlds games on SSN to 7.  I was very happy with that.

In terms of turn out, I was also happy with most everything.  Organized play seem to struggle.  The X-Wing events were a slight disappointment.  But outside of that, every thing else was pretty busy. Once again, the weekend was a blur to me.  2 out of three games of mine made and I had a blast with both of them.  Most of the games on the schedule made and there were also many pick-up games where they could find room.  The few disappointments were mostly tables that did not make because players did not show.  Either they could not make the convention last minute or they were doing something else.  There were not a lot of those but some.

We did not have many big events, however.  One X-Wing tournament that had 6 people.  So we can safely label it the KISS weekend.  We kept it simple.  Just games.  Scheduled, pick-up and anything in between.  I allocated certain tables as open games as well as open demos, and those stayed busy all weekend.  I gave more scheduled board games round tables and those stayed busy.  Burghley A, where I used to have Warmachine and other miniatures, was redesigned to have more board games on rounds.  That room was loud which to me means it was busy.

The two major complaints I got were (1) all the games are full and (2) the rooms are too loud.  My answer for #1 is either get your registration in earlier or run games yourself.  Those are the only two ways to guarantee you will have a game.  My answer to #2 is not as simple.  It’s the GMs and the players that are making the noise.  Jeff and I talked about ways we can help with that but in the end, the GM and the players have to police themselves.

From a numbers perspective, this year very much felt like last year.  I don’t know the true numbers yet but it felt close to what it was last year.  We took even further steps to manage the pick up games and balance that with the scheduled games. I think it was even more successful than last year.  I was very pleased with the board game room, no small thanks to James Doster and No Ordinary Gamers.  Many thanks to the Asheville Historical Wargamers for all their hard work and very cool events.  Thanks to Double Exposure Envoys for the play to win games and all the great demos by Jessica Paxton.

A little story that started at the end of MACE West and has continued on this week…

While I was packing up, a guy comes up to me and says “Are you Ron or Jeff?” Apparently someone told him to look for us. I told him who I was and he identified himself as a Firefighter and a Make a Wish volunteer. He just so happened to be staying in the hotel for another reason and saw us packing up.  He thought we could help with a dilemma. He represents a child who has placed a Wish to make something in HermitCraft which is apparently a Minecraft server.

I know Minecraft only through my son, who plays it like a mad-man. But I know a millennial at work that might know more. He gave me his card. Adam Howard is the guy I know and he was kind enough to contact this volunteer. Apparently the Hermitcraft server is a big Youtuber server for Minecraft and all this kid wants is to build something on that server.

Adam has contacted those Youtuber on that server and I am hoping that this will go viral from there. I am going to update this group as things develop but this could only happen because of MACE West and the kindness of both tabletop and computer gamers!

Other highlights for me included the folks from Smart Iguana Games demoing Gravity Warfare, gaming with DM Scotty and his family, a damn good game of Star Trek Ascendancy, and the laid back weekend of good gaming for everyone.  Thanks to all the GMs that made it special, and those that stepped out to fill various slots that needed to be filled.  I only have 3 GMs cancel and those were easily managed because of good people.

Thanks to Jeff, his family and friends for all the work they do.  Thanks to all the GMs for their hard work and dedication to our event.  Thanks to James Becker, Michael Tracey, Bill Boivin and Tim McCrary for their hard work in organized play.  Thanks to industry pros Clint Black, Robert Hudson and Mike Yow for attending and gaming with us. MACE West is one of my favorite events to do every year.  It is just the right size that I have a lot of fun with little to no stress.  The community is very welcoming and it doesn’t hurt that the mountain views are astounding.

Thanks again for everyone and I hope to see everyone back for MACE West 2019 as well as MACE  2018 in November!

 

 

 

MACE West 2018: Clint Black & Flash Gordon RPG!

Clint Black will be running the new Savage Worlds Flash Gordon at MACE West 2018.

“He’ll save every one of us!”

On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City.

Secretly defying the emperor’s reign of terror are the Freemen, revolutionaries banded together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk, from the water-breathing Coralians to the tree-dwelling Arborians, and from the nomadic lion men to the dwarfs of the Magnetic Mountains, many who have suffered under the drogiron fist of emperor Ming have united under their own standard to see that the despot is deposed and freedom for all becomes the law of the land.

Inspiring this growing rebellion are three aliens from Earth: Dr. Hans Zarkov, Dale Arden, and Flash Gordon, the man whose face emboldens all who wish to live on a world free of Ming!

The Flash Gordon Roleplaying Game core rulebook contains detailed rules for hero creation, new races, Edges and Hindrances, gear, rocket ships, unique Setting Rules, gazetteer of the fantastic world of Mongo, a Plot Point campaign, Savage Tales, and a host of heroes, villains, and horrific beasts for the Game Master’s eyes only!

Do you have what it takes to join the Freemen, defy the rule of Ming the Merciless, and become the savior of the universe?

About Clint Black

Clint Black is Savage Worlds Core Rules Brand Manager for Pinnacle Entertainment Group. Savage Worlds is the Origins award-winning roleplaying game that is one of the most popular systems in the hobby. Clint also won a Silver ENnie at GenCon 2011 for Space 1889: Red Sands. Clint started as a freelance writer with Pinnacle over ten years ago, but his involvement grew significantly with the advent of Savage Worlds. He transitioned from a playtester on the original design team to the creator of one of the first and most popular books for the system (supervillain setting Necessary Evil, now in its third printing) to one of the designers and ultimately brand manager of the core rules. Along the way, he worked on multiple Savage Worlds projects, including the Horror, Fantasy, and Super Powers Companions, Weird War 2, Space 1889, and of course the landmark Pinnacle setting, Deadlands. Additionally, Clint serves as the face of Pinnacle on their forums, acting as the Official Rules Answer Man and administrator for years. He counts this opportunity to hang out and chat with fans online as one of the perks of the job.

He is married to multiple award-winning RPG editor Jodi Black and is the father of two awesome gamer daughters. In 2012, Clint Black won an Gold ENnie Award for Savage Worlds Deluxe.

Clint Black, along with his wife Jodi as well as Beautiful Brains Books and Games will be returning once again to run Savage Saturday Night.

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MACE West 2018: Roaring Creek Games

For MACE West 2018, Roaring Creek Games will be attending demoing their new game Sabatu.  See OGRe for their demos. Help us give them a warm MACE West  welcome.  You must be registered for MACE West 2018 to participate.

Roaring Creek Games is a board game publisher/manufacturer based in the Tennessee Smoky Mountains. The company was started in 2013 by Richard and Dawn Savidge with the help of Michael and Elizabeth Smith.  Roaring Creek Games strives to produce games that build player relationships and are suitable for all ages. Roaring Creek Games first release is the beautifully laser engraved Deluxe Edition of Sabatu available in both leather and wood.

About Sabatu

Theme and Victory Conditions: Sabatu is a light strategy game of conquest set in Ancient Civilizations. There are two ways to win a game of Sabatu. You can employ a strategy of speed and be the first player to seize any 3 Capitals and to occupy all 3 of them at the same time. Or you can be the first player to build four Walls around one Capital. The first player to successfully implement either one of these strategies and is able to hold it until the beginning of their next turn is declared Conqueror of the Known World or as Sargon King of Akkad called himself Sarru-kinu, “The Rightful King”.

Gameplay:

  1. A player must begin their turn by drawing one Conquest card and immediately following the instructions on the card.
  2. The player then rolls 2 dice (3 if using all 9 regions), unless otherwise instructed by the Conquest card, or uses Spoils coins to move around the board toward their objectives.
  3. When landing on designated spaces such as “Spoils” or “Armory” draw one tile from the appropriate bag. If landing on a “Destiny” space draw one Destiny card and immediately follow the instructions.
  4. Position your troops, buy Walls, trade, do battle if you wish or build your forces and supplies. It’s up to you.
  5. When you are done pass the dice to the next player, signaling that your turn is done.

Battles: When attempting to occupy the same space already held by another player on the board or when attacking an opponent’s Capital, the 2 Armies must fight a battle. After each player decides which armor or weapons they will use the players each roll one die and the numbers on the Armory tiles are added to the roll of the die. The Army with the highest total amount is victorious. In the event of a tie, the attacker has the option of continuing the attack or retreat. If discretion is the better part of valor and retreat is the desired course of action then the attacker rolls 1 die and moves away from the defender the number of spaces indicated by the die. As long as a Capital has one or more walls any army within the walls has a 1 point advantage when fighting a battle, in addition to any Armory tile the defender may wish to play.

No player is eliminated from the game. If a player’s Armies have all been eliminated from the game, that player begins his/her next turn with a new Army at Home.


MACE West 2018

March 09-11 2018
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
https://www.justusproductions.com/category/justus-events/mace-west/

MACE West 2018: I Drank What Demos/Tournament

Ray Allen will be running demos and a tournment for Empire Games  at MACE West Friday, Saturday and Sunday.  He will be running an I drank What tournament  as well as demonstrating the great game.  Join in the fun as  you learn how to poison your friends at a wine party and have fun doing it.

Friday: 8:00 PM – 12:00 AM

Friday Happy Hour! Qualifier Rounds

Saturday: 10:00 AM – 6:00 PM

Saturday Hair of the Dog! Qualifier Rounds

Saturday: 8:00 PM – 12:00 AM

Last Chance Saloon! Qualifier Rounds

Sunday: 10:00 AM – 1:00 PM

Grand Championship!


In I Drank What?, it is the party of the year, and all your worst enemies have been invited. You have brought along a bottle of poison to help spice the evening up. Funny, so did all the other guests. With all the witty banter and bumbling of the staff, you have lost track of which glasses of wine were poisoned.

The only thing certain is that someone is going to die, and the survivors will have a good laugh. It’s all in good fun, so long as you have the last one. So propose a toast, and drink as if there were no tomorrow, because, for you, tomorrow may never come.

I Drank What? is the fast and furiously funny card game of poison toasts and split-second treachery. It’s a wine tasting to die for…

Game Play
Each player has a card representing a glass of wine, face down in front of them; one of these glasses is poisoned. Eventually, everyone will have to take a drink, and someone will die. The last person left alive in the party wins.

 


MACE West 2018

March 09-11 2018
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
https://www.justusproductions.com/category/justus-events/mace-west/

MACE West 2018: The Monster Hunters’ Club RPG for Savage Worlds

A new RPG setting for Savage Worlds, The Monster Hunters’ Club, will premier at MACE West 2018.  Saturday and Sunday Morning, Brandi Greene will run a  series of adventures simpel called Scenario A and B.

The Monster Hunters’ Club is a licensed setting for the Savage Worlds Roleplaying Game set in the 1980s and inspired by kids’ adventure and horror films, television, and novels like E.T. The Extra-TerrestrialThe GooniesThe Monster SquadThe Lost BoysFright Night, ItSuper 8Stranger Things, and many more. Players take on the roles of children, growing up in the 80s, who become heroes. The Monster Hunters’ Club is an officially licensed Savage Worlds product, and requires the Savage Worlds Deluxe Core Rules to play.

A preview of The Monster Hunters’ Club is available on DriveThruRPG. Please click on the link in the text, or click on the Preview button above to download our FREE preview from DriveThruRPG.

The Game!

Something strange is happening in the town of Gulf Haven. Horrible creatures are coming to life. The adults seem blind to the entire thing. It’s up to you to find out what is happening, and stop it before it’s too late!

Growing up in the 1980s…

You’ve got Saturday morning cartoons, a tree fort, a boombox, a fast bike, and oh…

Monsters are real.

You heard me.

Don’t bother telling your parents. Grown-ups can’t see ‘em. When something gets smashed up, they blame us. When somebody goes missing, they blame someone from out of town, or maybe the Russians. The monsters are real though, and it’s up to us to do something about it.

That’s right, between babysitting your little sister, dodging bullies like Scotty Mangrum, and surviving middle school, you also have to figure out how to fix the monster problem.

You can’t phone home, and there’s nobody you can call. It’s up to you to save the town, and maybe even the world!


MACE West 2018

March 09-11 2018
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
https://www.justusproductions.com/category/justus-events/mace-west/