MACE West 2020: Savage Kingdoms 3e, with game creator Mike Yow

Mike Yow will be joining us at MACE West 2020 to run his fantasy RPG, Savage Kingdoms.  He will be running not only his new Savage Kingdoms 3rd Edition (recently Kickstarted).

Friday 8 pm 

Savage Kingdoms 3rd Ed.

The Shadow Throne

The Shadow Throne utilizes the Savage Kingdoms Playtest Rules for its upcoming 3rd edition release (and Kickstarter campaign), by local game designer and actor Mike Yow. In the southern reaches of Skathia, not far from the wintry borders of Mulovia, a local jarl – once known for his generosity and honorable nature – has become jaded and melancholy. Perhaps it is the recent death of his daughter or the icy claws of Mulovian necromancy at play? The jarl’s wife is has her own suspicions and, in turn, has invited our sellsword heroes to investigate under the guise of traveling merchants. Will the mystery be solved, or will the heroes become embroiled in something far darker than they might have imagined? Savage Kingdoms is an immersive sword-and-sorcery themed RPG which uses but the roll of a single d20 to resolve all actions, including combat. This helps to spur the action on and streamlines the overall narrative of the player-characters’ story.

Saturday 8 pm

Savage Kingdoms 3rd Ed.

Blood and Iron

Blood and Iron utilizes the Savage Kingdoms Playtest Rules for its upcoming 3rd edition release (and Kickstarter campaign), which offers a more streamlined iteration of the immersive sword-and-sorcery themed RPG by local game designer and actor Mike Yow. In the far reaches of the Emerald Islands, in the tribal kingdom of Faerland, dead things have been found in the woods and marshes of late – birds, beasts, even men. As a dark veil falls upon the land, some whisper of ancient curses and faerie spirits and things that go bump in the night. Savage Kingdoms uses but the roll of a single d20 for all action resolution, including combat, a mechanism that keeps the game swift and visceral as the narrative remains focused on the player-characters’ story.


About Savage Kingdoms

Savage Kingdoms is the brain child of Mike Yow, a long-time RPGer, dabbling game designer, and professional actor. First published in 2014, Savage Kingdoms: Reforged – this current project – is a full-color reimagining of not only the core rulebook, but the entire game line to come. In addition to full interior color and more artwork, the rules system has been tweaked and tightened up a bit, though perhaps not quite enough to warrant the moniker of “2nd Edition”.


MACE West 2020

February 28-March 01 2020
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
https://macewest.justusproductions.com/

MACE West 2018: Savage Kingdoms, Reforged, with game creator Mike Yow

Mike Yow will be joining us at MACE West 2018 to run his fantasy RPG, Savage Kingdoms.  Hew will be running not only his new Savage Kingdoms, Reforged (recently Kickstarted)  but also his D&D 5th edition version.

Friday 8 pm 

Savage Kingdoms: Reforged

The Blood Crown

In the winter-kingdom of Mulovia, life and death are separated by the thinnest of veils and the acquisition of power is only secondary to survival. Noble houses squabble with each other, often openly, while King Vortimir grins darkly from his throne. But rumors now surface that the once-hidden tomb of the First King of Mulovia has been discovered, along with the possible burial-place of his most prized possession – the Blood Crown. “Through water, stone, and iron one must pass” say the gypsy-seers. The Blood Crown uses the ‘Savage Kingdoms: Reforged’ heroic sword-and-sorcery RPG system and its grim and gritty setting, which utilizes by a single d20 roll for all narrative action resolutions. Local Asheville actor and dabbling game designer, Mike Yow, is the game’s author and will serve as Game Master for the event.

Saturday 2 pm

D&D 5e: Savage Kingdoms

Shadows In The Sand

In the deep desert, no one can hear you scream. Zaramahd, the great Eastern empire, is predominated by the Sea of Sand. Here, desert tribes loyal and non-loyal to Emperor Al-Shadar’s vast realm dwell, and worse still, endless dunes and a siroccos plague the expansive wastes separating the great bejeweled cities. It is somewhere in this no-man’s land where you awakne, hearing little more than the trotting of sand-muffled feet and the terrible jangle of chains. In your blurred vision, a masked face glances at you, but you are unsure as to just who – or what – it is. Or how many. Shadows In The Sand uses the Savage Kingdoms grim and gritty setting, but via the D&D 5e rules system. This is a playtest of some of the new races, classes, and other materials that might see publication at some future date. It is designed by Mike Yow, local Asheville actor and author of the ‘Savage Kingdoms: Reforged’ heroic sword-and-sorcery RPG.

Saturday 8 pm

Savage Kingdoms OR D&D 5e

Sea of Ghosts

Just north of Tyrius, great city of the southern-most province of the Lorinthian Empire, an ancient temple has been unearthed. Several local noble families claim this area as ancestral land, but none know for certain. After further excavation and political scheming, a band of heroes are hired to explore the subterranean structure and report on what it is discovered. But mysterious and ancient sorceries may lie in waiting, and what was once an underground quest could soon lead to an epic voyage across the sea. Sea of Ghosts will utilize either the Savage Kingdoms: Reforged heroic sword-and-sorcery RPG rules OR the D&D 5e rules set, depending on majority player vote. Local Asheville actor Mike Yow is the creator and author of the Savage Kingdoms game system and setting (this setting will also be used if the 5e rules are elected).


About Savage Kingdoms

Savage Kingdoms is the brain child of Mike Yow, a long-time RPGer, dabbling game designer, and professional actor. First published in 2014, Savage Kingdoms: Reforged – this current project – is a full-color reimagining of not only the core rulebook, but the entire game line to come. In addition to full interior color and more artwork, the rules system has been tweaked and tightened up a bit, though perhaps not quite enough to warrant the moniker of “2nd Edition”.


MACE West 2018

March 09-11 2018
Gaming in the Mountains!
DoubleTree by Hilton Hotel Asheville - Biltmore
Asheville, NC
https://www.justusproductions.com/category/justus-events/mace-west/

MACE West 2016: Special Guest GM: Mike Yow

Mike Yow will be joining us at MACE West 2016 to run his fantasy RPG, Savage Kingdoms.

About Savage Kingdoms

Savage Kingdoms is a tabletop RPG from the mind of actor and game designer Mike Yow, creator of the StarQuest and Elfstone live-action systems. Inspired by the works of Robert E. Howard, George R.R. Martin, and J.R.R. Tolkien (among others), SK focuses on storytelling and immersive role-play all in a detailed sword-and-sorcery setting nearly thirty years in the making. Still in its Beta phase, SK has been play-tested in home settings, game shoppes, and recently at Dragon*Con in Atlanta. Coming soon in softcover and PDF downloadable formats!

Special Guest GM: Mike Yow, creator of Savage Kingdoms RPG

savagekingdoms1

MACE 2015 is proud to host Savage Kingdoms, run by the creator Mike Yow.

From Mike Yow about his game:

Savage Kingdoms is a gritty sword-and-sorcery RPG, recently published by my small indie company called Fire In The Head Productions. The system requires only a single d20 which resolves all actions (including damage dealt in combat), “exploding” on a natural 20 and “imploding” on a natural 1. These can contribute to potential critical successes and critical failures.

The system is quite swords-and-sorcery, fairly Howard-inspired, but also with a good dose of Martin and even Tolkien’s darker stuff. Player-characters may choose from up to 15 human cultures/races to play, and there are several non-human options as well, such as the Sidhe, Duergar, Chenari, and Sslir. (More are coming soon with the second release from the line, the first campaign expansion supplement, The Savage East). Race/culture defines one’s character a great deal, as SK is not a class-based system, but rather utilizes a point-buy system for certain talents, skills, and even weaknesses. There are “life-paths”, however, for players more used to class systems or in case someone needs a quick character template.

I started designing the game engine itself about three years ago, and it first saw independent publication a year ago in November of 2014. Playtesting commenced for a year and a-half before, being featured/demo-ed at Dragon*Con in Atlanta for two years as well as a good deal of online playtesting utilizing Roll20. The setting, however, if much more venerable, as I used much of the world in my early D&D (and later Pathfinder) campaigns as back as 1983. As the years went by, and especially after deciding to write and publish Savage Kingdoms, I expanded the “known world” even more into a full-blown and highly detailed milieu.