MACE West 2020: Pathfinder Society/Starfinder Society

MACE West 2020 Pathfinder Society/Starfinder Society schedule has been posted to OGRe.   There will also be a single table of PFS and SFS Quests – 1 hour short adventures for first timers to try. See it on the Event Schedule or the Organized Play view.  You must be registered for MACE West to participate.

PFS/STS/PF Play Test Scenarios

PFS 01-37: The Beggar`s Pearl
PFS 02-01: Before the Dawn, Part I: The Bloodcove Disguise
PFS 02-02: Before the Dawn, Part II: Rescue at Azlant Ridge
PFS 02-03: The Rebel’s Ransom
PFS 04-02: In Wrath`s Shadow
PFS Module: Realm of the Fellnight Queen
PFS2 01-03: Escaping the Grave
PFS2 01-04: Bandits of Immenwood
PFS2 01-05: Trailblazers’ Bounty
PFS2 01-06: Lost on the Spirit Road
PFS2 01-07: Flooded King’s Court
PFS2 01-08: Revolution on the Riverside
PFS2 01-10: Tarnbreaker’s Trail
PFS2 01-11: Flames of Rebellion
PFS2 01-12 Burden of Envy
PFS2 01-13: Devil at the Crossroads
PFS2 Module: The Fall of Plaguestone
SFS 01-03: Yesteryear`s Truth
SFS 01-09 Live Exploration Extreme!
SFS 01-12: Ashes of Discovery
SFS 01-22: The Protectorate Petition
SFS 01-25: The Beacon Code Dilemma
SFS 01-28: It Rests Beneath
SFS 01-32: Acts of Association
SFS 02-03: The Withering World
SFS 02-05: Meeting of Queens
SFS 02-10: Corporate Interests
SFS 02-13: Storm of the End Times
SFS 02-15 The Infernal Gallery

To learn about Pathfinder Society, go here.  To learn about Starfinder Society, go here.  At MACE West, there are all part of our Organized Play offering.

 

 


MACE West 2020

February 28-March 01 2020
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

Savage Company Recruit Orientation Guide

From: SHM Publishing
Reviewed by: James Kabbash

Savage Company Recruit Orientation Guide is a new RPG Setting Preview Book from SHM Publishing.  The setting is being Kickstarted into a full length setting book – Savage Company campaign setting for Pathfinder and 5e

In reading through The Savage Company Recruit Orientation Guide, I found that it offers an original game play opportunity that is seamlessly compatible with the Pathfinder Role Playing System. The integration of the two offers for a very unique experience that many other RPGs will not. Full of excellent support detail and development the background in this world is extremely unique. The obvious work put into this it is evident that the creators really came up with something potentially special.

From  page # 4:  “You are all worthless sacks of meat!”

From the very start, the developers weave the setting into being with a mix between a series of barked orders and an internal dialogue of Sarge, a platoon leader and drill sergeant of the new recruits for Savage Company. The obviously powerful and distinguished Orc controls the situation without questions which makes the reader that much more excited to go deeper and see what the Guide has to offer.

Once you delve into the Guide there is the introduction to the ‘city’ of Tombstone. I use quotes there as it is really a series of structures built in and around the main hub of the Savage Company. Within Tombstone we find everything a militaristic corporation could possibly need to carry out and on their mission. We are introduced to everything from barracks to saloons to a general store to a packed armory and garage. To go along with these locales is a colorful bevy of characters that really flesh out the community. The setting is well thought out and original.

Game system wise the introduction of new races is expertly done. Eight new races are introduced. The developers go deep into the physical and skill attributes of three of these new races. Specifically, the Baade and the ‘Savage’ Hobgoblin and Orc. They are expertly developed in both historical context and game mechanics. I would have liked equal attention presented to the other options besides just those three. The five remaining races are just glossed over which was rather unfortunate. What little is presented about the other five races is very intriguing.

There is also a very interesting offering new archetypes for every Pathfinder class. Some of these new paths are both exciting and would be excellent to roleplay. The trails to be followed to achieve these ‘specialty professions’ offer up the opportunity for some profound immersion into the world. Again, like the races referenced above, they only focus on four of the nineteen choices. When a more expanded version of this system is produced, I hope they will give each the attention to detail that the ones presented received.

The three new Feats introduced are very interesting in so far as they propose some nice steps outside the now well-known Pathfinder ones. Like the two paragraphs above, I would hope they have more like these to offer in a more expansive edition. I particularly liked these three options as they hint towards the possibilities of other original abilities that could hopefully be introduced.

The last thing I would like to visit is the equipment presented. Unlike more established futuristic systems like Shadowrun or Savage Worlds the weapons in this system are not named after current real-world manufacturers. Even though they use just the most basic of nomenclature for most of the weapons the statistics for what they represent is well offered.  There is a hinting of there soon to come vehicle types, customization and playability that is extremely exciting.

From  page # 4:  “Welcome to Savage Company.”

The art in this truncated guide is absolutely outstanding and really lends some boosts to the imagination. I am really looking forward to a larger in version of this work that will even further improve the excellent renderings. Also, throughout the Guide, there are sporadic ‘short -story’ type write ups that really give life to the setting, characters and classes offered. They are truly a good read and should not be glossed over.

The Savage Company Recruit Orientation Guide has a lot to offer in the aspects of both originality and content.  A rich setting, including well thought our names and locales, detail a complex society. Intermittent short stories add to the overall development of the author’s vision. The artwork is excellent. It offers several new races as well as both interesting and well thought out archetypes for every Pathfinder class. These new class options offer some intriguing options for rousing character advancement as well as detailed role play. The weapon and vehicle descriptions definitely make the reader excited and can not wait to step into the armory or garage. The only criticism I can offer up is that the writing can be rough at times, but that can be overcome with some more thorough editing. An overall map of Tombstone would help the completeness of the guide. The unique world of the Savage Company will offer up both challenges and opportunities for some memorable table time.

For more details on Savage Company Recruit Orientation Guide, it is available for free from DriveThruRPG.  As mentioned, they are also running a Kickstarter for a full setting book for both Pathfinder and D&D 5e.

MACE 2019: Quest Givers Schedule

JustUs Productions is hosting a Quest Givers event at MACE 2019.  Quest Givers is a series of adventures available online for ANY Fantasy RPG system, written by renowned terrain crafters and Youtubers, DM Scotty of The DM’s Craft and the TheDMGinfo’s Gareth Q Barrett – both of whom will be at MACE 2019.

Both DM Scotty and DM Gareth will be running their own versions of Quest Givers – one in Index Card RPG system and the other in 7DSystem.  Both these games are auction games where you bid for a seat online and the top six bidders get a seat at these games.  Additionally we have two seasoned game masters running a series of the Quest Givers adventures in very different ways, to show their flexibility as well the inspiration they contain.

First, we have Mark, who will be running 3 Quest Giver adventures in the series in the Dungeons & Dragons 5th edition system.  Meanwhile, his good friend and fellow GM Roger will be running the same series (as well as a fourth in the series) in 4 different systems – D&D 5e, Clockwork: Dominion, Savage Worlds Deluxe System, and Fantasy Flight’s Star Wars.  See the schedule below.

 

We hope this intrigues the role player in you.  We thank both Scotty and Gareth for their hard work on these adventures and supporting this event by volunteering to run.  You can rest assured there will be some find crafts displayed on these tables as well.

Day Time Room Table System Adventure Tag
Friday 3:00 PM-7:00 PM Burnham B3 Dungeons & Dragons 5e Quest Givers: Death & Taxes QG
Friday 8:00 PM-12:00 AM Burnham B3 Dungeons & Dragons 5e Quest Givers: Death & Taxes QG
Saturday 9:00 AM-1:00 PM Burnham B4 7DSystem Quest Givers: DMGINFO
Saturday 2:00 PM-6:00 PM Burnham B3 Clockwork: Dominion Quest Givers: The Loyalists QG
Saturday 2:00 PM-6:00 PM Burnham B4 Dungeons & Dragons 5e Quest Givers: The Loyalists QG
Saturday 8:00 PM-12:00 AM Burnham B2 Index Card RPG Quest Givers 10: On the Run DMSCOTTY
Saturday 8:00 PM-12:00 AM Burnham B4 Savage Worlds Fantasy Quest Givers: Messenger in the Woods QG
Sunday 9:00 AM-1:00 PM Burnham B3 Dungeons & Dragons 5e Quest Givers: Messenger in the Woods QG
Sunday 2:00 PM-6:00 PM Burnham B3 Star Wars: Edge of the Empire Quest Givers: Knights of Old QG

MACE 2019

November 08-10 2019
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2019: Quest Givers

JustUs Productions is proud to announce our Quest Givers event in MACE 2019.  Quest Givers is a series of adventures available online for ANY Fantasy RPG system, written by renowned terrain crafters and Youtubers, DM Scotty of The DM’s Craft and the TheDMGinfo’s Gareth Q Barrett – both of whom will be at MACE 2019.

We plan to have multiple tables of this series running all weekend, in D&D 5e and perhaps more.  They will features masterfully crafter terrain and skilled game masters.  You can see the game schedule on OGRe.  Look for games with the tag “QG.”  You must be registered for MACE 2019 to participate.

What is Quest Givers?

Quest Givers is a collaboration between two artists and writers. Creating monthly tabletop roleplaying game adventure modules and tools that work in almost any tabletop role-playing game system.  Their focus is on building educational content around our series of modules and RPG tools to enhance the games people play. Ultimately they want Quest Givers to become a community of creative people creating quality, useful content and tools for the tabletop RPG community at large. Quest Givers releases a new campaign module on the first of each month and releases other products like Quick Quests and RPG Tools and additional content through their mailing list and our web store.

Who is Quest Givers?

Scotty McFarland (DM Scotty)

Scotty has a passion for tabletop terrain. In 2012 he got back into tabletop role-playing games like Dungeons & Dragons and found that his players and he were not happy with simple grid maps and wanted something more visually appealing. Running through the expensive and hard to play on options he became obsessed with bringing a better experience for his players.

He made a list of criteria. Quick and easy to make, but still visually appealing to game on. Full access to the layouts for players sitting around a table, and cheap materials that did not break the bank. Over several years since then he pioneered 3 distinct systems to game on. His original “2.5D”, “2.5D NEXT”, and the current iteration “DM Scotty’s Tilescapes”. He has hundreds of videos on YouTube at TheDMsCraft.

Gareth Q Barrett (TheDMGinfo)

Inspired by Scotty’s work on “TheDMsCraft” channel, Gareth started his own channel “TheDMGinfo” in 2013. In 2015, he began releasing videos for his first published module “Under the Tavern”. The series was the first full video walkthrough of a dungeon module to appear on YouTube. Sales of the PDF and DVD versions were enormously successful and still continue.

His thesis for his Masters degree in Narrative Film Theory and Practice was on “Universal Narrative Structure” and looked at the narrative structure of role-playing games, computer games and televised sport in relation to film theory.


MACE 2019

November 08-10 2019
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

ConCarolinas 2019: Quest Givers

JustUs Productions is proud to announce a preview of our Quest Givers event coming up in MACE 2019.  Quest Givers is a series of adventures available online for ANY Fantasy RPG system, written by renowned terrain crafters and Youtubers, DM Scotty of The DM’s Craft and the TheDMGinfo’s Gareth Q Barrett – both of whom will be at MACE 2019.

Concarolinas 2019 will have three sessions of Quest Givers (tagged with QG in OGRe) .  One will be D&D 5e and two will be Pathfinder.  The adventure is the first in the North Road series, Death & Taxes.

Saturday 9:00 AM

11344 -Dungeons & Dragons 5e – Quest Givers – North Road 01: Death & Taxes
11359 -Pathfinder – Quest Givers – North Road 01: Death & Taxes

Sunday 2:00 PM

11360 -Pathfinder – Quest Givers – North Road 01: Death & Taxes

What is Quest Givers?

Quest Givers is a collaboration between two artists and writers. Creating monthly tabletop roleplaying game adventure modules and tools that work in almost any tabletop role-playing game system.  Their focus is on building educational content around our series of modules and RPG tools to enhance the games people play.
Ultimately they want Quest Givers to become a community of creative people creating quality, useful content and tools for the tabletop RPG community at large.
Quest Givers releases a new campaign module on the first of each month and releases other products like Quick Quests and RPG Tools and additional content through their mailing list and our web store.

Who is Quest Givers?

Scotty McFarland (DM Scotty)

Scotty has a passion for tabletop terrain. In 2012 he got back into tabletop role-playing games like Dungeons & Dragons and found that his players and he were not happy with simple grid maps and wanted something more visually appealing. Running through the expensive and hard to play on options he became obsessed with bringing a better experience for his players.

He made a list of criteria. Quick and easy to make, but still visually appealing to game on. Full access to the layouts for players sitting around a table, and cheap materials that did not break the bank. Over several years since then he pioneered 3 distinct systems to game on. His original “2.5D”, “2.5D NEXT”, and the current iteration “DM Scotty’s Tilescapes”. He has hundreds of videos on YouTube at TheDMsCraft.

Gareth Q Barrett (TheDMGinfo)

Inspired by Scotty’s work on “TheDMsCraft” channel, Gareth started his own channel “TheDMGinfo” in 2013. In 2015, he began releasing videos for his first published module “Under the Tavern”. The series was the first full video walkthrough of a dungeon module to appear on YouTube. Sales of the PDF and DVD versions were enormously successful and still continue.

His thesis for his Masters degree in Narrative Film Theory and Practice was on “Universal Narrative Structure” and looked at the narrative structure of role-playing games, computer games and televised sport in relation to film theory.


ConCarolinas 2019

May 31-June 02 2019
Sci-fi Carolina Style
Hilton Charlotte University Place
Charlotte, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.


Shuffling Horror: Roswell 51

From: Gamewick Games

Reviewed by: Ron McClung

Shuffling Horror: Roswell 51 is a new Tabletop Board/Card Game from Gamewick Games.

Some time ago, I reviewed a game called Pittsburgh 68 by Gamewick, where through interesting game mechanics, you formed a classic zombie movie and attempt to survive.  The game flowed well, was very fun and different.  Recently, Gamewick has put together a high quality board game based on that same concept, with the theme being classic 50s alien invasion movies rather than zombies.  However, Pittsburgh 68  can also be played on this board game.  This is the first time I have seen a card game evolve into a board game.  I found that fascinating.

From the front cover: “A retro sc-fi B-Movie Board Game”

The game has some similarities to the previously mentioned Pittsburgh 68, except with a classic 50s aliens invasion theme.  There are references to classic movies like The Blob, THEM!,  and of course, Invasion from Outer Space.  However, there are some new mechanics that adapt it to a board game and make it more than just a story-telling game.  It states up front that these rules supersede the rules of Pittsburgh 68, and  the game plays better in this format.  The major changes to the include a Fade In and Fade Out token, as well as the Horror Star token.  These along with other aspects really bring out the feel of making a movie.

The game is surprisingly diverse because it can handle up to 3 to 13 players.  13!! We only play-tested it with 3 players but I can imagine how much fun it would be with more.  Played  cycles between a number of players and a director – a one versus cooperative many.  The players control “Survivors” and the director controls the monsters.  The players cooperatively work against the Director and the monsters and attempt to destroy them all, while the director attempts to kill the players and their allies.  With the wide player range, the game is scaled through various mechanics including the Spoint system and the cards themselves.

The players play one of the 12 survivors in the deck.  Examples are the Colonel, the Scientist, the Robot, and Rancher. They as a group work together to stop the director and the plots he hatches through card play.  The game starts with an opening scene with 3 face-up cards in the center of the board.  Cards can be a wide variety of things – monsters, event cards, equipment, and more.  These completely drive the game. The various mechanics of the game center around 4 phases or Reels of a movie, each reel being a stack of cards on the board.  Each Real, three cards are dealt from the Reel deck to form a scene.  During these scenes players can attack aliens, take items from the face-up, get another Survivor to form groups of survivors (up to 3), Rest or move into a sanctuary.  Their central goal is build up their survivors and keep the director from building up strong throngs of aliens, while at the same time creating a cinematic story of pulp alien invasion.

As a Director, the goal is to keep the movie going by building alien throngs with the cards available on the screen, attacking and killing survivors, and generally making it difficult on the players.  The Director forms the framework of the cinematic story and the players react to it while forming their own individual stories.  The job is one-part blackjack dealer and one-part antagonist to the players.  The dealer side of the director primarily is for the flow of the game, and once the director has that down, he can focus primarily eliminating survivors.  By far, the director is the more involved part of the game. While not a complicated game by any means, there is a lot that goes on in this game, especially for the Director.

From the back cover: “Don’t just play a game.  Play a movie.”

Key to the game mechanics is the resource management.  From equipment or Item cards to Spoints tokens,  the resources available to the Survivors can make or break the game for them.  Meanwhile, the Director can either perform various actions to keep players from getting the items and make them spend Spoint tokens more.  Players need to allocate Items to Survivors that can use them most effectively, as each is different.

The game mechanics beyond the card play involve dice rolling as well as the aforementioned token spending.  Two 6-sided dice are used in combat, and the Spoints can either modify the roll to-hit or damage.  It is a fairly simple combat system where you roll under a particular value clearly displayed on the cards.  There are also some very creative and interesting rules that round out the game that include the Fade In token (the Director chooses who goes first at the start of the each reel after the first), Turning Points and Last One Standing (two ways to end the game), and Pod Players (players are converted to the Director’s team).

The board is brilliantly designed to appear like a drive in theater from the view of a car.  As it turns out, it is less of a board game board and more of a advanced playing mat for the game.  It also can be used with Pittsburgh 68 with the extra cards supplied in the game.

In conclusion,  it is a very interesting and fun game with lots of back and forth between each player and the director.  There are a wide variety of event cards to break of the combat and quite a few challenges the players and the director face as time goes on.  I would imagine with a full compliment of players, this game might take longer but it still could be amazingly fun.  There is a lot that goes on in the game, so every game is different.  This gives it a lot of replay-ability value.  Where Pittsburgh 68 seemed to have a lack of “winner’ in the overall game play, this game adds enough elements to have a satisfying ending.

For more details on Gamewick Games and their new Board Game Shuffling Horror: Roswell 51.  Check them out at their website https://www.gamewick.com, and at all of your local game stores.

Codex Rating: 18 out of 20

Product Summary

Shuffling Horror: Roswell 51

From: Gamewick Games

Type of Game: B0ard Game

Game Design & Written by: Larry Wickman

Art by: Ben Crenshaw, Mike Saputo, Donald David, Stephen Blickenstaff

Number of Pages: 21

Game Components Included: The Roswell 51 Movie Deck (56 cards), The Shuffling Horror Shuffle Board (20 x 30 inch deluxe gameboard), (54) Spoint tokens (Survivor Points), (8) Sanctuary tokens, (4) Reel tokens. (4) Dynamite tokens, (1) Fade Out token, (1) Fade In token, (1) Rulebook (with intro and advance rules), (4) Rule Cue Cards. (2) Endgame Cards. (4) Dice, Plus bonus Pittsburgh 68 cards and tokens!

Retail Price: $39.99(US)

Number of Players: For 3 – 13 players (recommend 3-6 players for initial play)

Player Ages:  Ages 14+

Playing Time: 75 minutes

Website: https://www.gamewick.com/

MACE West 2019: Emberbright Returns!

Matt Holmquist returns to MACE West with the Living MACE campaign contest winner – Emberbright!  What is Emberbright.  A few years ago, we conducted a contest between some of the best GMs to create a world that MACE can call its own.  Matt was the final winner and his world, Emberbright represents a collection of ideas from those in the contest.

Matt and  JustUs Productions are continuing the development the setting that will act as our own living campaign setting. That means you can create a character for it at one event and play that character at other JustUs Productions events that host this living campaign. We are planning to run it in at least 3 different systems – Pathfinder, Savage Worlds, and D&D 5e.

Matt will be running his adventures in D&D 5e.

 

About Emberbright

Emberbright is a bleak fantasy world where humanity struggles as the subjugated species after a cataclysm of divine proportions.

A millennia ago, humankind nearly destroyed the world – an event later named the Unraveling. The greatest kingdoms lay to waste, and the largest race reduced to nomads. Those that did not devolve into tribal cults in the north, eeked out existence as servants to the Elf Mageocracy or as second rate members of the Ignis Combine. (Igni – goblinoid fire-elemental race). The gods, once protectors of man and their greatest strength, have gone silent. Lorekeepers of the remaining human settlements still espouse that faith will restore humanity to its previous glory. What few baronies managed to survive have started to form alliances. A rudimentary collection of city-states has laid the groundwork for the rise of the next great human kingdom. The balance of power may shift again. The Wizard Lords have enjoyed their time as the most powerful beings, and the Ignis Leaders would not give up their monopoly on trade and steam tech. What of the Icemen to the north… no one knows what agenda their seemingly random raids hold. The great cycle of the heavens nears another completion. What will the next thousand years hold? What part will you play in it?

Character Creation Guidelines

Here are are guidelines for creating your own characters for the Emberbright Living Campaign D&D 5e adventures. First, a reminder that this is a trial of home-brew characters so the rules may change between conventions and characters made during these beta phases may not be cannon after we finalize the rules. So please do not get too attached to these first characters.

  1. Characters will be made using the 27 point buy method. Normal restrictions in the Players Handbook apply.
  2. You must take the Class/Background packages for starting equipment. No Substitutions at this time.
  3.  The races currently allowed are Human (and the variant Human), Elf (High and Wood elves only), Igni (Rules here), Forged (Rules here) and Dwarves.
  4.  All classes in the Players Handbook are allowed at this time.
  5. All characters will need to be emailed to me by Nov. 1st. Once submitted and approved no changes will be allowed. Email them to me at matt.holmquist (AT) gmail.com with the subject Emberbright Character Submission and once I look it over I will reply with approved or any corrections needed questions/clarifications.

If you have any questions please feel free to email Matt with Emberbright in the subject and he will reply as quickly as I can and if needed I will update this with corrections and adjustments.


MACE West 2019

March 01-03 2019
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

MACE West 2019: Pathfinder Society/Starfinder Society

MACE West 2019 Pathfinder Society/Starfinder Society schedule has been posted to OGRe.  This willinclude  intro adventures for Pathfinder Society and Starfinder Society, as well as new play test adventures for the new version of Pathfinder.  See it on the Event Schedule or the Organized Play view.  You must be registered for MACE West to participate.

PFS/STS/PF Play Test Scenarios

PFS 05-08: The Confirmation
PFS 06-10: The Wounded Wisp
PFS 07-10: The Consortium Compact
PFS 08-07: From the Tome of Righteous Repose
PFS 08-16: House of Harmonious Wisdom
PFS 09-09: Beyond the Halflight Path
PFS 09-16: Fallen Family, Broken Name
PFS 10-02: Bones of Biting Ants
PFS 10-10: The Shattered Shield
PFS 10-12: Breath of the Dragonskull
PFS 10-14: Debt to the Quah
PFS Module: Crypt of the Everflame
PFS Module: Murder`s Mark
PFS Module: The Godsmouth Heresy
PFS PT 01: The Rose Street Revenge
PFS PT 02: Raiders of Shrieking Peak
PFS PT 03: Arclord’s Envy
PFS PT 04: The Frozen Oath
PFS Quest: Honor`s Echo
PFS Quest: Phantom Phenomena
PFS Quest: The Silverhex Chronicles
SFS 01-01: The Commencement
SFS 01-12: Ashes of Discovery
SFS 01-16: Dreaming of the Future
SFS 01-25: The Beacon Code Dilemma
SFS 01-32: Acts of Association
SFS: Dead Suns 01: Incident at Absalom Station

To learn about Pathfinder Society, go here.  To learn about Starfinder Society, go here.  At MACE West, there are all part of our Organized Play offering.

 

 


MACE West 2019

March 01-03 2019
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC

MACE 2018 Special GM: James F. Kelly, Game Terrain Engineer

James F. Kelly, otherwise known as the Game Terrain Engineer on Youtube, will be running additional games this weekend.  Along with his Charity Game on Friday (10455 – Dungeons & Dragons 5e – One Night at Rikter`s Cemetery, Game with the Crafters Auction Game), he will be running a board game and a miniature game (How diverse of him!!)

Who Goes There?

Who Goes There? is based on the short story (by John W. Campbell) that inspired the movie, The Thing. In this game, six players will take on the role of a scientist at a remote outpost in Antarctica. A discovery has been made… a bad one. An alien life form that can mimic anything it touches. One of the outpost’s dogs was infected, but the scientists managed to destroy the alien before it could continue its invasion. Or did they?

Can the players survive until rescue without being infected? And if one or more are infected, can the humans identify the infected and eliminate them before the entire base is taken over?

Please download and read the instructions to the game before signing up. This will allow us to start the game faster.

Frostgtave

This will be a one-off 2v2 game of Frostgrave using ONLY the core rulebook and no expansion rules. Terrain and treasure markers will be provided, but players will need to provide miniatures for their own warband, dice, and any special minis you may need (wardog, zombie, summoned demon, etc.). This will be a 500 gold per player game — please use http://www.battletortoise.com/frostgrave/roster.html and bring a printout to verify your warband. 

We will pick teams on the day of the event by rolling randomly. No out of game rolls allowed before the event. Any questions, please email Jim at jktechwriter (at) gmail.com

ogre.logo20.sidemenuAll Games can be found on OGRe.  You must be registered for MACE 2018 to  participate.  No Badge, No Play.

 


MACE 2018

November 09-11 2018
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2018: Emberbright, the official campaign of MACE!

Matt Holmquist returns with the Living MACE campaign contest winner – Emberbright!  What is Emberbright.  A few years ago, we conducted a contest between some of the best GMs to create a world that MACE can call its own.  Matt was the final winner and his world, Emberbright represents a collection of ideas from those in the contest.

Matt and  JustUs Productions are continuing the development the setting that will act as our own living campaign setting. That means you can create a character for it at one event and play that character at other JustUs Productions events that host this living campaign. We are planning to run it in at least 3 different systems – Pathfinder, Savage Worlds, and D&D 5e.

Matt will be running his adventures in D&D 5e.

S1-1 Oracle’s Bright Secret

Since the rediscovery of Oracle Isle, Central has become a hive of activity. The Grand Duke of Central has made a bold move to try and bring Humans back into the forefront of the world. He has declared a reward for any human cultural artifacts recovered from the isle. This has generated a swarm of adventures pouring in looking for a way to better their lives and station. Being a savvy diplomat, Duke John Vertagk has also asked the Elven Mageocracy and the Igni Technoarchy to join them in this endeavor.

S1-2 The Heat of Hope`s Endurance

The party has just recovered the Emberbright of Azerus and fallen into a deep oubliette. They must now find their way back to civilization

S1-3 Justice Rises as Hope is Lost

The party finds themselves on a brand new continent after disembarking an Igni merchant ship. They now must follow the pull of the Emberbright they have found to the next one.

About Emberbright

Emberbright is a bleak fantasy world where humanity struggles as the subjugated species after a cataclysm of divine proportions.

A millennia ago, humankind nearly destroyed the world – an event later named the Unraveling. The greatest kingdoms lay to waste, and the largest race reduced to nomads. Those that did not devolve into tribal cults in the north, eeked out existence as servants to the Elf Mageocracy or as second rate members of the Ignis Combine. (Igni – goblinoid fire-elemental race). The gods, once protectors of man and their greatest strength, have gone silent. Lorekeepers of the remaining human settlements still espouse that faith will restore humanity to its previous glory. What few baronies managed to survive have started to form alliances. A rudimentary collection of city-states has laid the groundwork for the rise of the next great human kingdom. The balance of power may shift again. The Wizard Lords have enjoyed their time as the most powerful beings, and the Ignis Leaders would not give up their monopoly on trade and steam tech. What of the Icemen to the north… no one knows what agenda their seemingly random raids hold. The great cycle of the heavens nears another completion. What will the next thousand years hold? What part will you play in it?


MACE 2018

November 09-11 2018
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC