MACE 2018 Special GM: James F. Kelly, Game Terrain Engineer

James F. Kelly, otherwise known as the Game Terrain Engineer on Youtube, will be running additional games this weekend.  Along with his Charity Game on Friday (10455 – Dungeons & Dragons 5e – One Night at Rikter`s Cemetery, Game with the Crafters Auction Game), he will be running a board game and a miniature game (How diverse of him!!)

Who Goes There?

Who Goes There? is based on the short story (by John W. Campbell) that inspired the movie, The Thing. In this game, six players will take on the role of a scientist at a remote outpost in Antarctica. A discovery has been made… a bad one. An alien life form that can mimic anything it touches. One of the outpost’s dogs was infected, but the scientists managed to destroy the alien before it could continue its invasion. Or did they?

Can the players survive until rescue without being infected? And if one or more are infected, can the humans identify the infected and eliminate them before the entire base is taken over?

Please download and read the instructions to the game before signing up. This will allow us to start the game faster.

Frostgtave

This will be a one-off 2v2 game of Frostgrave using ONLY the core rulebook and no expansion rules. Terrain and treasure markers will be provided, but players will need to provide miniatures for their own warband, dice, and any special minis you may need (wardog, zombie, summoned demon, etc.). This will be a 500 gold per player game — please use http://www.battletortoise.com/frostgrave/roster.html and bring a printout to verify your warband. 

We will pick teams on the day of the event by rolling randomly. No out of game rolls allowed before the event. Any questions, please email Jim at jktechwriter (at) gmail.com

ogre.logo20.sidemenuAll Games can be found on OGRe.  You must be registered for MACE 2018 to  participate.  No Badge, No Play.

 


MACE 2018

November 09-11 2018
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2018 Special GM: Mike Welham

Mike Welham won Paizo’s annual RPG Superstar contest in 2012 when his adventure proposal for Doom Comes to Dustpawn was selected for publication in 2013. Prior to his winning of the contest, Mike had RPG design credits with such companies as Rite Publishing, Open Design, and Paizo. At MACE 2018, he will be running two special Pathfinder (non-PFS) adventures. See OGRe for more details, using Advanced Options until his Game Master Name. See OGRe for his specific schedule, click on Event Schedule and then Advanced Options to search on GM name.  You must be registered for MACE 2018 to participate.ogre.logo20.sidemenu

We Be Leshys!

Pathfinder RPG

In We Be Leshys, the players control intelligent plant creatures who must save their forest home from a deadly fire and a group of mercenaries armed with axes and chainsaws who act as a diversion for a more sinister plan. The leshys must then mount a rescue of their kidnapped druid mentor and recover a terrain-shaping artifact also stolen in the raid, but the heist’s mastermind has nasty surprises in store for the druid’s would-be rescuers. We Be Leshys includes nine new playable leshys which maintain the particular flavor of the leshys while filling out traditional adventuring party roles.

We Be Leshys Again!

Pathfinder RPG

In We Be Leshys Again, the players control intelligent plant creatures who must travel to a bizarre forest after their home is devastated and several defenseless leshys have been taken to fuel the demonic perpetrator’s engine to wreak catastrophe on the rest of the world’s forests. Will they be able to stop the villainous plot before the strange environs warp them permanently?


MACE 2018

November 09-11 2018
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

Mike Welham , 2012 RPG Superstar

At MACE 2012 Mike Welham, Paizo’s 2012 RPG Superstar, attended and ran some games for us.  He took time out from his busy schedule to answer a few questions we had for him.

Hello, Mike.  Thanks for taking the time out to answer a few questions.

MW: Thanks for taking the time to interview me.

Congratulations on the win for 2012 RPG Superstar. How does it feel to be one of the elite?

MW: Even 6 months after the fact, it feels a little surreal. I’m pleased that the voters saw something each round to push me into the next round, and I really appreciate Paizo doing this contest every year. Doom Comes to Dustpawn won’t be released for a couple of months, but I will be excited to see it in print.

What kind of gamer would you say you are?

MW: When I play a character, I like to create a slightly off-kilter hook for the character. It’s a lot of fun to come up with an unusual character and just throwing that out there for the others to interact with. At the same time, especially in “living” campaigns, I make sure the character can benefit the party in combat situations. My overall goal is to bring a little bit of laughter to the table, usually at my character’s expense. I primarily GM at home, and I run my campaigns a little loose, because I have learned that I can have a perfectly crafted plot for a night’s adventure, and the players will go off on completely different tangents, which have absolutely nothing to do with what I planned.

You are one of many RPG Superstar contestants that are from the Carolinas.  Why do you think that is?

MW: That’s amazing, isn’t it? You’ve got Neil Spicer who won in 2009, and this year featured 3 North Carolina residents in the top 4. I believe the Carolinas have a lot of gaming communities that provide a medium for talent to develop. Also, with the sheer number of colleges and military bases in the two states, I think the gaming population is fairly substantial. Of course, conventions like MACE get people excited for gaming. I know when I’ve had a great convention experience, I am eager to contribute back to the community.

Is this your first time being a contestant?

MW: Far from it. I have entered every year Paizo has hosted the competition. I learned something new during each attempt, and I finally found myself in the top 32 this year.

Tell us a little about the RPG Superstar Competition and how you got involved?

MW: Paizo has run RPG Superstar for five years now. It is their way to find amateur designers who can potentially become regular contributors, which Neil Spicer has done. However, you don’t have to win the competition to become part of Paizo’s stable of freelancers.

The first round of the competition is always the same: design a wondrous item in the Pathfinder RPG format using 300 words or less. The judges choose 32 entries, plus 4 alternates in case one of the 32 drops out, and those 32 entrants have a week or so to create their entry for the next round. In 2012, the second round challenge was to create an organization, but previous years have had contestants create an archetype or a monster concept or something else. After the first round, contestants progress through votes cast by the community. The judges have their say about each entry, but the Paizo community at large determines who advances. Ultimately, in the final round of four contestants, the challenge is to submit a proposal for a 32-page adventure module, and the winner gets to write that module (with help from a Paizo developer), while the other three contestants get the opportunity to write a Pathfinder Society scenario.

What was it about Doom Comes to Dustpawn that you think put you over the edge?

MW: I think I lucked out and struck a chord with the voters by choosing to touch on the recently released Distant Worlds supplement.

Did you have an opportunity to see your competitions’ works after each round?  If so, who impressed you the most?

MW: Each round I tried to take a look at what everyone else was doing. Since we couldn’t comment on our own entries, and some decisions for the next round had to wait until the judges released the full rules, I had time to at least skim my competitors’ entries. They were all good and made me nervous about my chances of survival. Overall, though, I felt Tom Phillips had the most consistent presence in the competition, and I thought he was a lock for the win. According to Mark Moreland, the difference in votes between the two of us was less than two percent, making it the closest competition in the history of RPG Superstar.

What inspirations kept you going in the competitions?

MW: I had  two sources of inspiration during the competition: my family and the “Forums Are Way Too Long” group. My wife, Cheryl, is not a gamer, but she was extremely supportive during my run through RPG Superstar, as she has been throughout all of my freelancing career. My daughter, Rachel, patiently allowed me to bounce ideas off of her, and she volunteered to read the judges’ comments first for one of the rounds. The FaWTL group gave me a place to vent frustrations, and a couple of people from the group critiqued my entries. That’s definitely something I would suggest to anyone interested in the competition: find a couple of peers that you trust to honestly critique your work.

Once the complete Doom Comes to Dustpawn is published, what plans do you have in the future?

MW: I’ve already made my turnover for Doom Comes to Dustpawn, so I have already started on my next projects. I have work coming out from Butterfrog Studio, Clockwork Gnome Publishing, Raging Swan Press, Rite Publishing, and Zombie Sky Press. I hope to continue working with Paizo as well, but I am certainly keeping busy.

Thanks again.  Looking forward to meeting you at MACE!

MW: Thank you! I am very much looking forward to meeting you and enjoying everything MACE has to offer.