Justus Productions

MACE 2021 Charity Game with James F. Kelly, the Terrain Engineer

Join James Kelly the Terrain engineer in a MACE 2021 exclusive opportunity to game and give to charity.

Mothership RPG

Saturday 8 PM in the Crafting Room (Olmstead)

————–> SOURCE SIGNAL CONFIRM
————–> TASK ALGORITHM SEARCH…
————–> TASK ALGORITHM SEARCH…
————–> TASK ALGORITHM CONFIRM
————–> SEARCH/RESCUE32 INIT
————–> NAV CALC INIT
————–> FUEL LOAD INIT
————–> CRYOSLEEP: WAIT
————–> ALL SYSTEMS STANDBY

ENCRYPTED MESSAGE START
key: 9839293BXI — authorization: HGR-22
— rating: ULTRA Subject: UCRS Stillwater
[voice to text translation confirmed by root-uptx.cmd]

Stillwater is found, Captain. Initiate S/R. Comms dark.
Salvage and proceed to attached coordinates.
Hazard pay confirmed. 
Hazard pay tripled.
Make it happen… bring her home.
ENCRYPTED MESSAGE END

Up to 8 players will join together for an evening of sci-fi horror. Using the Mothership RPG, players will assume roles on a UCRS Search & Rescue ship that has been ordered to an unexplored region of space on the opposite side of the Bethel binary star system. No experience required. 

Players wanting to read the rules of Mothership may download a free copy (PDF) of the rules using the following link (choose the PDF only option under FORMAT):

All proceeds will go to the North Carolina Zoo.

Pay for a Seat here and you will be automatically registered for the game. MAX 8 Players! $10 per seat

MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2021 Featured RPG: More info on Time Warriors

More on the MACE 2021 Time Warriors d6 Event

Session Bios for MACE 2021

Session: Friday 3pm Session 1 – Tables 1&2 – Multiple GMs – PG13

Title of Session: “Oath Breaker”

Tag Line: The future hangs on the words of an oath breaker.

Detailed Description:

Times are dark, the war has devoured hope like a pack of ravenous wolves tearing flesh from a rotting carcass.  No feelings of remorse, no exceptions to the brutality, just cruel survival of the fittest…evolution.  Such conditions are a cesspool for rumors.  Rumors of annihilation, of surrender, and impending doom.  Despite such an ominous outlook, Hawkins himself has ordered your squad to investigate a rumored source of intelligence concerning enemy forces.  Even your commanding officer doesn’t bother to hide her sarcasm or the rolling of her eyes upon passing down the orders…especially as she shares the rumors that said intelligence comes from Angora.  Orders are orders though…right?

Session: Friday 8pm Session 2 – Tables 1&2 – Multiple GMs – PG13

Title of Session: “Hope Comes in Time”

Tag Line: The hope of the future lies in the past, Das Vadanya.

Detailed Description:

Hope restored is empowering.  It provides reason and purpose to push on.  However, nothing is more dangerous than false hope.  The source of the intel and the intel itself must be verified.  The realization of that responsibility falling to your team has only begun to seep in as you check the time travel device on your left forearm.  The buzz of equipment and the smell of ionization fill the ready room, as your teammates check each other’s equipment and armor.  Your mind remains focused despite the gravity of what your squad is about to embark upon, the fact that your life and that of your fellow squad members hang in the balance upon the word of an oath breaker.

Session: Saturday Morning 9am Session 3 – Tables 1-4 – Multiple GMs – Interconnected Missions – PG13

Title of Session: “Tide of War – The Gates of Hell”

Tag Line: No good deed goes unpunished.

Detailed Description:

Technicians scurry about the cluttered floor of the subterranean hangar, equipment and shuttles fill the bay.  Armored warriors check gear, pilots check their shuttles none too happy about the upgrades made to their shuttles, nor do they like the new nickname of their crafts being referred to as “ticks.”  The pre-battle tension is thick enough to cut with a knife, each individual dealing with the stress in their own way, some with bravado, others look at halo pictures, some begin to explore religion, some simply use the opportunity to get sleep, or at least act like they are sleeping.  New recruits, fresh from Angora are seen praying, wide eyed, more fear of the unknown than anything else.  One truth remains constant, all understand the future of humanity hangs in the balance.  This will be the largest coordinated attack to date.  No resources are being held back.  The plan is massive, with many moving parts.  Each phase is dependent upon the success of the preceding phase, each with an expected high cost of life.  Defeat is not an option; it is victory or death.

Session: Saturday Afternoon 2pm Session 4 – Tables 1-4 – Multiple GMs – Interconnected Missions – PG13

Title of Session: “Tide off War – Hell’s Fury”

Tag Line: The good deed.

Detailed Description:

Adrenaline courses through your veins, each heartbeat feeling as though your blood vessels are stretched to capacity on the verge of exploding.  A warm trickle of blood navigates its way down your arm from the gaping wound in your left shoulder.  The battle comes in waves.  It is close quarters fighting, brutal and unforgiving.  Both human and VenRacken bodies litter corridors, smoke moving across hall as if a looming spirit, illuminated by the occasional sparking of exposed wiring.  Bodies lay one upon another as death blows were dealt simultaneously by each combatant.  The stench of blood, mixed with venom, permeates the air.  It is a smell that sears itself into your memory assuring you shall never forget this living nightmare.  Comm chatter indicates the siege of HQ is still too close to call, as VenRacken forces are reported as overwhelming.  A Black Hawk soldier down the corridor from you spits on a VenRacken body, “Hell can’t be much worse than this.”   The Sergeant stands, smoldering cigar in his mouth.    “Hell?” he says in a gnarled voice, “Hell is what we are bringing the VenRacken, now move out!”

Session: Saturday Evening 8pm Session 5 – Tables 1-4 – Multiple GMs – Interconnected Missions – PG13

Title of Session: “Tide of War – The Devil Himself”

Tag Line: The Punishment.

Detailed Description:

Losses are beyond belief on both sides.  Exhaustion overcomes the body, mind, and spirit.  Everything is raw, it’s all about survival, kill or be killed.  Death, a mysterious reaper hiding within the shadows, claiming her prey like a stealth assassin while also showing her ruthless wrath upon both sides indiscriminately.  Yet the team has managed to outmaneuver death, at least for the moment.  “You must complete your mission!” echoes through the comm system. Weapons fire rattles the walls providing cover.  “How did they do it?”  It’s a simple thought that runs through your mind, how did the heroes of generations past run into the face of death, what drove them to an unyielding bravery?  “Bravery is not the absence of fear, bravery is overcoming fear to do that which must be done,” says a grizzled middle aged Time Warrior sharing the wall with you.  “I’ve seen that face before, my guys all looked that way when we stormed the beach of Normandy.  Just follow my lead son.”

Session: Sunday Morning 9am Session 6 – Tables 1&2 – Multiple GMs – PG13

Title of Session: “City of Death”

Tag Line: The Final Push

Detailed Description:

Command says it’s the last push that will break the VenRacken stronghold on Earth.  Despite our wounds, our weariness, and our fatigue, the squad is being ordered back into the breach.  This VenRacken outpost hasn’t seen battle, their forces are fresh and for the first time they know fear, for the first time they are afraid of what lurks in the dark.  Today, there is no room for fear or pain, only the rage of revenge! 

Session: Sunday Afternoon 2PM Session 7 – Tables 1&2 – Multiple GMs – PG13

Title of Session: “Break Point”

Tag Line: Though I walk through the valley of death, I fear no evil.

Detailed Description:

“What my eyes have seen, cannot be unseen.  What my hands have done, cannot undone.  What blood has spilled, cannot be cleansed.  I fear the cries I have heard will haunt me throughout eternity.  There is no escape, we are doomed to live in this all-consuming nightmare, that knows no difference between the realms of sleep and the waking hours.  My burden is heavy but mine to carry, it is a price I was destined to pay, and pay it I will.  Those who come after me, after us, will not know the darkness, but rather the light.  They will not be crippled under this weight, but be free to explore the heavens, unaware of nightmares.  Driven only by their dreams, tell them to dream big.”

Grand Marshall Setzer


MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2021 Featured RPG: Time Warriors

JustUs Productions is proud to announce Fourth Dimension Studios LLC will be returning to MACE this year with a full weekend of demos of their Time Warriors d6 RPG as well as a Time Warriors: Tide of War event.

About Time Warriors d6

Hawkins began the process of hand-picking a small squad. As he considered different individuals, he came to the realization that the war was now being fought on two fronts, a fact he knew from many examples throughout history, to be disastrous. It was at this point that Hawkins made several hard decisions.

First, he would not fight a war on two fronts; rather he would make the VenRacken forces fight two separate wars. This meant he had to have two separate military forces: in essence, two armies.

Secondly, he commissioned a new rank of Grand Marshall and awarded the rank to a proven leader and soldier named Gregory Hewitt. Grand Marshall Hewitt would be the commanding officer of the second military force completely comprised of soldiers from earth’s past. These time traveling soldiers would be known as Time Warriors. The Time Warriors would battle the VenRackens throughout time, while the resistance would continue to fight against the empire in the present time period.

Hawkins gave Grand Marshall Hewitt four standing orders:

  1. Protect earth’s history.
  2. Protect civilian lives.
  3. Recruit anyone, despite color, sex, allegiances and religion found to be eligible within historical record.
  4. Kill all enemy forces.

Several years have passed since that day…Hewitt is dead…Setzer, a former squad leader is now Grand Marshall. The war rages on, presently and throughout history. Despite the added numbers, and the spike in technology, the VenRackens are still a far more powerful foe. To complicate matters, other alien races have arrived: the Keltarians, the Felcrum, and the Broozak just to name a few.

The life of a Time Warrior is bloody, horrifying, and constant. The level of stress is beyond one’s imagination. He or she witness the blood spray of battle amidst the back drop of Ancient Egypt, Babylon, Greece or even Rome. The battle continues to rage on into Nazi Germany, 9/11 and World War III. A war that rages on unknown to those who live in the past, explaining what glimpses they catch as phenomenon or conspiracy.

The Time Warrior, in his heart, is a lone warrior with the knowledge that death might only be seconds away.You have been selected to be a Time Warrior, but consider your choice carefully…

You may not grow to be who or what you imagined as a child, but you do live a privileged life. You will be fighting for mankind’s right to exist, our right to possess our own planet, for the future that your lineage will inherit. You will be trained; you will evolve into a highly dangerous and efficient warrior beyond anything you know from your own time period. You will assist in the defeat of VenRath, and those who follow him.

Make your decision wisely, but know this: we came to you because the Empire has begun targeting Time Warriors before they were recruited. We intercepted the kill orders for you. If you choose to remain, we will do our best to protect you. But there will come a time when you will be on your own. Time is of the essence. What is your decision?

Time Warriors – Time of War

As described by the creator and writer – Matthew Croshaw

In a nut shell, four tables [ of Time Warriors in one room] each with a GM, allowing us to run different aspects of the same battle simultaneously. It also allows us to create real time variables/situations the players have to deal with.

For example: One team has the objective of taking the bridge, in doing so they accidentally knock artificial gravity out for the entire ship, any other teams on the ship suddenly without any notice or reason why no longer have artificial gravity and must adapt.

Another example would be a team mate crashes near another team. Now the objectives have changed as the team must save the pilot. The PC playing the pilot, now must change tables to the team that has rescued him/her.

See OGRe for more details. You must be registered for MACE 2021 to participate.


MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC

MACE 2021 Featured GM: Robert H. Hudson

JustUs Productions is proud to announce that the very talented Robert H. Hudson will be running some games at MACE 2021.  He will be running various Hero System settings.  

See OGRe for more details, using Advanced Options until his Game Master Name or use his Tag “RHH” to find his games. 

You must be registered for MACE 2021 to participate.


Friday 8 PM: The Fangs of The Scarlet Serpent Stalks

Pulp HERO 6th Edition

A group renowned adventurers answer a call for help as a ghastly legend of the Old West shambles to life once again and bodies start to pile up at an old friend’s ranch in Texas. Can they brave the dusty – and bloody – trails and solve the mystery, or will they, too, become victimsWhen an ancient serpent-cult rears its scaly head on the streets of Singapore, a plea for help from an old friend brings the heroes running to the British colony city. There they clash with the cult and track it to its local lair… to face The Fangs of The Scarlet Serpent

Sat 2 PM: Mission 1775-A

Space Pulp HERO 6th Edition

The intrepid crew of the Stellarax are assigned a simple publicity tour mission to let them recover from a long string of difficult assignments. What they find may make them wish they’d volunteered for another Intelligence Unit commando suicide mission. Can they survive… Mission 1775-A?

Sunday 9 AM: Hauntingly Familiar

Fantasy HERO 6th Edition

A group of animal companions and familiars must band together to stop a ghostly unicorn pirate’s raids on ships and coastal cities to prevent a greater disaster that threatens awakened animals everywhere. Can they succeed when they find the pirate’s anger… Hauntingly Familiar?


Robert Hudson is a freelance writer whose work for HERO Games, in their Pulp Hero line, has been nominated for the prestigious ENNIE Award twice: Masterminds and Madmen in 2006 and Thrilling Places in 2007. Additionally, he’s written for HERO Games’ house e-magazine, Digital HERO.

A product of the early years of tabletop RPG gaming, he started in 1976 when there was only Dungeons & Dragons and hasn’t stopped since. Mundanely, he’s a reference librarian for a large Alabama-based law firm. He and his wife Mary Ann are married with dog and celebrate their sixteenth anniversary together this year.

rhh2010

MACE 2021

November 12-14 2021
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC


MACE 2019 Featured GM: Robert H. Hudson

JustUs Productions is proud to announce that the talented  Robert H. Hudson will be running some games at MACE 2019.  He will be running various Hero System settings.  See OGRe for more details, using Advanced Options until his Game Master Name. See OGRe for his specific schedule, click on Event Schedule and then Advanced Options to search on GM name. You must be registered for MACE 2019 to participate.ogre.logo20.sidemenu


Friday 8 PM: The Scarecrow Stalks

Pulp HERO 6th Edition

A group renowned adventurers answer a call for help as a ghastly legend of the Old West shambles to life once again and bodies start to pile up at an old friend’s ranch in Texas. Can they brave the dusty – and bloody – trails and solve the mystery, or will they, too, become victims as…the Scarecrow stalks?

Sat 2 PM: The Petals of Peril

Space Pulp HERO 6th Edition

The smallest, most innocent things can make the deadliest threats in space. On Jenusax IX, the most pleasant-smelling planet in the Stellar Union, vile terrornauts from the Drakon Star Empire are spreading a reign of terror. Join the crew of the Stellar Patrol Ship Valorous and face the Drakon Terrornauts and the fell and fearsome flora of Jenusax IX in… The Petals of Peril, the latest perfume-packed Space Rangers episode!

Sunday 9 AM: A Familiar Problem

Fantasy HERO 6th Edition

A group of familiars and animal companions are confronted with a troubling choice: can they resolve a crisis they have sworn to resolve, or must they break one of the Great Laws of the animal world? Is someone manipulating them, or is it happenstance? How will they solve this… Familiar Problem?


Robert Hudson is a freelance writer whose work for HERO Games, in their Pulp Hero line, has been nominated for the prestigious ENNIE Award twice: Masterminds and Madmen in 2006 and Thrilling Places in 2007. Additionally, he’s written for HERO Games’ house e-magazine, Digital HERO.

A product of the early years of tabletop RPG gaming, he started in 1976 when there was only Dungeons & Dragons and hasn’t stopped since. Mundanely, he’s a reference librarian for a large Alabama-based law firm. He and his wife Mary Ann are married with dog and celebrate their sixteenth anniversary together this year.

rhh2010


MACE 2019

November 08-10 2019
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC


ConCarolinas 2019: Robert H. Hudson

JustUs Productions is proud to announce that the talented gamemaster and game writer, Robert H. Hudson will be running some games at ConCarolinas 2019.  He will be running Pulp Hero, Space Pulp Hero and straight-up Hero System. You can sign up for these games in OGRe.

Robert Hudson is a freelance writer whose work for HERO Games, in their Pulp Hero line, has been nominated for the prestigious ENNIE Award twice: Masterminds and Madmen in 2006 and Thrilling Places in 2007. Additionally, he’s written for HERO Games’ house e-magazine, Digital HERO.

A product of the early years of tabletop RPG gaming, he started in 1976 when there was only Dungeons & Dragons and hasn’t stopped since. Mundanely, he’s a reference librarian for a large Alabama-based law firm. He and his wife Mary Ann are married with dog and celebrate their sixteenth anniversary together this year.

rhh2010

Robert’s Games

FRIDAY 8PM

Title: The Dancing Death

System: Pulp HERO 6th Edition

Synopsis: When a mobster is killed in pulp-era New York City, no one thinks twice about it. But when a mobster literally dances himself to death in the middle of the street, cavorting to the tune of an organ grinder, people start to take notice. Can a group of intrepid adventurers decipher the clues and trace the purpose behind the whirligig menace of… the Dancing Death?

SATURDAY 2PM

Title: Danger In Vesperidae IX

System: Space Pulp HERO 6th Edition

Synopsis: Survey missions are dull, boring, and necessary to push forward the boundaries of not just knowledge, but the physical borders of the Stellar Union. But sometimes… sometimes they awaken something that the crew wasn’t expecting. Once that happens, boredom is no longer an issue, survival is. Join the crew of the Stellar Patrol Ship Valorous and fight to make it home from… the Danger In Vesperidae IX in this thrilling Space Rangers episode!

SUNDAY 9AM

Title: The Scarecrow Stalks

System: HERO 6th Edition

Synopsis:  A group renowned adventurers answer a call for help as a ghastly legend of the Old West shambles to life once again and bodies start to pile up at an old friend’s ranch in Texas. Can they brave the dusty – and bloody – trails and solve the mystery, or will they, too, become victims as…the Scarecrow stalks?


ConCarolinas 2019

May 31-June 02 2019
Hilton Charlotte University Place
Charlotte, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.


MACE 2018 Featured RPG: Dragon Ball 3212 RPG

It has become a legendary game that has been at MACE events since it was in High Point.  It returns to the JustUs scene with MACE 2018 – Brian Simpson’s Dragon Ball 3212 Role Playing Game. Don’t let the fact that it is home brew turn you away.  It has drawn a considerable following and for many years, it was the one reason many came to MACE.

Please see our gaming schedule through OGRe.  You must be registered for the convention to register for games and participate.
ogre.logo20.sidemenu

About Dragon Ball Z RPG

Dragon Ball 3212 RPG is a home brew role playing game based on the Dragon Ball anime series, written by Brian Simpson.

Dragon Ball Dimension 3212, though taking place in the same universe as the normal story of Dragon Ball Z which you may or may not be familiar with, 3212 brings us a different and most unexpected group of people.

The is a story about an unruly and unlikely group of characters whose lives have ended up intertwined due to several different reasons have found themselves working together for either mutual gain, or perhaps for other hidden reasons which may or may not have been unraveled yet. The people who we speak about may not be heroes, they may not be villains, and they may be nothing more than a small glimmer of light in the darkness.

This is a custom game that has been in works for around 20 years now. Beginners and experts alike are able to play with ease in a fun and entertaining environment. The game has an in-depth, but yet simple system with the ability for fans to the series and even newcomers to the series to enjoy what it’s like to be a part of the Dragon Ball Universe.

 


MACE 2018

November 09-11 2018
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place

MACE 2018 Featured GM: Robert H. Hudson

JustUs Productions is proud to announce that the talented  Robert H. Hudson will be running some games at MACE 2018.  He will be running various Hero System settings.  See OGRe for more details, using Advanced Options until his Game Master Name. See OGRe for his specific schedule, click on Event Schedule and then Advanced Options to search on GM name. You must be registered for MACE 2018 to participate.ogre.logo20.sidemenu


Title: The Tor-Ak Mob

System: Pulp HERO 6th Edition

Players: 6

Synopsis: A band of renowned adventurers become aware that there’s a new mob in town when a series of bizarre robberies take place. Can they successfully investigate the latest criminal group to seek power in New York? Will they see past the trappings of the outré gang to the truth of the matter, or will they fall prey to the brutal stone-age tactics of… The Tor-Ak Mob?

Title: The Warlord of Fractum Space

System: Space Pulp HERO 6th Edition

Players: 6

Synopsis: The crew of the Stellar Patrol Ship Valorous have been tasked with investigating and halting the string of robberies and other crimes committed by the self-styled Warlord of Fractum Space. How does he strike in one star system, and only days later, in another on the far side of the Stellar Union? Why can no guards or defenses deter him? Have the crew of the Valorous finally met their match in… The Warlord of Fractum Space?

Title: A Familiar Deluge

System: HERO 6th Edition

Players: 6

Synopsis:  A group of familiars and animal companions are summoned to assist a learned pair of sages menaced by a mysterious rising flood that threatens not only them and their apprentice, but many hundreds of years of accumulated scrolls and books as well. Can they avert the flood and find its cause, or will they be washed away by… a familiar deluge?


Robert Hudson is a freelance writer whose work for HERO Games, in their Pulp Hero line, has been nominated for the prestigious ENNIE Award twice: Masterminds and Madmen in 2006 and Thrilling Places in 2007. Additionally, he’s written for HERO Games’ house e-magazine, Digital HERO.

A product of the early years of tabletop RPG gaming, he started in 1976 when there was only Dungeons & Dragons and hasn’t stopped since. Mundanely, he’s a reference librarian for a large Alabama-based law firm. He and his wife Mary Ann are married with dog and celebrate their sixteenth anniversary together this year.

rhh2010


MACE 2018

November 09-11 2018
The Best & Most Organized Carolina Gaming Con
Hilton Charlotte University Place
Charlotte, NC


ConCarolinas 2018: Dragon Ball 3212 RPG

It has become a legendary game that has been at MACE events since it was in High Point.  It returns to the JustUs scene with ConCarolinas 2018 – Brian Simpson’s Dragon Ball 3212 Role Playing Game. Don’t let the fact that it is home brew turn you away.  It has drawn a considerable following and for many years, it was the one reason many came to MACE.

Please see our gaming schedule through OGRe.  You must be registered for the convention to register for games and participate. Be sure to register for the convention using the special JustUs Productions rate.
ogre.logo20.sidemenu

About Dragon Ball Z RPG

Dragon Ball 3212 RPG is a home brew role playing game based on the Dragon Ball anime series, written by Brian Simpson.

Dragon Ball Dimension 3212, though taking place in the same universe as the normal story of Dragon Ball Z which you may or may not be familiar with, 3212 brings us a different and most unexpected group of people.

The is a story about an unruly and unlikely group of characters whose lives have ended up intertwined due to several different reasons have found themselves working together for either mutual gain, or perhaps for other hidden reasons which may or may not have been unraveled yet. The people who we speak about may not be heroes, they may not be villains, and they may be nothing more than a small glimmer of light in the darkness.

This is a custom game that has been in works for around 20 years now. Beginners and experts alike are able to play with ease in a fun and entertaining environment. The game has an in-depth, but yet simple system with the ability for fans to the series and even newcomers to the series to enjoy what it’s like to be a part of the Dragon Ball Universe.

 


ConCarolinas 2018

June 01-03 2018
Sci-fi Carolina Style
Hilton Charlotte University Place
Charlotte, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.


ConCarolinas 2018: Chad Bowser

ConCarolinas 2018 Gaming is proud to announce Chad Bowser as a special guest game master.

Chad Bowser is a freelance game designer living in Kernersville, NC who grew up in Buffalo NY.   Getting started as a writer for Demonground magazine,  he has done work for companies including AEG, Chaosium, Heresy Games, The Design Mechanism and Cubicle 7. He prefers writing horror, espionage, and steampunk, particularly when the genres converge.  His work include Cthulhu Invictus: A Sourcebook for Ancient Rome (Call of Cthulhu role-playing), Cthulhu Invictus Companion: The Mythos Threatens Ancient Rome, and Cold Harvest: Roleplaying During the Great Purges (Call of Cthulhu roleplaying).

You can sign up for these games in OGRe.  You must be registered for ConCarolinas 2018 to participate.  Be sure to register for the convention using the special JustUs Productions rate.

 

 


ConCarolinas 2018

June 01-03 2018
Sci-fi Carolina Style
Hilton Charlotte University Place
Charlotte, NC

ConCarolinas is a Client Convention of JustUs Productions.  They have hired JustUs to run their tabletop gaming track.  Anything other questions should be directed to the Convention Committee of ConCarolinas.  See their website for more information.