Posts Tagged ‘Pathfinder’

img

Mike Welham won Paizo’s annual RPG Superstar contest in 2012 when his adventure proposal for Doom Comes to Dustpawn was selected for publication in 2013. Prior to his winning of the contest, Mike had RPG design credits with such companies as Rite Publishing, Open Design, and Paizo. At ...
Read More

Neil Spicer, a long time supporter and friend to MACE and Charlotte gaming community, is well known for his work as a freelancer for Pathfinder RPG, as well as being the 2009 RPG Superstar for his work on Realm of the Fellnight Queen.  He has recently begun working with LEgendary Games on ...
Read More

Matt Holmquist returns with the Living MACE campaign contest winner – Emberbright!  What is Emberbright.  Two years ago, we conducted a contest between some of the best GMs to create a world that MACE can call its own.  Matt was the final winner and his world, Emberbright represents a ...
Read More

MACE 2015 is once again hosting a multi-table Pathfinder Society schedule.  Adventures this year include: PFS 0-08: Slave Pits of Absalom PFS 0-16: To Scale the Dragon PFS 0-28: Lyrics of Extinction PFS 2-26: The Mantis’s Prey PFS 3-26: Portal of the Sacred Rune PFS 5-19: The Horn of ...
Read More
Pathfinder Campaign Setting: Technology Guide is a supplemental guide for use with the Pathfinder Roleplaying Game from Paizo Publishing, LLC. It is to be used with the Iron Gods Adventure Path or to introduce super-science into any campaign.
Read More
Steven T. Helt is Paizo’s RPG Superstar for 2013 and the project coordinator and a writer for Cross Of Fire Saga Adventure Path for the Pathfinder RPG. Steven took a few minutes of his time to answer some questions about his Kickstarter.
Read More
The Reaping Stone Deluxe Adventure is a Pathfinder Roleplaying Game Compatible Adventure from TPK Games. TPK (Total Party Kill) Games lives up to its name in this Deluxe Adventure. Taking advantage of having a Pathfinder gaming group, I ran the party through the first couple of encounters in ...
Read More
The last few rounds were the hardest. Getting from 8 to 4 and then 4 to 2 were some hard decisions. I thought my efforts to make this a collaborative effort would make it difficult to judge and create patchwork settings with inconsistent visions. However, much of the opposite happened. The ...
Read More
The model we set up where writers are creating for different settings is a rather precarious one. It relied heavily on the contestants staying in the contest. What I did not plan for was contestants dropping out without writing their entry for the current phase. Life happens as well all ...
Read More
This year, MACE and JustUs Productions is trying something new to add to our experience. Inspired by the Paizo RPG Superstar contest as well as a contest we ran at MACE called the Iron MACE Chef contest (where writers wrote an RPG given a certain number of parameters), the Living MACE campaign ...
Read More